Hand of Fate box art

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Hand of Fate

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Hand of Fate

Feb 17, 2015

Main game

3.29 average rating based on 318 ratings

5
16
4
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Inspired by tarot and fantasy, all bets are off as you create your own journey by building a collection of cards used to deal out a boardgame-like dungeon teeming with enemies, treasure, and adventure. Upon entering combat, the cards come to life as the player is propelled into a beautiful 3D environment to brawl it out with foes. Draw your cards, play your hand, and discover your fate.
Release Dates
Feb 17, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows), PlayStation 4, Xbox One
Feb 18, 2015 (North_America)
Xbox One
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User Stats
1968
In Collection
74
Wish Listed
46
Playing
988
Backlogged
How Long Is Hand of Fate?
Main story: 13.9 hours
Main + extras: 9.3 hours
Total completions: 6
itamar
itamar gave Nov 28, 2021
itamar gave Nov 28, 2021
Fun is in the cards
This review is for the PC (Microsoft Windows) version

I like HoF, I do. The concept is fresh and interesting and the combination of real-time combat with a card-based choose-your-own-adventure gameplay works well. However, while the cards change and new storylines open, I've found that as I played the main story the repetitiveness grew and that little time wasters annoyed me, like the animation when approaching a store, the card dealing and the fact you couldn't skip the time it took to present some text I've seen 50 times before.

I also find the combat itself to be slightly annoying, as the control weren't accurate enough with mouse & keyboard, which led to battles lost due to timing issues (especially in the end combat) and getting damaged by silly traps.

All in all, it was a fun experience, but I quit before completing the overlong final boss fight.

Slantindicular
Slantindicular gave Nov 8, 2019
Slantindicular gave Nov 8, 2019
Worth a try, if you can get it on sale.
This review is for the PC (Microsoft Windows) version

This game plays like a rogue-like boardgame, with locations and encounters defined by cards drawn randomly from decks. And just like any rogue-like, there is a fair amount of repetition with a slowly increasing difficulty curve. The game has style, but after you've heard the Dealer say the same thing for the fourth or fifth time some of that shine has come off the experience. I just don't think the new content (in the form of new cards you unlock as you go) is quite enough to cover up how stripped down and repetitive an experience this really is. It's not bad. It doesn't outstay it's welcome. The experience just didn't feel new or deep enough for me.

L3m0n
L3m0n gave Jan 5, 2018
L3m0n gave Jan 5, 2018
Interesting core mechanic

Here's a short summary of my impressions after my time with this game:

  • Writing is pretty nice, it really feels a lot like a pen&paper RPG or board game. Interesting characters and world despite the short format of its presentation.
  • A lot of content. Finished the games in about 11 hours, mostly in normal difficulty and it seems like I'm still missing a lot of unlocks and some important optional bosses.
  • Voice acting. The dealer's lines are very well done and add a lot of atmosphere to the encounters.
  • Procedurally generated rounds combined with a deck building engine and permanent unlocks. This is a good idea, the deck building aspect gives the player some degree of control over the runs while the procedurally generated encounters make all rounds feel different enough.
  • Artwork it's ok, although nothing too fancy. The card's themselves are quite nice.
  • Music is fine, a good fit overall.
  • Endless mode is a neat addition to the game for added challenge and extended replayability.
  • Combat. Overly simplistic for how much it's featured despite probably not being the focus or the main part of the game. Being so simple it can become dull and repetitive for some people pretty …
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Here's a short summary of my impressions after my time with this game:

  • Writing is pretty nice, it really feels a lot like a pen&paper RPG or board game. Interesting characters and world despite the short format of its presentation.
  • A lot of content. Finished the games in about 11 hours, mostly in normal difficulty and it seems like I'm still missing a lot of unlocks and some important optional bosses.
  • Voice acting. The dealer's lines are very well done and add a lot of atmosphere to the encounters.
  • Procedurally generated rounds combined with a deck building engine and permanent unlocks. This is a good idea, the deck building aspect gives the player some degree of control over the runs while the procedurally generated encounters make all rounds feel different enough.
  • Artwork it's ok, although nothing too fancy. The card's themselves are quite nice.
  • Music is fine, a good fit overall.
  • Endless mode is a neat addition to the game for added challenge and extended replayability.
  • Combat. Overly simplistic for how much it's featured despite probably not being the focus or the main part of the game. Being so simple it can become dull and repetitive for some people pretty fast. Also a bit clunky at times.
  • Difficulty curve and difficulty levels are fucked up. Specially the latter, normal is too easy for most of the game while hard is way too punishing early on.
  • Considering the amount of cards and tokens to unlock I wish they would have added some way to check the % of cards unlocked or something like that.

I had a good experience overall and I'm definitely looking forward to playing the sequel at some point in the future.

