Papers, Please (2013)

Lucas Pope

Android · Linux · Mac · PC (Microsoft Windows) · PlayStation Vita · iOS

3.96 from 2952 ratings

7817 members have it in their collection · 199 playing now · 2076 backlogged · 724 wish listed

How long? Main story 5h · with extras 7h · 100% 15h (from 64 logged playthroughs)

The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. … Read more
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested. Read less
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Release dates

  • Aug 08, 2013 (Worldwide) Mac, PC (Microsoft Windows)
  • Feb 12, 2014 (Worldwide) Linux
  • Dec 12, 2014 (Worldwide) iOS
  • Dec 12, 2017 (Worldwide) PlayStation Vita
  • Aug 05, 2022 (Worldwide) Android

Related

Remakes

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Featured in lists

Rating distribution

5 stars
884
4 stars
1251
3 stars
661
2 stars
123
1 star
33
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Community All Reviews Statuses

tylerisrandom

Review tylerisrandom 5/5 · Feb 16, 2025

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A cloaked member of the Order of the EZIC star readying a message to deliver to the player

When I first played Papers, Please back in 2013 or so, I appreciated the game conceptually more than I actually enjoyed playing it. I felt a little too discouraged when making mistakes, and a little too saddened by the subject matter to engage with it.

Revisiting the game in 2025, I absolutely adore it.

Part of that could just be …

Read more

A cloaked member of the Order of the EZIC star readying a message to deliver to the player

When I first played Papers, Please back in 2013 or so, I appreciated the game conceptually more than I actually enjoyed playing it. I felt a little too discouraged when making mistakes, and a little too saddened by the subject matter to engage with it.

Revisiting the game in 2025, I absolutely adore it.

Part of that could just be maturity. I'm certainly more kind to myself when I make mistakes today than I was more than a decade ago. I also think playing Mars After Midnight really helped: Same dev, similar mechanics, more approachable subject matter and tone.

Whatever the reason, I wasn't discouraged at all this playthrough. I lost myself in the rhythm of the gameplay loop. I grew to really appreciate the interface and presentation. I took genuine interest in the story as I retried days to correct mistakes or discover new endings. I found myself looking for, and finding, glimmers of humor and lightness in the gloom.

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Vakil

Review Vakil 4/5 · Nov 23, 2024

Not the ideal ending

Don't want to spoil the endings for anyone else. All I can say is that I let too many people smuggling explosives through the border.

giopep

Review giopep 5/5 · Aug 26, 2024

Playing it today for the first time is fun because you can clearly see how influential it was (I gotta say I now see This War of Mine as a boring and less effective version of this) but it’also depressing because I’m not sure we’ve gone much beyond it. Which is why it’s still so incredibly effective in communicating its …

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Playing it today for the first time is fun because you can clearly see how influential it was (I gotta say I now see This War of Mine as a boring and less effective version of this) but it’also depressing because I’m not sure we’ve gone much beyond it. Which is why it’s still so incredibly effective in communicating its themes and moral dilemmas through pure gameplay instead of text and dialogues. That being said, I kinda feel this kind of game doesn’t totaly work with me, because as soon as I “get” the gamey part I instantly stop caring about the rest. But I guess it’s me, not him.

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pluto13x

Review pluto13x 5/5 · Feb 17, 2024

You'd expect a game about paperwork to be boring but it really isn't

When fleeing the country, the way the main character tells the Orbistan inspector why he's coming to visit, because he's so used to asking for that information himself, was really powerful to me. The brainwashing goes so deep. He made himself suspicious

nightmage

Review nightmage 5/5 · Nov 15, 2023

One of the best games ever

Papers, Please is a game that I keep replaying because it's actually just so much fun. And surprisingly, it gets complicated really fast but the complication adds more stakes to the game, which is awesome. I actually got this game for a class assignment and I hadn't heard of it before, but I'm really thankful for having taken that class …

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Papers, Please is a game that I keep replaying because it's actually just so much fun. And surprisingly, it gets complicated really fast but the complication adds more stakes to the game, which is awesome. I actually got this game for a class assignment and I hadn't heard of it before, but I'm really thankful for having taken that class because it introduced me to a lot of new games like this. If you can, buy this game and play it right away because it's just that good. It's got high replayability as well.

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zillyDuck

Review zillyDuck 5/5 · Jul 21, 2023

Best game on migration I've played

Starting my new job as an Advisor at the European Master of Migration and International Relations (EMMIR), this game accidentally found its way to my Steam inbox. I liked on almost every level.

