Grandia (1997)

Game Arts

Android · PlayStation · PlayStation 3 · PlayStation Portable · Sega Saturn

4.06 from 256 ratings

826 members have it in their collection · 32 playing now · 378 backlogged · 246 wish listed

How long? Main story 55h · with extras 67h · 100% 58h (from 13 logged playthroughs)

Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in … Read more
Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics, which have been carried over to future games within the franchise, and has spawned two spin-off titles – Grandia: Digital Museum and Grandia: Parallel Trippers – both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010. Read less
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Release dates

  • Dec 18, 1997 (Full Release) (Japan) Sega Saturn
  • Jun 24, 1999 (Full Release) (Japan) PlayStation
  • Oct 28, 1999 (Full Release) (North_America) PlayStation
  • Mar 31, 2000 (Full Release) (Europe) PlayStation
  • Apr 22, 2009 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Feb 25, 2010 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • Nov 10, 2010 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable
  • Apr 12, 2012 (Full Release) (Europe) Android

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Featured in lists

Playstation by phantasy2004 · 41 games · 0

Rating distribution

5 stars
93
4 stars
103
3 stars
46
2 stars
11
1 star
3
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Community All Reviews Statuses

Morcys

Review Morcys 5/5 · Jan 15, 2026

I didn't know much about Grandia other than the fact that it is an iconic game from the 90s. When I started playing it, I didn't know what a great adventure awaited me until I heard that the objective was to reach a place that is beyond the end of the world. From the characters to the pixel art, this …

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I didn't know much about Grandia other than the fact that it is an iconic game from the 90s. When I started playing it, I didn't know what a great adventure awaited me until I heard that the objective was to reach a place that is beyond the end of the world. From the characters to the pixel art, this game was made with a lot of love; It's like experiencing a Studio Ghibli movie but in a video game.

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nuness1988

Review nuness1988 3/5 · Oct 26, 2025

10/10 Game Hampered by a 3/10 Battle System

My first experience with the Grandia series was on the Dreamcast back in the year 2000 with Grandia 2. I loved that game and story and never really got a chance to play the first game. Now in 2025, I finally went back in and checked this one of the list.

I loved nearly everything about it. The music, graphics, …

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My first experience with the Grandia series was on the Dreamcast back in the year 2000 with Grandia 2. I loved that game and story and never really got a chance to play the first game. Now in 2025, I finally went back in and checked this one of the list.

I loved nearly everything about it. The music, graphics, story, characters and world were absolutely stunning. The mix of 2D sprites and 3D backgrounds holds up incredibly well and reminded me hugely of Xenogears, also one of my favorite RPGs of this era.

But the combat system was dreadful in my opinion. Tedious to the max degree and every battle just felt too similar and very difficult. Dungeon exploring also felt unnecessarily padded and required lots of back-tracking when I was just trying to wrap up and finish the game.

Overall, I'm super happy to have played this game, and will hold a special place for it, but I have zero desire to go back in and replay this. The soundtrack however, has been added to rotation and I'd highly recommend others do the same.

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grok

Review grok 3/5 · Jan 17, 2025

Looks and Sounds Great, Plays Pretty Mid

I played this game for my RPG Video Game Podcast (Grandia isn't live yet but will be later in Jan).

I really enjoyed parts and concepts from Grandia. The game tries a really interesting character-building mechanic where characters all talk over meals sporadically throughout the game. It was a really nice touch I enjoyed.

However, the story and gameplay didn't …

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I played this game for my RPG Video Game Podcast (Grandia isn't live yet but will be later in Jan).

I really enjoyed parts and concepts from Grandia. The game tries a really interesting character-building mechanic where characters all talk over meals sporadically throughout the game. It was a really nice touch I enjoyed.

However, the story and gameplay didn't quite click for me. It starts off very light hearted and silly, which isn't usually my thing. The story takes a while to go anywhere, and after 15-ish hours I felt like I was finally hitting the main plot beats.

The gameplay tries some interesting things but is also largely a bit easy and shallow.

With a slower-paced story and mediocre gameplay, there wasn't enough to keep me wanting to come back.

I see why it has fans, there are components that are really well designed, but overall a pass for me.

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tylerisrandom

Review tylerisrandom 5/5 · Dec 16, 2024

"Nothing's impossible to an adventurer!"

A small handheld gaming device running Grandia, next to a physical copy of Grandia: Memorial Edition for Sega Saturn

I really enjoyed playing Grandia II on my Dreamcast a few years back back, so I knew I'd eventually check out the original. Now that I've finished its main story and optional dungeons, I can safely say: Not only is Grandia a wonderful game, it’s easily one of the best JRPGs I’ve played.

