Main game
4.33 average rating based on 2319 ratings
My favorite game of all time, its effect on me is something that I'll never forget. I love its morally grey tones, I ADORE Edelgard, I love how her character and most of the storylines involve a fight against destiny and an attempt of changing story through tears and war. Its the perfect mix between the magic, the strategy and the fighting spirit so characteristic of this franquice makes this such a brilliant game; I believe everyone with a Switch should consider giving this game a chance.
I have over 300 hours in this game and receive great emotional pain whenever I think of Claude Von Riegan. So like I dunno a 10/10.
I am not sure whether I should be writing a review of this game now, given that I've only finished one story route and it may even be the least complete one. I choose the Black Eagle house
I did do a quick search in the internet for answers, fearing that I might have just missed some things when I was playing. I discovered that the other story paths have more chapters, which was surprising. I did not spend much time on this research as I did not want to spoil myself. I am determined to play the game once more but I'll do that after I play another JRPG. My first playthrough already took a lot of time, and right now, I want something different.
I'm taking a break from this game not because I did not enjoy …
I am not sure whether I should be writing a review of this game now, given that I've only finished one story route and it may even be the least complete one. I choose the Black Eagle house
I did do a quick search in the internet for answers, fearing that I might have just missed some things when I was playing. I discovered that the other story paths have more chapters, which was surprising. I did not spend much time on this research as I did not want to spoil myself. I am determined to play the game once more but I'll do that after I play another JRPG. My first playthrough already took a lot of time, and right now, I want something different.
I'm taking a break from this game not because I did not enjoy it. I thoroughly enjoyed a lot of its parts. I've liked tile-based combat ever since I played Final Fantasy Tactics Advance. I enjoy fiddling with job systems big time. Having the freedom to prioritize skill goals and then gain new abilities from training are so endearing. The events are real interesting too, and I have been entranced by the world and its history several times.
As with most things, there are also bits I'm not quite fond of. At the top of my list is tea time. It just takes too much effort for me for not so great returns. I know that I don't have to do it but I'm also not just sending flowers to someone when it's their birthday and they just live a few steps away from me when I have the option to do more. Still, I tried to avoid it as much as I can. I dread everyone's birthday now. The restriction on the classes one could pursue based on their gender is not an ideal setup. It seems to me that you can't get the whole picture from one playthrough too. Perhaps this is just a consequence of my actions. This bit really escapes me. I appreciate having different events unfold from choosing different story routes but I think it would have been better to provide clarity for all the details mentioned in one route on that route.
One thing I would have actually wanted is for you not to be able to recruit students from other houses. I think it's more fun that way. You don't get the pressure from trying to recruit everyone and molding them into upstanding adults later. Maybe that would have forced me to use units that I normally don't (i.e. the non-students). Again, I know I don't have to recruit everyone but I wanted to unlock all available paralogues. I was initially unaware that I could get pair endings as well, and I'm kinda regretting not working enough to put everyone's support level to maximum and to set up who ends up with whom at the story's end better. Doing so would have taken a lot of time if you've recruited everyone.
Perhaps I have been playing it for too long or maybe because I took some long breaks in between sessions but I got demotivated picking the game up after some time. I keep on thinking about the checkpoints I've set up for myself before progressing the story. In the end, I did not succeed fulfilling all my self-set goals, most of which are support level related, because I just really wanted to finish the game.
I really like the story though. I did not see some of the twists coming.
My idea of a five star game is something that I wanted to play again after I just finished playing it. This was what happened when I played Fire Emblem: Awakening. After finishing the main storyline of Awakening, I was just itching for more. I still want to play more of Three Houses but for totally different reasons. I just want clarity, and I'm hoping I could get that from another house, which is sad because I really like the Black Eagle house. If I were enrolled in Garreg Mach, I totally would want to be part of that house. In reality, I probably would have been in the Golden Deer house and have had crushes on the Blue Lion students. I was really excited for this game, and I did not find it disappointing. After another playthrough, I might even increase my rating.
