Review HaloBlues 5/5 · Apr 1, 2025
So Much Content...
Honestly, I like the graphics way more than other people seem to. I don't have any issues with the character models and I don't care about the maps supposedly lacking detail, it's never bothered me and everything does as it's meant to. There's some pop-up sometimes around the monastery/NPCs appearing out of nowhere when they load, but I can easily …
Honestly, I like the graphics way more than other people seem to. I don't have any issues with the character models and I don't care about the maps supposedly lacking detail, it's never bothered me and everything does as it's meant to. There's some pop-up sometimes around the monastery/NPCs appearing out of nowhere when they load, but I can easily ignore that.
There are so many characters that I'd be surprised if you can't find a solid few you really enjoy. They're very varied in personality and appearance, though the character writing varies from "complex and in-depth" (Edelgard, Dimitri, Rhea) to "basically one major personality trait" (Raphael, Bernadetta, Cyril). My personal favourites are Claude, Sylvain, Hilda, Lorenz, Leonie, Yuri, Manuela, Hanneman, and Raphael (sure, I listed him as an example of objectively one-note writing, but I could still write you a whole essay on this guy). I love the Golden Deer as a collective, though.
I really like the combat in this game. It's the first time I've played anything like this, and it's one of very very few games where I go out of my way to participate in fights because I want to, or where I find myself thinking "man I feel like doing some combat in that video game right now". The dialogue options outside of battle are silly, though - it's the most blatant case of "two options that are just reworded ways to say the exact same thing and get the exact same response" I've ever seen.
Multiplayer is functionally non-existent. All it is is that if you have your online mode turned on, glowing circles will appear on battlefields signifying where other players have died or killed a unit often and granting you some XP or basic items if you stand on those spots, as well as giving you stat pages in loading screens that show things like who the most popular character for players to take to tea that month or what the most frequently fed animal at the Monastery is.
Overall, this is a great game. I've played through Golden Deer 4 times so far (one for each gender of Byleth so I could S-support everyone in it, then starting over and doing the same again to refresh myself after ages of not playing), 2 runs of Blue Lions, and I'm currently finishing up my second go at Silver Snow before moving on to Edelgard's route.
Taking a half-star off because White Clouds is mind-numbingly annoying to get through if you're replaying it often like I am since it doesn't vary by route, the romantic M/M options are pretty trash (one single gay romance option in the base-game before two more were added with paid DLC, one of those being route-specific, is crazy in a game with dozen and dozens of straight ones) and for more minor issues like the dialogue options thing, but I can't justify rating it lower - I still really like it and it's definitely one of my favourite games.