The combat system I enjoyed so much …

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A small handheld gaming device running Grandia, next to a physical copy of Grandia: Memorial Edition for Sega Saturn

I really enjoyed playing Grandia II on my Dreamcast a few years back back, so I knew I'd eventually check out the original. Now that I've finished its main story and optional dungeons, I can safely say: Not only is Grandia a wonderful game, it’s easily one of the best JRPGs I’ve played.

The combat system I enjoyed so much in the sequel is fully intact here. Most RPGs I’ve encountered use turn-based combat, which I find relaxing to play, but can sometimes get a little boring or monotonous. Some RPGs counteract this by adding timed button presses (Paper Mario, Like a Dragon, etc.) or abandoning distinct turns entirely (Chrono Trigger, recent Final Fantasy games, etc.). These systems feel more exciting, but they're tougher to play without a lot of intense focus. Grandia’s system is, for me, the porridge Goldilocks chose: Make choices at your own pace, then watch them unfold on a timeline. (The closest comparison I’ve played might be KOTOR and its sequel, two games I also love, but I find Grandia's timeline UI far less opaque.)

Battle system aside, Grandia is a very fair and approachable game. Save/recovery points are well-placed, fast travel is available when departing many locales, enemies are visible on the map, and the optimal items and equipment for one chapter are often discoverable in the preceding area. There are just enough systems in place to support different play styles: If you aren't shying away from fights and you're thoughtful with items and equipment, you can beat the game without grinding. But if, like me, you tend to needlessly hoard items, you'll find ample opportunity to grind out a few extra levels to compensate. The game’s more maze-like and gimmicky secret dungeons (each fully infested with tough-as-nails encounters) could potentially frustrate, but they immediately inform the player “hey, this part’s optional, turn back if you’d like.”

Grandia’s visuals invert the late-90s trend of 3D models on pre-rendered backgrounds, opting instead for 2D characters in 3D environments. While that probably wasn’t the most marketable choice at the time (at least in North America), I think it’s aged beautifully. The sprite work here is stunning, each character and enemy full of color and personality from multiple angles. And that thoughtfulness extends to other aspects of the game’s presentation, from its distinct biomes and stunning set pieces to its chilling villains, all punctuated by Noriyuki Iwadare's uplifting soundtrack.

Party members Justin, Feena and Sue chat on the deck of a ship. Feena laughs, saying "Hahaha! You two are just too funny. I haven't laughed like this in ages!"

Beyond their appearance, I found the cast truly endearing. It’s so much fun to see protagonist Justin move Heaven and Earth through sheer infectious positivity, inspiring some and frustrating others, challenging status quos and resolving ancient conflicts. Party members join with clear motivations, provide an interesting foil for the protagonist, and exit in satisfying ways... often with Justin's wholehearted support. Happily, the main story indulges many a swashbuckling and/or humorous tangent for these personalities to play off each other.

I wouldn't say Grandia aged evenly. The localization, probably solid for the time, is prone to occasional awkwardness. I found the first chapter a bit slow. Towns feel under-realized, most consisting of a shop, an inn, and assorted NPCs of Pokémon-esque inconsequence. And a quest to defeat a godlike entity through the power of friendship in a sci-fi/fantasy world is undeniably cliché by today’s standards.

But I forgive those issues when the execution is this good. Grandia’s reputation is entirely deserved: This is my new high-water mark for classic JRPGs.

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TitusCrowe

Review TitusCrowe 5/5 · May 30, 2022

An epic with a playful spirit

Played this years ago on the PS1. I had my son try it out recently and I love how well it has held up over time. There is a healthy balance here between serious and silly that will wet the appetite of any anime fans.

Witt997

Review Witt997 3/5 · Mar 1, 2021

Grandia

Un buon JRPG, invecchiato molto bene nonostante gli anni e la grafica poligonale di PSX. Personaggi molto divertenti e piacevoli con cui passare circa 25 ore fino alla fine. Sistema di combattimeno e esplorazione ottimi. Contento anche per la scelta di rendere i personaggi in 2D in un mondo in 3D, che dona un livello di profondità, senza creare degli …

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Un buon JRPG, invecchiato molto bene nonostante gli anni e la grafica poligonale di PSX. Personaggi molto divertenti e piacevoli con cui passare circa 25 ore fino alla fine. Sistema di combattimeno e esplorazione ottimi. Contento anche per la scelta di rendere i personaggi in 2D in un mondo in 3D, che dona un livello di profondità, senza creare degli esseri blocchettosi (come in Final Fantasy VII) Voto: 8/10

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