Main game
3.11 average rating based on 781 ratings
I feel like you could write a book about the success of this game or how it hit the YouTube gaming community like how crack hit low-income neighborhoods in the 80s. It is so unfortunate that it isn’t my cup of tea.
I’m going to assume that everyone under the sun knows the gist of these games, so I’m just going to focus on what I think is wrong about it.
My main problem is in the gameplay department. The game banks on the idea of you waiting for the scares to come and managing your resources until then, which sounds interesting but isn’t well designed.
Each animatronic has a set behavior that can be figured out and countered pretty early in the playthrough, especially if you lose and replay levels. So, with that out of the way, the real challenge of the game ends up being the management of energy, since if you run out you lose, and granted it is pretty hard, since the only way to learn the ideal way of saving power is through trial and error (or guides of course).
This process wouldn’t be so bad if it wasn’t for the fact that all the …
I feel like you could write a book about the success of this game or how it hit the YouTube gaming community like how crack hit low-income neighborhoods in the 80s. It is so unfortunate that it isn’t my cup of tea.
I’m going to assume that everyone under the sun knows the gist of these games, so I’m just going to focus on what I think is wrong about it.
My main problem is in the gameplay department. The game banks on the idea of you waiting for the scares to come and managing your resources until then, which sounds interesting but isn’t well designed.
Each animatronic has a set behavior that can be figured out and countered pretty early in the playthrough, especially if you lose and replay levels. So, with that out of the way, the real challenge of the game ends up being the management of energy, since if you run out you lose, and granted it is pretty hard, since the only way to learn the ideal way of saving power is through trial and error (or guides of course).
This process wouldn’t be so bad if it wasn’t for the fact that all the levels are basically the same, only upping the difficulty as you progress. Each night is around 10 minutes, if you lose, you’ll have to restart the night from the beginning, increasing the repetitiveness of the task. Eventually, when the frustration sets in, the horror elements start to wear off, leaving only a strict management game with spooky aesthetics.
It’s a shame really because I think the original concept is great, atmosphere and sound design work together nicely and are the stand-outs of the game in my opinion. I also find the character design pretty charming for some reason. And I like the inclusion of a cheat menu, because it allowed me to finish the game lol.
Even though I feel no interest in the rest of the franchise, I still am looking forward to the new entry, Five Nights at Freddy's: Security Breach, since it looks more like my type of game than any of the others.
I could also do without the ear-piercing jumpscares tho. You can keep the jumpscares just don’t destroy my eardrums.
This game is a very unique one, but it has limited replayability, and is pretty simple for a horror game. It can also get boring quite easily, but despite that, it's worth the time. The goal of this game is to get through the night. You do this five times, well technically seven due to night 6 and custom night, and overtime the animatronics become more hostile. You have to check cameras to see where the animatronics are, but you shouldn't use it too much, or else the power will decrease faster. You keep the animatronics away when they are right at your security door by closing it until they leave. It has disturbing hallucinations that are unexpected, and you can easily panic, well, y'know, power outages, and its outstanding jumpscares. This game is also pretty challenging in its own, unique way.

Five Nights at Freddy's was huge. I think we all remember when this little indie horror game was released in August of 2014. I remember Markiplier and other YouTubers milking this franchise to death. Game Theory and other YouTubers would dig and dig at the lore. Needless to say, this franchise changed EVERYTHING. Books, a planned movie, leagues, and leagues of theories... And it all started with Five Nights at Freddy's 1. Does this game hold up?
I'd say... Yeah in ways it does. You are a security guard at Freddy Fazbear's Pizzeria and well the animatronics are trying to kill you. Unfortunately, this game fails at being scary. Don't get me wrong, the atmosphere is creepy and unsettling. The animatronic designs are uncanny the audio is fitting and I love the easter eggs. Posters with Crying Children, disturbing news clippings, the whole "It's Me" stuff. I love that. When I say this game fails at being scary, I say that the game over relies on Jumpscares. At first, yeah it will startle you. But there are no lasting effects. It doesn't leave much of an impression. Only really 2 Jumpscares are a bit startling. Foxy and Golden Freddy. …

Five Nights at Freddy's was huge. I think we all remember when this little indie horror game was released in August of 2014. I remember Markiplier and other YouTubers milking this franchise to death. Game Theory and other YouTubers would dig and dig at the lore. Needless to say, this franchise changed EVERYTHING. Books, a planned movie, leagues, and leagues of theories... And it all started with Five Nights at Freddy's 1. Does this game hold up?
I'd say... Yeah in ways it does. You are a security guard at Freddy Fazbear's Pizzeria and well the animatronics are trying to kill you. Unfortunately, this game fails at being scary. Don't get me wrong, the atmosphere is creepy and unsettling. The animatronic designs are uncanny the audio is fitting and I love the easter eggs. Posters with Crying Children, disturbing news clippings, the whole "It's Me" stuff. I love that. When I say this game fails at being scary, I say that the game over relies on Jumpscares. At first, yeah it will startle you. But there are no lasting effects. It doesn't leave much of an impression. Only really 2 Jumpscares are a bit startling. Foxy and Golden Freddy.
But what I love about this game is the gameplay. You don't move. You let the animatronics come to you and it's your job to ward him off. (I also love the irony that a security guard is anything but secure). You use the security cameras to find said animatronics, you use the lights to detect animatronics if they are near your door and you then close the door. And you must conserve power while doing so. Upon losing power, you will be killed by Freddy. Survive from 12 to 6 AM for.... 7 Nights... And you win!
Each Animatronic has a set of rules that must be followed.
