Grandia II (2000)

Game Arts

Dreamcast · PC (Microsoft Windows) · PlayStation 2 · PlayStation 3

3.92 from 341 ratings

1100 members have it in their collection · 18 playing now · 441 backlogged · 191 wish listed

How long? Main story 36h · with extras 41h · 100% 22h (from 5 logged playthroughs)

Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and … Read more
Grandia 2 is a 3D RPG, viewed from a top-down perspective for most of the game and a 3rd person view during battle. Controlling Ryudo, the player will explore various locations, locating townspeople and objects within an area to interact with. Towns and dungeons are displayed in the same manner, though dungeons tend to be mazes filled with monsters and towns tend to be friendly areas filled instead with conversation and shops. Any monsters present in these areas will be shown walking around. Walking over to and touching the monster in any way will activate a battle. If the monster notices the player approaching it is considered a normal battle, if Ryudo is able to approach undetected the player's party will gain the initiative in battle, if any party member besides Ryudo is approached by the enemy then the party loses initiative. Read less

Details

Developers
Game Arts
Publishers
Enix Corporation, Game Arts, Ubi Soft Entertainment
Genres
Role-playing (RPG)
Themes
Fantasy
Series
Grandia
Steam
View on Steam

Release dates

  • Aug 03, 2000 (Full Release) (Japan) Dreamcast
  • Dec 06, 2000 (Full Release) (North_America) Dreamcast
  • Feb 23, 2001 (Full Release) (Europe) Dreamcast
  • 2001 (Full Release) (Korea) PC (Microsoft Windows)
  • Jan 28, 2002 (Full Release) (North_America) PlayStation 2
  • Feb 21, 2002 (Full Release) (Japan) PlayStation 2
  • Mar 14, 2002 (Full Release) (North_America) PC (Microsoft Windows)
  • Mar 28, 2002 (Full Release) (Europe) PlayStation 2
  • Apr 12, 2002 (Full Release) (Europe) PC (Microsoft Windows)
  • Dec 2002 (Full Release) (China) PC (Microsoft Windows)
  • Jun 26, 2015 (Digital Compatibility Release) (Asia) PlayStation 3

Related

Remasters

Featured in lists

Playstation 2 by phantasy2004 · 81 games · 0

Rating distribution

5 stars
95
4 stars
149
3 stars
76
2 stars
16
1 star
5

Community All Reviews Statuses

nuness1988

Review nuness1988 2/5 · Dec 27, 2025

Baby's First RPG Story Twist

This was one of the first RPGs I every played through as a kid, and let me tell you, the big twist 3/4's through really blasted my little baby head back into the couch when I first experienced it.

Re-playing this as an adult though, I realize that the story is really weak, especially when compared to the first Grandia …

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This was one of the first RPGs I every played through as a kid, and let me tell you, the big twist 3/4's through really blasted my little baby head back into the couch when I first experienced it.

Re-playing this as an adult though, I realize that the story is really weak, especially when compared to the first Grandia game. I don't know what this game lacks, but something about the move to 3D graphics saps all the charm and soul from the world.

I do think the soundtrack is excellent and the combat remains well designed, but I couldn't help but be tired of battles even on my super fast play through.

It is a shame this series never really took off, because clearly from the first game, this team had some excellent ideas. But compared to the flash of the final fantasy or dragon quest games, grandia is always going to be relegated to a niche audience. I'm sure there are a lot of fans out there, but to anyone who reads this, I'd recommend a myriad of other RPGs to tackle before coming to Grandia II.

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tylerisrandom

Review tylerisrandom 4/5 · Feb 25, 2022

"Those were the days of marvels..."

My copy of Grandia II sitting on a copy of a related Official Dreamcast Magazine

Back in the year 2000 when my Official Dreamcast Magazine subscription was still running hot, a constant topic of debate was which game would take the JRPG crown: Skies of Arcadia or Grandia II?

At the time, my money was on Skies: It had pirates and a playable demo. When I finally got around to playing it (well after the …

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My copy of Grandia II sitting on a copy of a related Official Dreamcast Magazine

Back in the year 2000 when my Official Dreamcast Magazine subscription was still running hot, a constant topic of debate was which game would take the JRPG crown: Skies of Arcadia or Grandia II?

At the time, my money was on Skies: It had pirates and a playable demo. When I finally got around to playing it (well after the Dreamcast's heyday), it mostly lived up to the hype... except for all that grinding!

