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Quest for Glory III: Wages of War

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Quest for Glory III: Wages of War

Aug 1, 1992

Main game

3.82 average rating based on 55 ratings

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Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations. The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like … More
Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations. The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported. Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options. Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games. Less
Release Dates
Aug 01, 1992 (Worldwide)
DOS
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User Stats
226
In Collection
20
Wish Listed
3
Playing
110
Backlogged
How Long Is Quest for Glory III: Wages of War?
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GiantFish3
GiantFish3 gave Aug 19, 2020
GiantFish3 gave Aug 19, 2020
A Short And Sweet Quest
This review is for the PC (Microsoft Windows) version

I was surprised by how quickly I plowed through this game after the journey that the previous installment, Trial by Fire, took me on. Trial by Fire to me was a flawed masterpiece, but this game was more of a pleasant walk through the park. Trial by Fire made me feel a lot of feels including frustrated, confused, in awe, creeped out, overjoyed, and brilliant at times. There are scenes from the second game that I don't think I could ever forget, and I found the music so amazing I put the soundtrack in my play list.

I didn't really feel much playing this game. After completing it, I struggled to even think of a memorable moment that stuck with me. The music was good but nothing I found noteworthy. But solving the puzzles and experiencing this part of the overall story was definitely fun! I didn't think it was a bad game at all, just not a great one.

I think one great thing the game did was not overstay its welcome. I welcomed the fact it only took me a few hours to breeze through without using a guide because I'm interested in continuing the series, but feel …

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I was surprised by how quickly I plowed through this game after the journey that the previous installment, Trial by Fire, took me on. Trial by Fire to me was a flawed masterpiece, but this game was more of a pleasant walk through the park. Trial by Fire made me feel a lot of feels including frustrated, confused, in awe, creeped out, overjoyed, and brilliant at times. There are scenes from the second game that I don't think I could ever forget, and I found the music so amazing I put the soundtrack in my play list.

I didn't really feel much playing this game. After completing it, I struggled to even think of a memorable moment that stuck with me. The music was good but nothing I found noteworthy. But solving the puzzles and experiencing this part of the overall story was definitely fun! I didn't think it was a bad game at all, just not a great one.

I think one great thing the game did was not overstay its welcome. I welcomed the fact it only took me a few hours to breeze through without using a guide because I'm interested in continuing the series, but feel like I got out of this game exactly the amount it could provide.

Definitely carry your running save through this installment because it will be a short and pleasant affair.

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