Lords of the Fallen rips. It's engaging, the lore is interesting, the world is gorgeous, the sound design is remarkable, the combat has weight to it and feels familiar yet dissimilar to previous games, the world is huge with plenty to do, and I don't want to stop playing it. It's a 5 out of 5 to me - I love it.
I don't know if I have much else useful to add other than maybe talking about the support the studio is giving the game. They've released patches around the clock addressing all sorts of issues and they're taking player feedback into account so much so that they changed how NG+ works. That's a real commitment to their playerbase. I can't think of anything within this type of game that compares to that.
Whereas FromSoftware creates as much distance between their playerbase and themselves as possible, Hexworks/CI have been in open dialogue, more or less, with their community. There is a ton of passion in the studio and it shows with this game. It's hard to believe anyone working on this game just saw it as a paycheck. The level of detail in the world alone is wildly impressive and someone spent a lot of time and energy doing it. Add to that the fact that every inch of the world has a second form (Umbral) that also needed detailing and fleshing out.
Another thing that's impressive is that the studio is fully remote. Let this be a lesson to anyone who says this kind of work can't be done without an office. Lords of the Fallen has issues but it's a triumph in most regards. It's an remarkably high-quality game whose outcome likely wouldn't be different whether or not the workforce were in an office.
I'm having a lot of frustration with the PvP right now though. That component of the game needs serious addressing. It's wildly unbalanced. Players are exploiting the hell out of Pieta's Swords - even with the 'nerf' the developers put in a few days ago - and a couple of radiant spells. I'm grinding invasions to get the Severed Hands required to unlock the Knight of Adyr armor set because it looks awesome and I want it. But I fail at invasions probably 19 out of 20 times. Maybe I suck at this game but right now, I can't blame myself because the sheer amount of lag and the unstable connection make it impossible to tell who actually won the fight. Half the time I win, I feel like it was just luck. And as an invader, your connection is at the mercy of the host, who is the invaded party, so they've got the upper hand. Even if you don't fall prey to horrible lag, you'll probably get one- or two-shot by the abused spells. And they can spam those spells as much as they want because they've got a full mana bar whereas the invader starts an invasion with a pathetically small amount of mana that allows you to get off maybe one or two big spells, even if your base game mana bar is maxed out. And if you don't invade a world where the person is already in Umbral form, you're doubly screwed because now you have to kill them twice to win. They only have to kill you once. It just really sucks. If I were smart, I'd stop invading, and I probably will, but it's been a painfully frustrating journey to get to that point. I want that damn armor. I have never really engaged much in PvP in these games but I've seen a lot of discussions about this and most people seem to agree that invaders should be at a disadvantage, and I agree partially, but I think the disadvantage here is egregious. So with all of that said, it feels like there's really no point in trying to invade, even when it works.
There's also the co-op. I like the co-op in that you can go anywhere with your partner. You can play through the whole game with them. But it's a bummer there's no way to ensure you are summoned specifically for boss fights, which is the event that gives you the actual reward for helping. I like helping out players but I also want the armor unlocked by helping defeat bosses. I don't know why they didn't allow for summon signs to be placed before bosses. Maybe they felt it would be too similar to FromSoft's games.
But the dialogue around this game could not be more annoying. Maybe it's just Reddit, but people seem to hate this game or defend it blindly. I think both are superfluous. Toxic positivity is not the way to reward game developers for their efforts, and being dismissively negative without being able to have a balanced perspective of things is even more unacceptable. We should always reinforce passion. It's fair for us as consumers to criticize poor designs or problems and demand more or better, but if we simply say, "Game is trash, devs suck", then it's hard to imagine anyone at that studio giving a shit anymore, and giving a shit is what makes good games good. And Lords of the Fallen is a good game. You don't have to like it. But I sure do.