So now, 22 years after its initial release, I finally got around to playing Skies' rival, Grandia Il. My verdict?

It's also great! Not perfect, but great!

I'll get the negatives out of the way: Compared to Arcadia, Grandia II's world is pretty unremarkable. Imagine a stereotypical JRPG setting, and you probably aren't far off. It doesn't help that the game's patchwork of low-poly character models, 2-D animation and CGI FMV sequences don't coalesce as convincingly today as they might have on release. And the overall journey suffers from a lack of variety: It's pretty much town, dungeon, boss, town, dungeon, boss the whole way through.

What saves the game more than anything else is its combat. I never played the first Grandia, so I can't say how it compares, but this system just clicks for me. I'm a visual person, so having the sequence of events mapped to a timeline and being able to consider that in my moves was something I never got tired of. Honestly, this may be my favorite battle system of any turn-based RPG I've played.

I also loved its approachability. The simplicity of its structure meant I never felt lost or forced to consult a walkthrough. And grinding is entirely optional: As long as you aren't running away from most fights (you can see your opponents on the field), you'll probably make it through just fine.

But the most surprising element for me was the protagonist's character development. It won't be winning any awards for originality, but I was impressed by how convincingly Ryudo evolves from an unlikable brute to... well, I won't spoil it. All I'll say is that I hope Cloud's arc in the FFVII remake series is eventually as believable.

I wouldn't call Grandia II a masterpiece, or even particularly distinctive aside from its combat (especially in comparison to Skies of Arcadia). But if you're nostalgic for the sixth console generation and you're looking for a friendlier JRPG you can easily play while listening to podcasts, this one's a lot of fun!

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Witt997

Review Witt997 3/5 · Mar 1, 2021

Grandia II

Un buon JRPG, con tutti gli elementi al posto giusto: storia preedibile ma mai scontata, personaggi interessanti, sistema di combattimento divertente, esplorazione avvincente... peccato per la difficoltà nel muoersi nei dungeon alla fine del gioco, dove non riuscio più ad orientarmi (e la bussola non aiuta di certo), tra un combattimento ed un altro. Peccato anche per un bug al …

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Un buon JRPG, con tutti gli elementi al posto giusto: storia preedibile ma mai scontata, personaggi interessanti, sistema di combattimento divertente, esplorazione avvincente... peccato per la difficoltà nel muoersi nei dungeon alla fine del gioco, dove non riuscio più ad orientarmi (e la bussola non aiuta di certo), tra un combattimento ed un altro. Peccato anche per un bug al boss finale che non mi ha permesso di edere i titoli di coda. Voto: 7.8/10

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DirtyMidnighter

Review DirtyMidnighter 4/5 · Apr 9, 2020

Track 1 From The Soundtrack CD That Came With This Is A F**king Banger

The active time battle mechanic in this is top notch! Also, some very very cool prerendered cutscenes to go with some of the special moves and establishing shots. I think it was at least partially voice-acted too, and not terribly at all. Other than that, it's very solid boiler-plate JRPG fare on the Dreamcast, which was strangely starved for things …

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The active time battle mechanic in this is top notch! Also, some very very cool prerendered cutscenes to go with some of the special moves and establishing shots. I think it was at least partially voice-acted too, and not terribly at all. Other than that, it's very solid boiler-plate JRPG fare on the Dreamcast, which was strangely starved for things of that type. So just go ahead and deduct half a point if you had a PlayStation 2 at this point.

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strawhat64

Review strawhat64 4/5 · Aug 9, 2017

Average

Like the title states Grandia 2 is pretty average in my opinion. The story is rather cliche but tolerable, the characters... I didn't find any features worth mentioning, they might as well be the same as your every day mob character. The battle system was rather good, similar to Grandia 1 and perhaps better if only slightly and lastly the …

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Like the title states Grandia 2 is pretty average in my opinion. The story is rather cliche but tolerable, the characters... I didn't find any features worth mentioning, they might as well be the same as your every day mob character. The battle system was rather good, similar to Grandia 1 and perhaps better if only slightly and lastly the music. The music was very good, there were some tracks which were boring as hell but there were also some which were great.

Out of 10 I would rate this game with a 7 at most but this is just my personal opinion, others might like this game a lot.

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agersant

Review agersant 2/5 · Oct 23, 2016

- Boring characters and story
- World feels small and lifeless
- Good combat system but very poorly tuned
- Inferior to Grandia 1 in every aspect
- Good PC port