Bonnie The Bunny - He can teleport around the Pizzeria. He makes his way to the leftmost door. If he appears, you close the door.
Chica the Chicken - She doesn't teleport. She will make her way to your office one area at a time. Click Clacking is her in the Kitchen. She appears outside your right window next to your door. Close it.
Foxy The Pirate - He sits in Pirates Cove. You gotta check the camera to keep him at bay. If not, he will leave and run down the left hallway and kill you.
Freddy Fazbear - He will kill you if the power goes out. He follows a set path around the pizzeria. He hides in the dark. When he appears at the closest camera to the right door, you close it. Keeping the camera on him keeps him from moving.
Golden Freddy - He very rarely appears. He will appear in your office and cause the lights to flicker and you to hallucinate. You have to open the camera to get him away. If you don't he kills you and crashes your game.
Each night gets progressively more difficult. 4/20 is the ultimate challenge.
Five Nights at Freddy's is a fantastic game. I love it for how simple it is and though it doesn't really evoke fear, it will at least keep you at your toes. Stressful in its own way.
3/10
Would Recommend
Five Nights at Freddy's has great strengths and great weaknesses. For its strengths, it's a solidly terrifying and original premise with an original form of gameplay where you desperately watch and hold back a set of malicious AI from scaring the crapola out of you. It utilizes the slightest of audio cues with the most terrifying scenes of silently approaching automatons. Where is it weak?
Getting the ideas and the style out of the way, Five Nights at Freddy's doesn't communicate how to play the game very well to the player. Given a long night for 6 nights (extra night if you're good enough), you're to find out what makes the four (or five?) automatons tick and halt their advances. How do you know what stops them? Looking at them does the trick, at least for a short while. Or does it? I guess you turn these lights on but does that hold them back? Where do they go? Should I even look at them? When should I close the door? All these questions and more are rarely answered through grueling trial and error. By the time you've figured out how they work, you'll be immune to the jolt of …
Five Nights at Freddy's has great strengths and great weaknesses. For its strengths, it's a solidly terrifying and original premise with an original form of gameplay where you desperately watch and hold back a set of malicious AI from scaring the crapola out of you. It utilizes the slightest of audio cues with the most terrifying scenes of silently approaching automatons. Where is it weak?
Getting the ideas and the style out of the way, Five Nights at Freddy's doesn't communicate how to play the game very well to the player. Given a long night for 6 nights (extra night if you're good enough), you're to find out what makes the four (or five?) automatons tick and halt their advances. How do you know what stops them? Looking at them does the trick, at least for a short while. Or does it? I guess you turn these lights on but does that hold them back? Where do they go? Should I even look at them? When should I close the door? All these questions and more are rarely answered through grueling trial and error. By the time you've figured out how they work, you'll be immune to the jolt of a shaking Chica or sprinting Foxy. Power keeps you on your toes to conserve energy, but more often than not you'll be running out of juice figuring out how things work.
Once you got the pattern down, it's remarkable how specific the strategy is. Each automaton follows a very specific pattern, and just looking it up (cheeeater) reveals how simple the game actually is. Once you get to the more challenging nights (see: Night 6), not even the strategy helps and you feel chained to battling random and unpredictably quick AI.
However, the game has a distinct charm and a creepy enough premise that you'll be in for a decent amount of good frights, something horror games should strive for. Just don't expect to enjoy this game by the time you know how to play it and Bonnie got through the door YET AGAIN so you have to throw strategy out the window and wait for death -
5/10 repetitive, spooky but nothing much, it was kinda fun playing this game
I used to watch Markiplier play Five Nights at Freddy's when I was 12 years old because I didn't have a console, or a competent computer, money nor pirating skills and also because I was so afraid of this game. It seemed so spooky. And now it's on Game Pass! For free. I was so so so excited. Yeah it's still spooky but let's be real the only thing horror about this game is the tension that you feel monitoring all those silly walking costumes. But I'm still glad I can play it now -- I'm still at Night 2.
I would call this a definitive horror game. The difficulty progression as the nights go on are horrifying. You feel helpless just sitting there as the animatronics come closer and closer. Never really got into the lore stuff or anything but as a game I honestly prefer knowing less. Overall a great game. It does get a bit repetitive and annoying by the end but it is still pretty scary even when you know what is going to happen.
I set up a house party to watch the FNAF Movie with like 13 other people. I waited 8 years for this movie. It wasn't all that good, barely has any effective horror, and some pacing issues, but as a FNAF fan, we had the time of our lives. A retelling of FNaF lore with references to fan stuff galore (
Some weird lore stuff that I want and thought was questionable.
0/10. William Afton wasn't purple.
Anyways this rip goes hard.
I case you were wondering, the movie isn't good.
I reported the news about Scott Cawthon retiring from FNAF and I was accused to be a "f*cking communist" in the comments.
It wasn't even an opinion piece. Just a news report. I had to delete the comment because it also contained insults against the LGBTQ+ community.
And, yeah, I'm a communist but I don't see how that's related.
To celebrate its birthday, I started writing a retrospective about a franchise that, in less than five years, has turned into a phenomenon with 10 games, books and soon a movie.
Some hate it, other love it, but FNAF is now one of the most important franchises in the video game industry.
https://www.gamerfocus.co/juegos/feliz-cumpleanos-five-nights-at-freddys-retrospectiva-parte-1/ (in spanish)
The art design seems really uncomfortable, the concept terrifying, and the gameplay at least sounds like it might be the right kind of stressful, but you know what sold me on this? The font choice. That's where the true terror lies.