I used to think I loved fire emblem as a series. I think maybe it was just that I happened to play the best ones first. The more I play of this series I realize I only like specific fire emblem games. This one is fine, it starts out with a lot of promise but about halfway through I started to suspect all the interesting plotlines weren't going to culminate into anything worthwhile. Gone are the interesting and intersecting plots of Valentia, replaced with the worst kind of padding and incentives to replay a game already bloated to 3 times the amount of content it can support for a single route alone. 40 hours in i finally reached the timeskip (the halfway mark) and that broke me. I gave up everything, I skipped cutscenes, I avoided side missions. I passed on exploring, desperate to just be done with this monster that had consumed all my gaming with it's pointless padding.
The reason I've rated it as high as I have is the actual battles are still fairly fun, it's just like a burger that's had 7 layers of pink goop filling stuffed into it. Somewhere at the core is still …
I used to think I loved fire emblem as a series. I think maybe it was just that I happened to play the best ones first. The more I play of this series I realize I only like specific fire emblem games. This one is fine, it starts out with a lot of promise but about halfway through I started to suspect all the interesting plotlines weren't going to culminate into anything worthwhile. Gone are the interesting and intersecting plots of Valentia, replaced with the worst kind of padding and incentives to replay a game already bloated to 3 times the amount of content it can support for a single route alone. 40 hours in i finally reached the timeskip (the halfway mark) and that broke me. I gave up everything, I skipped cutscenes, I avoided side missions. I passed on exploring, desperate to just be done with this monster that had consumed all my gaming with it's pointless padding.
The reason I've rated it as high as I have is the actual battles are still fairly fun, it's just like a burger that's had 7 layers of pink goop filling stuffed into it. Somewhere at the core is still a good meal but it's so lost in unforgivable padding that I can't remember anything but the bitter aftertaste it leaves in my mouth. I know looking at my updates I ONCE had fun with this game, so I'll leave it at a 3 star but right now I think I might finally give up on fire emblem all together. In the past 10 years I've actually enjoyed 2 of the games... And while those games were so good they leave me longing for more of the same I've been burned too many times to believe the next product from this series will be worth my time.
I just don't have the time I used to to wade through mediocrity hoping this series will one day live up to the heights I know it is capable of. Plenty of other games can disappoint me for much cheaper and for a lot less of my time.
Hmmm... where to begin. Although it's poor writing, I may have to express how I feel in a bulleted list of pros and cons. First, the good:
The one, big bad for me:
It feels a little cheap to give us FOUR (despite advertising) separate plots and end with so much of our lore unexplored and our loose …
Hmmm... where to begin. Although it's poor writing, I may have to express how I feel in a bulleted list of pros and cons. First, the good:
The one, big bad for me:
It feels a little cheap to give us FOUR (despite advertising) separate plots and end with so much of our lore unexplored and our loose ends untied. I know that DLC has already been announced promising answers, answers, and so much more answers, but a complete narrative would have been even better. My hopes are that another title is made in this world before we move on to the next, and that the worlds beyond Fodlan are explored. Fire Emblem has thrived in recent years, but the worlds it's contained within have fallen short of my expectation post-Radiant Dawn. All things considered, I know that the amount of times I play through Three Houses will well exceed 10, 20, and maybe more. The New Game+ makes this a title worth revisiting again and again, in doses both small and large.
Finished my first run playing the Golden Deer faction. Great game and a great cast of characters. Loved the team from the golden deer. Looking forward to my next run.
After multiple failed attempts, and a few breaks here and there, I finally beat Fire Emblem Three Houses!!!!
I chose the Golden Deer, and really enjoyed their journey. I played on Casual and Normal difficulty (I want to like Classic, but permadeath stresses me out, particularly on a first playthrough)
Let's start with what I enjoyed:
The Characters: Fire Emblem as a series really excels at creating a dynamic and varied cast of characters. Some of them you will love, some you will hate, and some you will feel indifferent towards. The nice thing is with such a large cast, each with their own backstories, strengths, and weaknesses, there are characters here for everyone.
Three Houses does an amazing job with this, I completely loved some of the Golden Deer characters.
The Gameplay: I love turn based strategy games, on a grid, with characters that grow and bond as you use them, excellent! This is nothing new for Fire Emblem, but it does a good enough job polishing pre-existing stuff that it works well.
Things I thought were Mediocre:
The Story Parts of the story were riveting, while other parts just dragged! Pacing was a big hang up with the …
After multiple failed attempts, and a few breaks here and there, I finally beat Fire Emblem Three Houses!!!!
