
So after the success of the first Five Nights at Freddy's, Scott Cawthon quickly began work on a sequel. And I mean quick. 3 months to be exact.
Five Nights at Freddy's 2 is a prequel to the first game. Taking place in 1987, you play as a security guard working at Freddy Fazbear's Pizzeria. Like the first game. …
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So after the success of the first Five Nights at Freddy's, Scott Cawthon quickly began work on a sequel. And I mean quick. 3 months to be exact.
Five Nights at Freddy's 2 is a prequel to the first game. Taking place in 1987, you play as a security guard working at Freddy Fazbear's Pizzeria. Like the first game. 7 Nights, 12-6 AM.
This game plays a lot different than the first. Rather than dealing with 4 (5 if you want to count Golden Freddy) animatronics, you are dealing with 11. There are no doors. You survive each night by using lights, winding the music box, and wearing a Freddy Mask.
Like the first game each animatronic works weirdly. The Toy Animatronics and Withered Animatronics are warded off by wearing the Freddy Mask, Balloon Boy will disable your flashlight but wearing the mask will get rid of it. Foxy is handled by flickering the flashlight. The Puppet is handled by winding the music box.
What makes this game a step up from the first is how intense it is. It is a very overwhelming experience You are constantly being attacked left right and center. Where the first game is about resource management. This game is about multitasking.
It's a fun experience but there is just too much to really have a fun experience. You, Will, Die a lot. Fortunately, dying can earn you lore via death minigames that explain events that happened that explain why the animatronics are what they are. I really like that. I think it's a clever way to make death a little less punishing.
Five Nights at Freddy's 2 is a fun experience that is very replayable. It may be cluttered, but there is a charm in it that I like
3/5
Would Recommend
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