Quest for Glory II: Trial by Fire box art

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Quest for Glory II: Trial by Fire

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Quest for Glory II: Trial by Fire

Dec 31, 1990

Main game

3.95 average rating based on 55 ratings

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Trial by Fire is the sequel to Hero's Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is the hero's task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title. Like its predecessor, Trial by Fire is a hybrid game that incorporates elements from … More
Trial by Fire is the sequel to Hero's Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is the hero's task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title. Like its predecessor, Trial by Fire is a hybrid game that incorporates elements from adventure and role-playing genres. It has a text-based interface, puzzles to solve, inventory items, characters to talk to, as well as pure RPG elements such as character growth system and battles. Player character can be either a fighter, a thief, or a wizard, and can also become a paladin during the course of the game if he follows a strict moral code. Real-time combat is presented on separate screens and offers more options than the previous title. There are several types of high, mid-level, and low attacks, as well as parrying and dodging. The hero raises his combat proficiency and other skills by fighting enemies, training, and performing various actions that influence the corresponding parameters. Less
Developers
Sierra On-Line
Publishers
Sierra On-Line
Series
Quest for Glory
Platforms
Amiga, DOS
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy
Release Dates
1990 (Worldwide)
DOS
1991 (Worldwide)
Amiga
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User Stats
185
In Collection
13
Wish Listed
2
Playing
72
Backlogged
How Long Is Quest for Glory II: Trial by Fire?
No playthrough data yet
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GiantFish3
GiantFish3 gave Aug 16, 2020
GiantFish3 gave Aug 16, 2020
Great Atmosphere and Characters But Hasn't Aged Well
This review is for the PC (Microsoft Windows) version

I'd never played this in my childhood unlike the first Quest for Glory so I had no idea what to expect nor the draw of nostalgia to carry me through the game. That said I'm glad I played through this game and didn't feel too guilty about needing a guide to get through it.

It does not have the greatest first impressions. The character is almost immediately dropped into a maze where all sections are indistinguishable from another. It is slow, tedious, and frustrating to navigate through. It is probably one of the worst first impressions I've ever had of a game, but soon you'll have a quick travel map to avoid needing to navigate the maze as much as possible.

The music is amazing for its time and I appreciated the CGA graphics. I also enjoyed the story. It reminded me of a much more intriguing version of Aladdin.

Unfortunately the puzzles are not obvious. I found myself recognizing a puzzle existed but not sure if I should or could solve it at that moment. I also found myself having no idea what to do so I'd look at a guide and get spoiled on something cool that happens, …

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I'd never played this in my childhood unlike the first Quest for Glory so I had no idea what to expect nor the draw of nostalgia to carry me through the game. That said I'm glad I played through this game and didn't feel too guilty about needing a guide to get through it.

It does not have the greatest first impressions. The character is almost immediately dropped into a maze where all sections are indistinguishable from another. It is slow, tedious, and frustrating to navigate through. It is probably one of the worst first impressions I've ever had of a game, but soon you'll have a quick travel map to avoid needing to navigate the maze as much as possible.

The music is amazing for its time and I appreciated the CGA graphics. I also enjoyed the story. It reminded me of a much more intriguing version of Aladdin.

Unfortunately the puzzles are not obvious. I found myself recognizing a puzzle existed but not sure if I should or could solve it at that moment. I also found myself having no idea what to do so I'd look at a guide and get spoiled on something cool that happens, but there was no indication that I just had to wait around for something to happen. I'm going to write some notes of my playthrough in spoilers ahead just for my own benefit.

I imported my thief character from QFG1 and as I said had a terrible first impression of navigating through Shapeir looking for a money changer. Eventually the elementals began attacking and there was a semblance of what this game was about. I always had to look up how to beat the elementals but I also didn't find Aziza until much later in the game. She had some good clues and great little cutscenes about how to beat them. Eventually I made it to Raseir which was probably the most frustrating part of the game for me. Again a maze of streets with no ability to use the map. You also have to wait for events but you couldn't sleep to pass the time so I tediously walked back and forth on the screen waiting for night to fall. Once I was captured, escaped from a dungeon, and caught by the evil wizard, the game was really hitting its stride. The CGA cutscene of the wizard mesmerizing me really creeped me out. (playing at midnight with the lights off) I really enjoyed finding magical treasure in a cave just like Aladdin and needing a genie's help to escape.

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scoopings
scoopings updated their status Feb 22, 2025
scoopings updated their status Feb 22, 2025

Preliminary: Not as advanced as KQV and whatnot, but this was released in 1990, not late 1991 like I'm at in my chronology project, and it looks very nostalgia-inducing and neat. Plus, I liked the first one despite its sluggishness so maybe this one will be worth it, despite how long it looks like it will be (I'm never going to finish 91)!

Oh shoot the video I was watching was for the VGA remake, the original is definitely clunkier playing, looking and sounding. But still worth trying.

Welp wound up burning out real quickly. What is this alley hallway setup of the town lol, and the obnoxiously racist way of talking. And the only music is so generic. I bet it gets better, but in an exciting era for action-adventure and traditional adventure games, this doesn't hold up. I did play longer than expected, I will say (I, uh, got my money exchanged lol)