I chose the Golden Deer, and really enjoyed their journey. I played on Casual and Normal difficulty (I want to like Classic, but permadeath stresses me out, particularly on a first playthrough)
Let's start with what I enjoyed:
The Characters: Fire Emblem as a series really excels at creating a dynamic and varied cast of characters. Some of them you will love, some you will hate, and some you will feel indifferent towards. The nice thing is with such a large cast, each with their own backstories, strengths, and weaknesses, there are characters here for everyone.
Three Houses does an amazing job with this, I completely loved some of the Golden Deer characters.
The Gameplay: I love turn based strategy games, on a grid, with characters that grow and bond as you use them, excellent! This is nothing new for Fire Emblem, but it does a good enough job polishing pre-existing stuff that it works well.
Things I thought were Mediocre:
The Story Parts of the story were riveting, while other parts just dragged! Pacing was a big hang up with the game for me, right when the story heated up I had to then grind thru a month of Monastery stuff to get to the next story beat, and usually by then the emotional return had reduced.
The story also takes a while to really heat up, but this is ok because it gives time to get to know the characters.
That said, Three Houses manages to create a pretty interesting story, with some branching moments, some shocking turns, and some really amazing cut scenes. I just wish they weren't gapped so much.
Things I Disliked:
The Monastery I think I see what they were trying to do with this bit. A big problem in past Fire Emblem games is training and leveling characters. The Monastery portion each month creates space for that, without characters dying left and right.
However, I also found these bits rather tedious. There are some interesting pieces, like weapons tournaments to win new items and money, or brilliant short interactions with characters in the Monastery; however, this is weighed down by repeated boring tasks like fishing, looking for junk left around, cooking, ect.
I think using the Monastery sparingly would have made it more enjoyable, it was nice early on when I was getting to know the cast, but particularly after the time gap it felt really odd to go from a tense battle, with important advancement of the story, only to teleport back to a month of fishing, cooking, and teaching.
I ended up auto instructing and resting for the last several months, just to get to the end missions as quickly as possible.
Conclusion Overall, despite some complaints about the pacing, I really enjoyed Three Houses. The moments after the time skip I found particularly fun, blazing through them. Seeing how the characters developed and changed over 5 years, and having missions suitably tense and challenging was really fun.
I really found myself by the end of the game wanting to play one of the other houses (which I am sure was a purposeful design choice). If/When I renter this game, I will be upping the difficulty, and Casual on Normal was rather by the end.
Fire Emblem: Three Houses is a fantastic addition to the NIntendo Switch library and to the Fire Emblem series as a whole. Whilst it does not replace Fire Emblem: Awakening as my favourite in the series, this was still a brilliant turn based strategy game and has become one of my favourite games for the Switch.
In the game you play as a Byleth, a mercenary who quickly gets a job as a teacher at Garreg Mach Monastery. Whilst at the monastery, Byleth must prepare their students as leaders and soldiers, whilst also trying to protect the school and residents from a group of mysterious antagonists. I will say that the plot for Three Houses does not have the same epic feel to it that Awakening did. Still, I did like the fact that the story changed, depending on which of the three houses of students you decided to teach.
From a gameplay perspective, if you have played a Fire Emblem before then you know what to expect, when it comes to the battles. These are turn based and different soldier types are effective against different enemies. Like with previous Fire Emblem games, you can choose the classic difficulty of …
Fire Emblem: Three Houses is a fantastic addition to the NIntendo Switch library and to the Fire Emblem series as a whole. Whilst it does not replace Fire Emblem: Awakening as my favourite in the series, this was still a brilliant turn based strategy game and has become one of my favourite games for the Switch.
In the game you play as a Byleth, a mercenary who quickly gets a job as a teacher at Garreg Mach Monastery. Whilst at the monastery, Byleth must prepare their students as leaders and soldiers, whilst also trying to protect the school and residents from a group of mysterious antagonists. I will say that the plot for Three Houses does not have the same epic feel to it that Awakening did. Still, I did like the fact that the story changed, depending on which of the three houses of students you decided to teach.
From a gameplay perspective, if you have played a Fire Emblem before then you know what to expect, when it comes to the battles. These are turn based and different soldier types are effective against different enemies. Like with previous Fire Emblem games, you can choose the classic difficulty of permadeath for your characters or the more lenient option of having them temporarily removed when they are knocked out. The new additions that Three Houses brings to the battles are the inclusion of Battlions- these are groups of soldiers that when assigned to a hero, gives that hero a special ability. Then there is also Divine Pulse, a special ability that effectively allows you to rewind time, by a small number of turns, in order to try a different strategy. I'll be honest, I didn't really use these new features that much, as I prefered the more traditional Fire Emblem combat mechanics.
