Status LordEnglish Feb 28, 2024
I've played plenty of games that systemize DnD mechanics, but this is the first one I've found that accurately captures the feel of a DnD campaign: That weird mishmash of save-the-world storylines, ridiculous asides, archetypical characters and the feel that your actions have consequences. The transformations were particularly fun, and some of the events were great.
I did encounter a …
I've played plenty of games that systemize DnD mechanics, but this is the first one I've found that accurately captures the feel of a DnD campaign: That weird mishmash of save-the-world storylines, ridiculous asides, archetypical characters and the feel that your actions have consequences. The transformations were particularly fun, and some of the events were great.
I did encounter a number of events twice across my two runs, and the procedural generation does occasionally repeat itself. There isn't quite enough variety to make each run feel unique, and on the medium difficulty setting (haven't tested the others) the combat isn't punishing enough to make the differences in the enemy factions feel meaningful. It's a fun project, I enjoyed my time with it, and the writing is quite good. But by the end of the second campaign I was starting to see the seams.