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Quest for Glory: Shadows of Darkness

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Quest for Glory: Shadows of Darkness

Dec 1, 1993

Main game

4.36 average rating based on 59 ratings

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Shadows of Darkness is the fourth Quest for Glory game. It is a journey into the land of Mordavia - a setting influenced by Eastern Europe, particularly its Slavic areal. The hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Shortly after finding his way out of the dark cave, the hero meets a mysterious woman named Katrina. He traverses the swamps in the dark forest and finally reaches the town. However, the town is also engulfed by a foreboding atmosphere, … More
Shadows of Darkness is the fourth Quest for Glory game. It is a journey into the land of Mordavia - a setting influenced by Eastern Europe, particularly its Slavic areal. The hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Shortly after finding his way out of the dark cave, the hero meets a mysterious woman named Katrina. He traverses the swamps in the dark forest and finally reaches the town. However, the town is also engulfed by a foreboding atmosphere, and the hero cannot allow himself to relax. He must find out what is going on, why the town inhabitants are so hesitant and reluctant to help him, and what horrors are lurking outside of its walls. Life has never been quite so dangerous for our hero. He'll discover his quest soon enough - that is, if he lives. Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and role-playing. The player character can be a fighter, a thief, a magician, or a paladin. Importing a character from a preceding installment of the series is also possible. Once again the hero improves his skills by repeatedly using them (like throwing stones at a tree to improve the throwing ability, which might be needed to solve a puzzle). Combat system in this installment has undergone a major change. Battles are viewed from a side-scrolling perspective and are action-oriented. The protagonist is able to move freely, jump, and execute attacks and defensive moves, similarly to fighting games. The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions. Less
Release Dates
Dec 01, 1993 (Worldwide)
PC (Microsoft Windows)
1993 (Worldwide)
DOS
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User Stats
182
In Collection
28
Wish Listed
2
Playing
77
Backlogged
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GiantFish3
GiantFish3 gave Sep 21, 2020
GiantFish3 gave Sep 21, 2020
Gothic Entry of the Quest for Glory Series
This review is for the PC (Microsoft Windows) version

**** Minor spoilers ahead **** This entry takes place in Mordavia which is a land like Transylvania. I found my enjoyment and sense of wonder playing through this game to be very similar to the first game in the series. But I also think there were more interesting places and events happening than the first game. There are haunted castles, vampires, dark monasteries, evil rituals, ... you get the idea. Even some old familiar villains return.

I did get stuck a few times, I think because the ordering of events could be awkward. I started collecting rituals since I figured I needed them before something happened that explained why I needed them. It seemed like you're expected to trigger some events in an order which is easy to forgo and end up confused like I was.

The combat system was also strange to me, it's like Street Fighter, but the positive is that you can automate it completely so you don't have to manually do fights any more. That part was always my least favorite of these games.

So far I think this entry is my second favorite. I still enjoy playing through the first entry more and I think …

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**** Minor spoilers ahead **** This entry takes place in Mordavia which is a land like Transylvania. I found my enjoyment and sense of wonder playing through this game to be very similar to the first game in the series. But I also think there were more interesting places and events happening than the first game. There are haunted castles, vampires, dark monasteries, evil rituals, ... you get the idea. Even some old familiar villains return.

I did get stuck a few times, I think because the ordering of events could be awkward. I started collecting rituals since I figured I needed them before something happened that explained why I needed them. It seemed like you're expected to trigger some events in an order which is easy to forgo and end up confused like I was.

The combat system was also strange to me, it's like Street Fighter, but the positive is that you can automate it completely so you don't have to manually do fights any more. That part was always my least favorite of these games.

So far I think this entry is my second favorite. I still enjoy playing through the first entry more and I think the second has a more memorable story, graphics, and music, but this is definitely one not to skip in the series.

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