I've been playing FFXIV ever since 1.0 was re-released for the newer players (post-Cataclysm). I've always enjoyed the story, even when A Realm Reborn felt like a sluggish mess to play through due to issues with pacing, quests that could be chalked up to your standard "fetch-n-meet" .
Heavensward was probably this game's peak narrative and gameplay wise as the dungeons, the raids, the ultimates and the trials were all amazingly done, with unforgettable songs that still make the clear image of the boss they're attached to pop up in my head.
- Favorite Trial: All the Containment Bay trials + Ravana.
- Favorite Song: Knights of the Round + all the Containment Bay themes + most of the Alexander Raid themes.
- Favorite High-end Content: Alexander: The Creator and Living Liquid, all Containment Bay, Ravana.
- Raids: Alexander was an experience and you just had to be there to see it.
- Alliance Raids: none were that cool, not when compared to Rabanastre, Orbonne and Ridorana.
Stormblood was my favorite expansion despite what everyone will say about it: it felt epic, it felt as if we were going up against the odds, against a power that was a bit too much just for our characters - which is incredible as we are known as eikon-slayers through and through and yet, it felt as if having an Empire willing to do whatever it took to win the fight was an insurmountable hurdle.
- Favorite Trial: All Auspice Trials + All standard story trials.
- Favorite Song: The Jade Stoa (Byakko) + The Wreath of Snakes (Seiryu) + Emanation (Lakshmi) + The Royal Managerie (Shinryu) - almost all of them - honorable mention: Chicken Tenders (eScape)
- Favorite High-end Content: Omega M/F, all the extemes.
- Raids: Delta/Sigma/Alpha were some of the most fun and challenging raids I've had the pleasure to do (not that the others were less challenging).
- Alliance Raids: I felt as if they had beaten themselves with the FFXII themed raids, they were challenging and in theme with the story as it went.
Shadowbringers was okay: it gave us some NPCs which we still remember fondly to this day (one of them was utterly ruined by the narrative, but how else are we going to appease the fan-inserts?) and some tear-jerking moments that genuinely made me want to close the game and hide under the bedsheets. The patches unironically added so much more to the story and made me connect with it on a deeper level. But I had started to feel the distance between the storytelling and the fact I was always stuck with the same NPCs for which I felt like the game was trying to make me care about for the nth time by adding characters such as Ryne.
Signed the beginning of extreme connection issues for multiple players, unsolved to this day. It also marked the start of horrible sound issues due to internal changes to the game.
- Favorite Trial: The Crown of Immaculate + Seat of Sacrifice + The Dying Gasp + The Dancing Plague + all the Weapons.
- Favorite Song: What Angel Wakes Me, To The Edge, Insanity.
- Favorite High-end Content: All extremes.
- Raids: the Eden Verses were pretty fu to play along albeit I loathed the story behind the peak tier as I did not care enough for Gaia/Ryne's arc.
- Alliance Raids: the beginning of the trend of 'pray your connection is okay for as long as the team can get the ball rolling' and make me realize that the trials had become just a matter of moving fast enough to dodge things and muscle memory (some of the others did insist on these, but the Nier Raids truly signed the beginning of this weird trend that never sat right with me). Okay bosses.
At the start of Endwalker I started to draw a blank: I felt like the premise of the expansion was weak, felt like what had started in Shadowbringers's other planet was going to happen but I found myself deeply uncaring on whether or not it truly happened because there was never a true sense of urgency, never a true sense of 'oh it's going down!' - it was just up to you to interpret it that way but considering the nature of an MMORPG, even as the sky started falling down, I just felt like I could go afk-crafting and nothing would have really happened.
The characters were more or less the same, the only one I showed interest in died to give the 'actual' protagonist the spotlight, I still can't stand Alisaie and I grew to really not care about anyone of the Scions. This premise made me lose the excitement of the "Big Fight" (the one we've been gearing up for a while, handled in a easy - both in NM and EX modes - trial that made me feel nothing upon beating it, thanks Zodiark) and the 'twist villain' worked just about as good as being kicked in the shins and being told you should be grateful for it.
I don't remember anything worthwhile in this expansion. Not the villains, not the friends we kept along the way... I only remember Elpis, and the other face of two characters that felt so genuine and caring, goofy and unchained by the emotional turmoil that characterized them - rightfully - in Endwalker.
Pandaemonium gave us more of that storyline and I felt grateful it didn't just end as it was but expanded on pivotal people we've seen in older instances of the game.
Endwalker made me think the game would kill off some of their characters for good, for once, but it quickly turned around and told me "no, we're going to keep them for Dawntrail". It asked me to care about Zero - a character I just loathed having around rom the moment I retrieved her from her 'prison'.
And in the end, the only characters I cared about were the ones we had a finite time with: Elidibus, Hythlodaeus, Venat, Lahabrea, Erichthonios...
I will never regain my love for the game, I'm sure of it: it had changed too much and for the worse. Questionable calls for downgrading classes to their lowest common denominator (press button combo), the predatory housing system that relies on manufactured limitations on something that most people in an abundance of MMORPGs can get easily and the only way to keep it forever is to, unironically, keep paying your sub. The way raids and alliance raids have become a matter of dodging or a sequitur of mechanics that require you to pay more attention to skills happening around you, requiring a quick movement of camera and immediate adjustment else you will die.
And with the predatory community selling mods monthly or making you pay for the commodity of having an hairstyle ripped from a mobile game scarcely adapted to the scalp of your character, I'd say I reached the end of my passion with this game.