First off, the music and graphics are great. Quite retro, and the Soviet-style and music are really fitting for the theme of the game. The game mechanics …

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Starting my new job as an Advisor at the European Master of Migration and International Relations (EMMIR), this game accidentally found its way to my Steam inbox. I liked on almost every level.

First off, the music and graphics are great. Quite retro, and the Soviet-style and music are really fitting for the theme of the game. The game mechanics are good, and the game is not too long.

The game follows a border control guard in a made-up state, and you need to do his work and make decisions for him. Even if everything is old-fashioned and exaggerated, the game also shows how there are people behind all decisions in migration; the ones at the counter have families too, and everyone just tries to get by and do their best to cope with life. And last but not least: for many, papers and stamps are the difference between life and death. Sometimes easy to remember for someone like me, with my Norwegian passport that can get me almost anywhere.

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Sir_Bruce

Review Sir_Bruce 4/5 · Jan 3, 2023

Played it on mobile, unfortunately didn't finish as I put it down a little too long and rapidly forgot the game info I started storing in the good old short term memory that was helping me process fast enough to keep up with the game. Such a well executed idea.

lukaspanda

Review lukaspanda 5/5 · Mar 16, 2022

10/10

Finally played after always watching people on streams. Actually playing it is harder than backseating hahaha. Really enjoyed it, now I'm trying the others finales.

Grunkie

Review Grunkie 3/5 · Aug 31, 2021

Papers Please isn't necessarily a fun game but its definitely worth playing. The game mechanics are unique and well though out, (it was interesting seeing how the game designer was able to implement new challenges as the story progresses) but that doesn't change the fact that the game mostly consists of doing a job for free.

However, in this instance, …

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Papers Please isn't necessarily a fun game but its definitely worth playing. The game mechanics are unique and well though out, (it was interesting seeing how the game designer was able to implement new challenges as the story progresses) but that doesn't change the fact that the game mostly consists of doing a job for free.

However, in this instance, that's not a criticism, as the gameplay is not what makes Papers Please a worthwhile experience.

Papers Please's strengths are its ability to make meaningful moments and characters from minimal content, and its exploration of morality. Despite having no voice actors, the game's stylised pixellated characters are genuinely likeable(mainly Sergiu and Jorji), and in a game that doesn't rely on big spectacle or action, something as simple as a framed photo on the character's desk can be quite affecting.

While most games' morality systems are simple choices between right and wrong, Papers Please's more complicated approach is equally refreshing and uncomfortable. In this game, doing the morally right thing doesn't just mean pressing the hero dialogue option, it means choosing to prioritise your compassion over the safety of your own family. Granted, your family are little more than names, and you can replay individual days to get a better result, but it still poses the moral question to the player, what would you do in reality?

In short, it's not fun in a traditional sense, but it's immersive and interesting.

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Meepmorp

Review Meepmorp 4/5 · Jan 16, 2021

Well I think I finished it this time

I played this game a while ago and kind of half quit/thought I had won? but after playing it again recently I think I got what I am going to assume is a canon ending, at least more canon than your entire family dying on the 4th day because you are a terrible terrible inspector.

For whatever reason I was …

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I played this game a while ago and kind of half quit/thought I had won? but after playing it again recently I think I got what I am going to assume is a canon ending, at least more canon than your entire family dying on the 4th day because you are a terrible terrible inspector.

For whatever reason I was way more in the groove this time and I really enjoyed the slowly increasing complexity of the game, but still backed up by the save game system which allow me to take a small tangent and talk about that for a second.

The save system in this game is awesome, and I do not remember it being there the first time I played this game, it must have been but I just do not remember it being there. The way that you can quickly slip back to previous days and see the outcome of various choices is so clever. If this game had come out in 2020(1!) I am fairly certain you would have to start from the beginning everytime you lose. Because roguelikes have huge subreddits years after their release, and I'm only 1/2 - 3/4 joking here ಠ_ಠ

The fact that you can not only start from the last day, but any day in your timeline and then have multiple branching timelines from each choice you make is incredible! It makes every day of the game less stressful (I can always just try this day again or if I make the wrong choice I can always come back and choose differently). I actually can't think of any other game where I have ever been as interested in finding other endings as this one and that is almost entirely thanks to the save system. I am curious why the number of branching timelines is capped at 4 though. It doesn't seem like having 4+ branches would make the game easier/less fun.

I also like the story a bunch. I love how this game can be so sad and funny at the same time but just before the game gets too depressing there's some appropriately dark joke in just the right place and in just the right tone.