However, the battles are not the whole game. Half of your time will be spent mentoring your students by teaching classes, holding seminars and an assortment of other side activities. This part of the game is where you can manage what roles your students master, as well as strengthen your bond with them. This period in between the battles was always a nice welcome change of pace, that gave me the time to organise my forces and as well as focus on the story aspect of the game.
Overall, I highly recommend Fire Emblem: Three Houses. With approximately fifty hours for each House's story, you are definitely getting value for money. The game takes the Fire Emblem formula and delivers an experience that will please most Fire Emblem fans.
I finished playing this a while ago but I had to leave a review because it is my favorite game so far this year.
If you are unfamiliar, this is tactical JRPG where you play a mercenary hired on as a professor at a military academy. You must choose which house of students to serve and lead them on a mission each month. It quickly becomes apparent that trouble is brewing, and not everything is as it seems. In the meantime, you spend your resources training students and yourself, developing relationships, improving the academy, and completing side quests.
Sound like a lot to do? Good! That's why this game is amazing. It is essentially 4 games in one since each route provides a different story. I also really enjoyed the fact that tactical elements of the game came through outside of battle, as you must decide how to spend your limited time and resources throughout the month as well. It's a game with so many myriad elements that come together and make something great, with high replayability to boot.
If you're new to the series, this is a great one to start with. It's only my second game, but I …
I finished playing this a while ago but I had to leave a review because it is my favorite game so far this year.
If you are unfamiliar, this is tactical JRPG where you play a mercenary hired on as a professor at a military academy. You must choose which house of students to serve and lead them on a mission each month. It quickly becomes apparent that trouble is brewing, and not everything is as it seems. In the meantime, you spend your resources training students and yourself, developing relationships, improving the academy, and completing side quests.
Sound like a lot to do? Good! That's why this game is amazing. It is essentially 4 games in one since each route provides a different story. I also really enjoyed the fact that tactical elements of the game came through outside of battle, as you must decide how to spend your limited time and resources throughout the month as well. It's a game with so many myriad elements that come together and make something great, with high replayability to boot.
If you're new to the series, this is a great one to start with. It's only my second game, but I felt like it was less complicated and more fun compared to the first. If you're a veteran to the series, I hope you've already picked this up. I promise you'll enjoy it.
Echoing the feeling of at least one other Grouvee member the first half is magnificent but the second half is extremely underwhelming, both from a story and a gameplay perspective. I should have expected this though as this is not the first Fire Emblem where the story starts off strong but in the end boils down to nothing. I even spent an hour reading up on all the different endings, but it seems like there is little to no nuance in the story from the different house's point of view (
Other than the story the gameplay is in theory solid, just too bad that normal difficulty is ridiculously easy, and there is no way to change it to hard after you have started. I played normal/classic for the record, but I would recommend anyone starting it should probably play hard/casual if you are new, and hard/classic if you have played other games in the tactics genre.
Finally I am very happy that the ditched the dating sim aspects of the previous instalment. There is still a romance option at the very end but it's not like …
Echoing the feeling of at least one other Grouvee member the first half is magnificent but the second half is extremely underwhelming, both from a story and a gameplay perspective. I should have expected this though as this is not the first Fire Emblem where the story starts off strong but in the end boils down to nothing. I even spent an hour reading up on all the different endings, but it seems like there is little to no nuance in the story from the different house's point of view (
Other than the story the gameplay is in theory solid, just too bad that normal difficulty is ridiculously easy, and there is no way to change it to hard after you have started. I played normal/classic for the record, but I would recommend anyone starting it should probably play hard/casual if you are new, and hard/classic if you have played other games in the tactics genre.
Finally I am very happy that the ditched the dating sim aspects of the previous instalment. There is still a romance option at the very end but it's not like you are dating/matchmaking during, it just a nice bonus at the very end, which to me was perfect. Although FE is a fairly character heavy series, making it a dating sim was going a bit too far.
So difficult to give this a rating. I'd rate the first half of the game (plus a chapter or two) 5/5, but the second half maybe 3/5.
