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Guild Wars

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Guild Wars

Apr 26, 2005

Main game

3.65 average rating based on 455 ratings

5
109
4
140
3
149
2
50
1
7
In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?
Release Dates
Apr 26, 2005 Full Release (North_America)
PC (Microsoft Windows)
Apr 28, 2005 Full Release (Europe)
PC (Microsoft Windows)
May 25, 2005 Full Release (Korea)
PC (Microsoft Windows)
Apr 2006 Full Release (China)
PC (Microsoft Windows)
Apr 22, 2009 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
1064
In Collection
37
Wish Listed
15
Playing
188
Backlogged
How Long Is Guild Wars?
Main + extras: 2414.2 hours
Total completions: 2
MyChaos
MyChaos gave May 5, 2018
MyChaos gave May 5, 2018
Guild Wars - Prophecies

Synopsis:

Prophecies is set in Tyria - a continent based around a western-style adventure story. You will start off in the grand country of Ascalon, helping the King and his Prince in their battle against the vicious Charr. The story then continues over many lands and nations, taking you through the icy Shiverpeak Mountains, the jungle kingdom of Kryta, and the long-abandoned Crystal Desert in an attempt to stop a deadly evil from unleashing devastation upon Tyria.

Pros

  • One Time Paid
  • Solo Mode
  • Extensive Game
  • Dozens of skill per profession
  • Henchmen to make party with you, if you do not have one
  • Story mode
  • Lot of Quests
  • Dual-Profession

Cons

  • No Login Rewards + No Dailys
  • Invite Players (you must write the name and last when the player is not around)
  • Only 8 skill Slots
  • Long battles, you have to kill groups one by one to advance in the map
  • Level henchmen is 3 level low to the player
  • Battles system, it's very different from the guild wars 2, but nothing complicated.

My Opinion:

If you do not have players to form a team you can always do with the henchmen, but unfortunately this is always 3 lvl below the player …

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Synopsis:

Prophecies is set in Tyria - a continent based around a western-style adventure story. You will start off in the grand country of Ascalon, helping the King and his Prince in their battle against the vicious Charr. The story then continues over many lands and nations, taking you through the icy Shiverpeak Mountains, the jungle kingdom of Kryta, and the long-abandoned Crystal Desert in an attempt to stop a deadly evil from unleashing devastation upon Tyria.

Pros

  • One Time Paid
  • Solo Mode
  • Extensive Game
  • Dozens of skill per profession
  • Henchmen to make party with you, if you do not have one
  • Story mode
  • Lot of Quests
  • Dual-Profession

Cons

  • No Login Rewards + No Dailys
  • Invite Players (you must write the name and last when the player is not around)
  • Only 8 skill Slots
  • Long battles, you have to kill groups one by one to advance in the map
  • Level henchmen is 3 level low to the player
  • Battles system, it's very different from the guild wars 2, but nothing complicated.

My Opinion:

If you do not have players to form a team you can always do with the henchmen, but unfortunately this is always 3 lvl below the player which can become dangerous. But let not despair yet, there are heroes that can be part of our team and besides we can equip them and designate the Skills that one want in the hero.

One of the things that irritates me in this game is was whenever you have to go somewhere you have to fight against groups of enemies one by one, otherwise you are dead for good. If 3 groups of enemies join against the player, and if the player wants to avoid them they are able to follow the player for some time.

This campaign is the largest of the three with story mode, in which we will see various kinds of passage, beginning with the devastation of Ascalon, passing through the icy mountains, crossing the dense to the rainforest, going to desert heat and ending in a volcano full of washes around them.

There are about 6 class to choose from and these classes could choose a secondary class, for example class warrior as main and class Monk as secondary, thus giving a wide options for player.

Each class has more than 10 Skills, adding equation there are secondary classes, but only 8 slots are available for all Skills, I can not decide if it's good or bad. Not forgetting to change some skills you must be in the outposts.

PvP is something that I will not try, because it's a mode that does not interest me much.

Is it worth buying the game?

To tell the truth only if it is for the story itself, because after a bit starts to be boring, because whenever you go to a new location you have to start the same process over again. There are still some people playing, but few.

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Gobelin_Powa
Gobelin_Powa gave Feb 29, 2024
Gobelin_Powa gave Feb 29, 2024
Gobelin_Powa's review of Guild Wars

9/10 Jeu trop bien, dédicace à Gation. Le daron niveau max avec son guerrier / moine. Tellement de bons souvenirs contre ces foutus charrs.