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Quest for Glory V: Dragon Fire

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Quest for Glory V: Dragon Fire

Dec 7, 1998

Main game

3.61 average rating based on 49 ratings

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After having survived the dangers he encountered on his previous journey, the hero travels with the wizard Erasmus to a Greece-like country called Silmaria. Its king was recently murdered, and, according to the land's traditions, the crown will be given to the one who passes a contest known as the Rites of Rulership. The hero enters the contest, aided by Erasmus, Rakeesh, and other old friends. However, as the competition progresses, contestants are being systematically killed by an unknown assassin. All the victims are murdered near the Dragon Pillars, which keep the Dragon of Silmaria in captivity. The hero must … More
After having survived the dangers he encountered on his previous journey, the hero travels with the wizard Erasmus to a Greece-like country called Silmaria. Its king was recently murdered, and, according to the land's traditions, the crown will be given to the one who passes a contest known as the Rites of Rulership. The hero enters the contest, aided by Erasmus, Rakeesh, and other old friends. However, as the competition progresses, contestants are being systematically killed by an unknown assassin. All the victims are murdered near the Dragon Pillars, which keep the Dragon of Silmaria in captivity. The hero must investigate the crimes and save Silmaria from a grave danger. Dragon Fire is the final game in the Quest for Glory series. Like the previous games in the series, Dragon Fire is a hybrid between puzzle-solving adventure and role-playing game. The player talks to the world's inhabitants, gathering clues and items necessary to acquire in order to complete the quests and advance the story. Unlike all its predecessors, Dragon Fire has no separate battle screens; the action-based battles take place on the exploration screen, utilizing a simple point-and-click interface, similarly to Diablo. The game has heavier weapon and armor management than other Quest for Glory games, strengthening the RPG angle. Many quests are optional or can be completed in different ways. The hero can also marry one of the several major female characters in the game, provided the player does the right thing to impress the girl. Less
Release Dates
Dec 07, 1998 (Worldwide)
PC (Microsoft Windows)
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User Stats
167
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GiantFish3
GiantFish3 gave Nov 21, 2020
GiantFish3 gave Nov 21, 2020
A Wonderful Ending to a Wonderful Series
This review is for the PC (Microsoft Windows) version

I just completed a series I began almost 30 years ago. Growing up, I played the heck out of the Quest for Glory I VGA remake but sadly never played any of the others until this year. Getting to play the entire series back to back without needing to wait years between releases was a great opportunity to catch all the callbacks, recurring characters and themes. I signed each adventure journal with a flourish :)

My favorite part of all was the dance with the dryads. What an amazing song by Thomas Chance.

I believe the art suffers from many games of the same era where 3D was just getting off the ground. It really is a shame to go from gorgeous 2D backdrops that have aged so well and even the EGA graphics were technical marvels for their time then to awkward early 3D graphics.

I also found there to be way too much combat for my thief character. I didn't really see any way to avoid it. And it was very frustrating to save scum through Hades. I believe that was a huge missed opportunity when you compare it to going through the underground in King's Quest 6. …

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I just completed a series I began almost 30 years ago. Growing up, I played the heck out of the Quest for Glory I VGA remake but sadly never played any of the others until this year. Getting to play the entire series back to back without needing to wait years between releases was a great opportunity to catch all the callbacks, recurring characters and themes. I signed each adventure journal with a flourish :)

My favorite part of all was the dance with the dryads. What an amazing song by Thomas Chance.

I believe the art suffers from many games of the same era where 3D was just getting off the ground. It really is a shame to go from gorgeous 2D backdrops that have aged so well and even the EGA graphics were technical marvels for their time then to awkward early 3D graphics.

I also found there to be way too much combat for my thief character. I didn't really see any way to avoid it. And it was very frustrating to save scum through Hades. I believe that was a huge missed opportunity when you compare it to going through the underground in King's Quest 6. It was just a long, uninspired, frustrating experience.

I wish parts would have had more intuitive ways to progress. Often I would be walking around aimlessly with no clue what to do only to discover I had to give a pizza to a character or just go to sleep at the inn to progress the story...

I thought it was great to bring back most of the characters throughout the series. That combined with the great soundtrack made it an overall positive experience for me. I have a lot of respect for the Coles to take us along on an amazing journey through different cultures in history. Thank you!

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Guran
Guran gave Jun 16, 2015
Guran gave Jun 16, 2015
A capable but slightly disappointing end for the series

Uninspired compared to previous games in the series and I experienced a lot of bugs, including a game breaking one near the end (couldnt finish it). It still has some atmospheric and funny moments, enough for it to keep three stars. But it would have been best for this series to end with the excellent Shadows of Darkness.