Overall the game was a nice surprise. It's been a long time since I found a JRPG that could keep my interest (Lost Odyssey was the most recent). I'm not a fan of anime, I prefer any console over Switch... but this game was a delight. Once I got over the vacant anime faces I grew to really love some of the characters - Raphael's focus on eating and muscles, Claude's mischievousness, Hilda's overwhelming competence despite her insistence she wasn't good at things. Wandering around the monastery building up support was fun, shaping each characters skills was rewarding, and though it was a bit too easy the tactical combat was enjoyable and full of great animations.
Sadly, the second half of the game seemed to forget that players would want something to do between battles. The timeline between major events could have been compressed considerably to keep things interesting. And the story... meh. It's definitely more a game about the characters than the overarching plot.
I was originally thinking I'd want to play …
So difficult to give this a rating. I'd rate the first half of the game (plus a chapter or two) 5/5, but the second half maybe 3/5.
Overall the game was a nice surprise. It's been a long time since I found a JRPG that could keep my interest (Lost Odyssey was the most recent). I'm not a fan of anime, I prefer any console over Switch... but this game was a delight. Once I got over the vacant anime faces I grew to really love some of the characters - Raphael's focus on eating and muscles, Claude's mischievousness, Hilda's overwhelming competence despite her insistence she wasn't good at things. Wandering around the monastery building up support was fun, shaping each characters skills was rewarding, and though it was a bit too easy the tactical combat was enjoyable and full of great animations.
Sadly, the second half of the game seemed to forget that players would want something to do between battles. The timeline between major events could have been compressed considerably to keep things interesting. And the story... meh. It's definitely more a game about the characters than the overarching plot.
I was originally thinking I'd want to play again as another house (I went Golden Deer), but I don't really want to play the second half again. Maybe in a few years.
Honestly, I like the graphics way more than other people seem to. I don't have any issues with the character models and I don't care about the maps supposedly lacking detail, it's never bothered me and everything does as it's meant to. There's some pop-up sometimes around the monastery/NPCs appearing out of nowhere when they load, but I can easily ignore that.
There are so many characters that I'd be surprised if you can't find a solid few you really enjoy. They're very varied in personality and appearance, though the character writing varies from "complex and in-depth" (Edelgard, Dimitri, Rhea) to "basically one major personality trait" (Raphael, Bernadetta, Cyril). My personal favourites are Claude, Sylvain, Hilda, Lorenz, Leonie, Yuri, Manuela, Hanneman, and Raphael (sure, I listed him as an example of objectively one-note writing, but I could still write you a whole essay on this guy). I love the Golden Deer as a collective, though.
I really like the combat in this game. It's the first time I've played anything like this, and it's one of very very few games where I go out of my way to participate in fights because I want to, or where I find myself …
Honestly, I like the graphics way more than other people seem to. I don't have any issues with the character models and I don't care about the maps supposedly lacking detail, it's never bothered me and everything does as it's meant to. There's some pop-up sometimes around the monastery/NPCs appearing out of nowhere when they load, but I can easily ignore that.
There are so many characters that I'd be surprised if you can't find a solid few you really enjoy. They're very varied in personality and appearance, though the character writing varies from "complex and in-depth" (Edelgard, Dimitri, Rhea) to "basically one major personality trait" (Raphael, Bernadetta, Cyril). My personal favourites are Claude, Sylvain, Hilda, Lorenz, Leonie, Yuri, Manuela, Hanneman, and Raphael (sure, I listed him as an example of objectively one-note writing, but I could still write you a whole essay on this guy). I love the Golden Deer as a collective, though.
I really like the combat in this game. It's the first time I've played anything like this, and it's one of very very few games where I go out of my way to participate in fights because I want to, or where I find myself thinking "man I feel like doing some combat in that video game right now". The dialogue options outside of battle are silly, though - it's the most blatant case of "two options that are just reworded ways to say the exact same thing and get the exact same response" I've ever seen.
Multiplayer is functionally non-existent. All it is is that if you have your online mode turned on, glowing circles will appear on battlefields signifying where other players have died or killed a unit often and granting you some XP or basic items if you stand on those spots, as well as giving you stat pages in loading screens that show things like who the most popular character for players to take to tea that month or what the most frequently fed animal at the Monastery is.