Funnily enough I remember this moment from Superbunnyhop's review of Metal Gear Solid 1 where he pointed out that the hardest part of MGS1 is the first and second level and that as the game progresses your health bar becomes larger and larger and the number of different weapons you have becomes larger and larger, which makes the difficulty curve kind of the wrong way around. And I'm pretty sure the same thing applies to this game, I can't tell you how many times I've died early on because I can't keep my family healthy. But once you get a couple of shortcuts, and some revenue from detaining people halfway or so through the game, it becomes so much easier to not have to worry about dying from being bad at the game.

I also like how meta the upgrades are, the fact that you can purchase shortcut keys with ingame credits is 10/10 hilarious.

Glory to Arstotzka.

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cllovatto

Review cllovatto 2/5 · Feb 11, 2016

Work simulator

Pay attention to the minute details on passport, stamp it, next. Get punished for errors. I come back from work to...work. What a chore. Did not like it, even tough I really wanted to know more about the subversive EZIC group. Well, let me check on youtube.

On to a more entertaining, relaxing, fun, exploratory, intriguing, whatever game...

czoesq

Review czoesq 4/5 · Jan 15, 2014

I felt oppressed while playing, which appears to be the point. Well done.

Tarfuin

Review Tarfuin 3/5 · Jan 14, 2014

I’m not really sure how to review or even classify this game in a traditional sense, but I have heard it included in a very unusual set of games that some people are calling “empathy simulators”, and I think that is about as close as you’ll get to identifying Papers Please. In most of these games you don’t win or …

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I’m not really sure how to review or even classify this game in a traditional sense, but I have heard it included in a very unusual set of games that some people are calling “empathy simulators”, and I think that is about as close as you’ll get to identifying Papers Please. In most of these games you don’t win or lose as you do in most others, and there isn’t even a clear cut ending in many cases. The goal of these games is to put you in the shoes of someone else and, just for a little while, feel what it is like to deal with their problems. Note I didn’t say solve their problems, just deal with them.

Usually the problems in Papers Please can’t be solved easily. The game is set in the 80′s in a fictional communist nation called Arstotzka located (presumably) in war-torn eastern Europe. You are a border inspector whose job it is to check over the paperwork of everyone entering the country and either let them in or don’t. That’s it, that’s what you do in this game, and for some reason it’s kind of addictive.


This is what fun looks like to me, apparently.

Things start off relatively easy. On the first day you only allow Arstotzkan citizens into the country, so just check their passport and approve or deny. The next day they allow foreigners, but only with an entry ticket. The next day the ticket turn into a permit. Then people travelling on work need work visas, then people from this specific region aren’t allowed in. It gets very overwhelming very quickly, and mistakes come quickly and at great cost.

Within your first few days you’ll see some things that suggest everything isn’t sunshine and roses in this region of the world. Some overly desperate immigrants will get pretty extreme, underground organizations might place some bribes, and the heavy hammer of communist government is ever present. Suddenly juggling all this paperwork seems pretty trivial compared to the moral problems at hand. There’s also this hilarious guy who keeps showing up woefully under prepared to cross the border.


One day I told him he needed a passport, so the next day he came with a “Passport ” he drew on a napkin.

This guy is the lone bright spot in your entire bleak day. Everyone is asking you to overlook their paperwork just this once to save them from potential death, yet every error (intentional or otherwise) costs you money. That money, by the way, is barely keeping a roof over the head of you and your family. Suddenly those bribes start looking mighty good.

The family element was actually my biggest problem with the game. When you begin Day 1 you see a screen showing the status of each of your family members as “OK”. This can change to “Cold” or “Hungry” depending on how well you’re doing at work. I know you’re supposed to care about your family, but I just don’t very much. It would have done wonders for the game to show you even a glimpse at your actual family. A photo of them in your booth, a small dialogue tree from each of them, anything.


I really developed a strong emotional attachment to “Uncle”.

Most of the problems in this game put you at a crossroads between your morals, the safety of your country, and the livelihood of your family. Your morals are at play all the time, because they are your morals, you, the player. The importance of National safety is blatantly apparent once you slip up and let the wrong person in, I’ll leave it at that. And yet your family, probably the player character’s top motivation, is only represented by a meter in the menu. I don’t want to dwell on that too much though, because this game really is interesting, unique, and quite addictive.

And hey, good on any game that can make bureaucracy seem compelling and, dare I say, even fun.

Glory To Arstotzka!

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