Review BurningKirby 5/5 · Feb 6, 2024
An Impressive Sequel to the Story Started in A Realm Reborn
The story of Shadowbringers blows all else that Final Fantasy XIV offers up till its release out of the water and it's not even really close. With how much I'd heard about Heavensward being amazing I expected the best moments in the game to reside in that expansion, but I think Shadowbringers tells a significantly more compelling story that makes …
The story of Shadowbringers blows all else that Final Fantasy XIV offers up till its release out of the water and it's not even really close. With how much I'd heard about Heavensward being amazing I expected the best moments in the game to reside in that expansion, but I think Shadowbringers tells a significantly more compelling story that makes a far better use of XIV's main cast.
I titled this review the way I did because this expansion is the first one that really felt like it built directly off of the plot of the base game. Heavensward and Stormblood both feel kind of like side stories that are mostly unrelated to the base game, save for a few key plot points and some recurring characters. In fact, the further away I get from the conclusion of Stormblood, the more I question what its story even meant for the overall plot of the game. Most of the fallout from its conclusion feels hollow and impactless, which may be part of why this follow-up expansion feels like such a triumph in comparison.

I never expected the Crystal Tower questline to play such a pivotal role in the main story of XIV, and the way this expansion builds off of it as well as the Ascian/Primal storyline established in the base game felt so well written and deeply satisfying for me as someone who already greatly enjoyed the world this game takes place in. This is also pretty much the first time that nearly all of the Scions (sorry
The story does definitely have its slow moments here and there, such as the second half of Il Mheg (I loathe the Nu Mou tribe) and the second visit to Kholusia, which brought all the momentum of the story to a grinding halt for a while. I've mostly seen complaints about the trolley segment in Amh Araeng but I didn't find it tedious, personally. Maybe the chill music constantly playing there just created such a vibe that I didn't mind.

This expansion also marked some small new quest mechanics that add some flavor to the typical RPG fare. Nothing mind blowing, mind you, but playing as other characters on occasion is a nice change of pace. That said, if you didn't enjoy the gameplay of the game up till now, this expansion won't change your mind. The dungeons and bosses are a lot of fun, but mostly follow the same design as everything up till this point. This was perfectly fine with me.
While I had a fantastic time with Shadowbringers, I'm a little bit concerned for what's to come. It feels like we're kind of lacking a strong villain or really any significant goal at all at this point, despite the setup that has been slowly happening in the background via cutscenes. Hopefully they'll ramp it up some so Endwalker can get off on the right foot.