Overall, this is a great game. I've played through Golden Deer 4 times so far (one for each gender of Byleth so I could S-support everyone in it, then starting over and doing the same again to refresh myself after ages of not playing), 2 runs of Blue Lions, and I'm currently finishing up my second go at Silver Snow before moving on to Edelgard's route.
Taking a half-star off because White Clouds is mind-numbingly annoying to get through if you're replaying it often like I am since it doesn't vary by route, the romantic M/M options are pretty trash (one single gay romance option in the base-game before two more were added with paid DLC, one of those being route-specific, is crazy in a game with dozen and dozens of straight ones) and for more minor issues like the dialogue options thing, but I can't justify rating it lower - I still really like it and it's definitely one of my favourite games.
Probably my second-favorite Fire Emblem of the modern era behind Shadows of Valentia. The story is longer than it needs to be (250+ hours to complete each path) but hits a lot of satisfying beats and is engaging the whole way. The cast is among the best in the series and is really the power behind the game. Battles were fun, even if the new mechanics introduced lost their luster after a while. I enjoyed the calendar-based activities (Persona vibes) but that system was a little too hollow of meaningful things to do. Its flaws would probably hold certain players from giving it a 4/5, but its strengths were right up my alley.
It has flaws but I love teaching the kids and watching them grow up. Unit customization adds replay ability to each route, and I always feel like I learn something each time I pick up the game. The amount of repeated maps suck, but the scope of the game is huge, so I get it.
excellent gameplay, horrible writting. Like, attrocious. Like a lot of their characters make no god damn sense. Intsys love writing trope based characters with no personality in their little war game and ull have some guy who just loves eating in the middle of a war for their country like damn man i wish i was eating lol. Some characters are great, some i could not give less of a shit Plot makes no god damn sense most of the time, it makes no sense that crimson flower is the shortest route, and verdant wind makes no sense Also the church sucks. Yes ive played like 350+ hours of this game
Every now and then comes the urge to play a different route, and I think it could be worth it since I've only played the Crimson Flower route and I can maybe even get the DLC. Now I kinda want to do a New Game+ with the Golden Deers.
After adding a bunch of optional queer romances to my 3H mod, it took less than 5 days for some dude to request a separate version that excised them. Fuck that!
Figured out how to add more gay marriage to the game woooo
Released a hefty new update for my Three Houses mod! Feels like it ended up in a real solid spot, I'm having a blast in my playtesting.
This is my least favorite Fire Emblem. I think I reached the point where what I like in the series and what the series will be in the future are separating, which is a bit sad. I like the more linear and streamlined entries, but the newer games are slow burning time sinks. I don't need 3 separate stories. Im pretty sure I can beat FE7 three times faster than I can beat one route of three houses. To be fair to Three Houses, I'm judging it for how I want it to be rather than for what it actually is.
I played 3 routes and don't plan on playing the 4th yet.
Story
The story is actually kind of a mess. Of the 3 routes I played, 2 of them felt incomplete. And rather than 3 parts of one story, they really just act as 3 independent stories.
I don't think the writing is without merit. The game does an excellent job making the part 1 and part 2 feel distinct in tone. Other games in the series typically have a war is bad message, but no Fire Emblem game before this one really had that message resonate as …
This is my least favorite Fire Emblem. I think I reached the point where what I like in the series and what the series will be in the future are separating, which is a bit sad. I like the more linear and streamlined entries, but the newer games are slow burning time sinks. I don't need 3 separate stories. Im pretty sure I can beat FE7 three times faster than I can beat one route of three houses. To be fair to Three Houses, I'm judging it for how I want it to be rather than for what it actually is.
I played 3 routes and don't plan on playing the 4th yet.
Story
The story is actually kind of a mess. Of the 3 routes I played, 2 of them felt incomplete. And rather than 3 parts of one story, they really just act as 3 independent stories.
I don't think the writing is without merit. The game does an excellent job making the part 1 and part 2 feel distinct in tone. Other games in the series typically have a war is bad message, but no Fire Emblem game before this one really had that message resonate as strongly. I think because the potential of your enemies being former classmates rather than faceless enemies, a force of nature, or an obviously evil organization, along with interacting with the characters and seeing the effect the events of the story is taking on them makes the message carry more weight.