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yyninja
yyninja gave Aug 29, 2017
yyninja gave Aug 29, 2017
A fun D&D inspired rogue-like that is unfortunately buggy and has an unfairly difficult end game

Hand of Fate is a fantastic rogue-like that mimics the experience of going through a D&D campaign. The game differentiates itself by having the player choose what enemies to face, what events to see and what equipment will appear. It's an interesting twist on the typical randomly generated dungeon because you get to pick your fate no pun intended. Unfortunately even after two years of its' release, Hand of Fate is still mired by buggy framerate and an extremely difficult end game.

Hand of Fate is a game where most of the action takes place in your imagination. There are no beautiful cut-scenes, no elaborate storylines and no memorable characters. Instead you're responsible for crafting the story on how you will defeat the Jack of Dust or the Queen of Scales, or another boss. Do you choose to construct a deck full of enemy encounters and fight your way to the end or try to play your luck with chance events?

While mentioning the chance events, I will make a poignant note that they are not purely random! Cards are splayed in front of you and shuffled Three Card Monte style (except it is with 4 cards). Sometimes you …

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Hand of Fate is a fantastic rogue-like that mimics the experience of going through a D&D campaign. The game differentiates itself by having the player choose what enemies to face, what events to see and what equipment will appear. It's an interesting twist on the typical randomly generated dungeon because you get to pick your fate no pun intended. Unfortunately even after two years of its' release, Hand of Fate is still mired by buggy framerate and an extremely difficult end game.

Hand of Fate is a game where most of the action takes place in your imagination. There are no beautiful cut-scenes, no elaborate storylines and no memorable characters. Instead you're responsible for crafting the story on how you will defeat the Jack of Dust or the Queen of Scales, or another boss. Do you choose to construct a deck full of enemy encounters and fight your way to the end or try to play your luck with chance events?

While mentioning the chance events, I will make a poignant note that they are not purely random! Cards are splayed in front of you and shuffled Three Card Monte style (except it is with 4 cards). Sometimes you will get 3 success cards and 1 failure card, other times it will be the complete opposite. Depending on how well you can read the cards, the chances of getting a success is higher than you would expect. Personally with 3 success cards and 1 failure card in play, I got it right about 90% of the time.

In contrast to the rest of the game, enemy encounters feel like they belong in a different genre of game. The player is suddenly transported into a battle arena and you fight various enemies using Batman Arkham Asylum combat. I found the combat to be completely serviceable and not exceptionally complex given that it is not the main draw of the game. There is a basic attack, parry, stun, special move and magic spell. The combat can be hectic at times in later parts of the game where enemies will block your attacks or throw fireballs from afar.

I enjoyed my time with Hand of Fate but the bugs definitely soured my experience and limited my gaming sessions to about an hour. The main issue is the framerate. I have a moderately powerful video card that can run most games at a consistent 90+ FPS in medium settings. When I played Hand of Fate, the frame rate was choppy whenever there the game transitions from the card field to the battle arena. I also found that the frame rate tends to become more inconsistent the longer the game runs. This problem is especially bad after playing for almost 45 minutes, reaching the boss and experiencing sudden frame dips every 5-6 seconds. Other bugs that are concerning, are cut-scenes where the Dealer appears to be talking without audio or when there are subtitles on the screen that aren't synchronized with what the Dealer is saying.

Even without the bugs, Hand of Fate has a severe difficulty spike in the last act. I was forced to farm most of the tokens (roughly the equivalent of completing side-quests) to even come close to defeating the final boss on the regular difficulty. If you Google "Hand of Fate boss", there are multiple threads complaining and discussing how ludicrously unfair the final boss is. The difficulty comes from the curses that are unavoidable no matter how you build your deck. I was shocked to Google that the best strategy to defeat the final boss is to use a character only available in DLC.

Overall, I can recommend playing Hand of Fate, but maybe not finishing it (unless you like a challenge). The game has obvious flaws but still stands above its' rogue-like competitors for its' unique D&D inspired gameplay.

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iguanaDitty
iguanaDitty updated their status Mar 28, 2017
iguanaDitty updated their status Mar 28, 2017

Style out the wazoo with great narration. OK combat. Really neat card-based roguelike feel with cards that unlock more cards and provide more narration. Overall an unusual and interesting package which I come back to now and then to make it a little farther in the campaign.

iguanaDitty
iguanaDitty updated their status Jan 20, 2017
iguanaDitty updated their status Jan 20, 2017

Part of the way through

capcomsoulja
capcomsoulja updated their status Feb 2, 2016
capcomsoulja updated their status Feb 2, 2016

just got this with games with gold! gave it a few runs and really enjoyed it actually. quite the addicting and unique experience! i actually think this is definitely one of the better games with gold we've gotten recently.