Supports
I went from hating these characters for being anime-tropes, to really becoming attached to them after 150+ hours. Not sure if it's because I just spent so much time with them or if it's because I got to know them more, it's probably a bit of both. Some of them are pretty bad, but there are some that are genuinely touching. I like how they're experimenting a bit with how supports work. Instead of having all supports have 3 tiers, they can range from 2-4 tiers. It's a neat way to show that some characters have the potential to become more intimate than others. I did find that for anyone outside of Byleth, the A support was effectively the S support. It is kinda awkward seeing characters profess their love for multiple people during a single playthrough. I still haven't figured out how the paired endings work when characters have multiple A ranks though.
Gameplay
More so than any other game in the series, the combat and the exploration really clash with each other. The exploration really takes away from the battles, which is what I want to do. Exploring became a thing I really didn't want to do anymore, but I felt like I should. It is pretty neat with the gift giving because it makes you learn more about the characters in order to give them the right items. Outside of that, I found myself wanting to the battles.
I love the addition of the dragon pulse, but I hate that the game is designed around it. It honestly feels like the game is as cheap as possible and it justifies the cheapness because you can rewind time. A ton of paralogues and story maps will change the rules in the middle of the map just to screw with you. Thought you beat the boss? Nope, it's going to transform into a monster. Thought you could make progress on the map? Nope, we will light everything on fire, move the enemies right into the middle of your party, and have the boss move even though the danger radius shows that the boss wouldn't move. You're stuck in our terrain? We will spawn flying reinforcements while you can't get away. It honestly felt unfair a lot of the time.
Character progression is the most freeform I've experienced in the series. It's nice being able to use any weapon you want in any class, but it takes a lot more time and mental energy to develop each character. Losing your character feels like a much bigger loss because of all the resources it takes to develop them. It isn't just EXP anymore.
I think the best gameplay change is that magic is refreshed after every map. In other games, I wouldn't even use better staves/tomes because I was worried they'd break, but since I don't have to worry about that in this game I was free to use fortify, physic, warp, rescue to my heart's content.
I want to complain about NG+. I'm glad it exists, but I wish it did more. I would've liked to have been able to carry over convoy items and reclass into any of my previous classes. I get that they didn't want you to become too OP, but it just felt like a waste not being able to carry over the things I worked hard for. Instead, you're limited to carrying over supports and skills, but only if you have enough renown to carry it over.
Map Design
These are the worst maps in the series. Every map is made to be the most tedious thing to traverse. 95% of the maps have forest, sand, or stairs/slopes that are a pain in the butt to get through.
Edit: Forgot to mention how the writing handles nobility. In most Fire Emblem games, there's a mix of commoners and nobility, but it's generally not really important to the story because everyone gets along perfectly to fight for a common cause. In this game, the distinction between nobility and commoner is incredibly important to the writing. It forms the basis of how the characters see themselves, each other, and the structure of the world. Just thought it was interesting how they explored it in this game.
Also wanted to bring up one of the most unbelievable things.

Out of the games that I had on my wheel for this round (to replace Piofiore as I finished it up this evening). So I think I will be starting my replay tomorrow of BL (I replaced the slot with Golden Deer playthrough but that might not be next), luckily I can take my switch downstairs and can play it in the mornings, just not before bed because I like using the pro controller with this game.
Currently playing, doing black eagle, near the end. enjoy the game, a little too much side talking. really regret not doing harder difficulty, my team feels overpowered. will do higher difficulty with another house next play through
Petra <3
Nine months later, released probably the last big feature update for my Three Houses mod! Delving into the game's systems and trying to figure out how to implement my ideas has been a super fun and educational way to keep "playing" one of my all-time favorites, but I think I'm pretty excited at this point to call it done and move on lol.
Some internet dude reached out to me and spun off my Three Houses mod into their own unique project which has now released, feels rad.
My first Fire Emblem game and I gotta say I am in love with it :D Even took the Hard and Classic and the stress man, the pressure to keep everyone alive. I am just glad there is "turn back the time" function or I would have cried :D
I submitted the first version of my mod to the public finally! Hope some people enjoy it.
Finally learned how to edit all the text in the game, and rewrote all the skill descriptions for skills I've modded. Things are coming together!
Fixed it now, but I briefly ran into a bug in my mod where enemy pegasus knights shrank and lost their mounts. Legions of tiny lancers running through the skies to stab me.