Main game
3.31 average rating based on 481 ratings
Released in 2018, this was the first Kirby game for the Nintendo Switch, but certainly not the last.

Also, this is a mainline game, which means you have all the basic elements from the franchise: Multiple abilities, platforming, Whispy Woods as the first boss, and all the good stuff. However, this time the gimmick is that you can turn enemies into allies, so most of the time you will play with three NPCs (or players) helping you.
To take advantage of that, most levels have some puzzle that needs a specific combination of abilities, like stone+psi, or blade+water. Thankfully, they put enemies with these abilities throughout the level so you don't have to go to previous stages to get them, which is appreciated and avoids having to repeat a level just because you couldn't do a puzzle.

The bosses also take into account that there are four characters at once, so they are chaotic and fill the screen with attacks, which is fun at first, until you realize the best strategy is to protect yourself while the NPCs do all the job. Also, the final bosses are so chaotic and full of special effects that the Switch starts lagging during …
Released in 2018, this was the first Kirby game for the Nintendo Switch, but certainly not the last.

Also, this is a mainline game, which means you have all the basic elements from the franchise: Multiple abilities, platforming, Whispy Woods as the first boss, and all the good stuff. However, this time the gimmick is that you can turn enemies into allies, so most of the time you will play with three NPCs (or players) helping you.
To take advantage of that, most levels have some puzzle that needs a specific combination of abilities, like stone+psi, or blade+water. Thankfully, they put enemies with these abilities throughout the level so you don't have to go to previous stages to get them, which is appreciated and avoids having to repeat a level just because you couldn't do a puzzle.

The bosses also take into account that there are four characters at once, so they are chaotic and fill the screen with attacks, which is fun at first, until you realize the best strategy is to protect yourself while the NPCs do all the job. Also, the final bosses are so chaotic and full of special effects that the Switch starts lagging during the battle, which is funny because you wouldn't expect a Kirby game to be so demanding for the console.
Aside from the main mode, you have two minigames that you will probably play for 2 minutes just to get 100% completion, Guest Star ???? Star Allies Go!, where you play an abridged version of the story mode with a random character instead of Kirby (similar to Helper to Hero and Meta Knightmare Returns from previous games), the classic arena, and Heroes in Another Dimension, which is like a post-game story that happens after the main events and was added through a later update. You will complete all of them in like a week, so don't expect anything like Kirby Super Star.

And, to be honest... There isn't much to say about the game. It isn't bad by any means, but it's pretty middle-of-the-road for the franchise. The gimmick doesn't change the gameplay that much and makes the game so easy that you will have more than 100 lives when you arrive at the final boss, the story is interesting to read in summary, but not so much in-game, where the best parts are the boss descriptions from the arena mode in the hardest difficulty, something you will do after doing all the other content.
The level design is generic and feels like a downgrade after Planet Robobot, and if you are familiar with the franchise, you won't get anything new from Star Allies. Considering this was released a year after Breath Of The Wild and Mario Oddysey, it feels underwhelming, like they were working so hard in Forgotten Land that they forgot to add more substance to this game.

In conclusion, this is far from the best Kirby game, but if you are a fan of the franchise and enjoy the classic formula without any major changes, I'm sure you'll enjoy it.
Great charm and high accessibility tried, but could not save Kirby Star Allies from what it is: A fun, but short and weak ride through Kirby's galaxy.
Great soundtrack, sweet graphics, an endeering 'heart mechanic' and the easy to pick up controls helped the game to move on its own, but it just wasn't enough. Luckily enough, I played Kirby Star Allies entirely on co-op mode and that helped my experience immensely. Not sure I'd have enjoyed had I played it solo.
With all that said, this entry in this lovely franchise is just weak and shallow. Short and easy to a fault. It makes finding collectables and reaching 100% a boring chore and the level design is just bland.
It's fun, but it gets old quickly and just doesn't change things enough as other Kirby titles did.
I really didn't have high hopes for Star Allies, but damn... The only way I'd recommend this is if you have someone to play it. Otherwise, just stick with the other Kirby games.
“To love at all is to be vulnerable.” -C.S. Lewis, The Four Love
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Kirby Star Allies in many ways bolsters a lot of Nintendo stereotypes. The game does feel too familiar, for one.
2017’s The Legend of Zelda: Breath of the Wild and Super Mario Odyssey in my opinion reinterpreted and repackaged both characters in foundational, influential games for a new generation without sacrificing the fundamental concepts of their respective histories. Breath of the Wild emphasized pure exploration and the joy of discovery in the open-world structure of games that was quickly becoming full of stale fetch quests, and for its part Super Mario Odyssey spared no expense in blowing up the game design of unlockables. They’re not without their disparagers, but both games did receive an overwhelmingly positive critical response.
Meanwhile, Star Allies seems entirely like it’s retreading old ground. That’s coming from someone who lays no claim upon having played all the Kirby games. The ones I have played (Dream Land 1 and 2, Adventure, Dream Course, Block Ball, Nightmare in Dream Land, Super Star, Crystal Shards, Dream Collection, Epic Yarn) are enough of a resource to give me the impression that Star Allies is nothing new …
“To love at all is to be vulnerable.” -C.S. Lewis, The Four Love
.
Kirby Star Allies in many ways bolsters a lot of Nintendo stereotypes. The game does feel too familiar, for one.
2017’s The Legend of Zelda: Breath of the Wild and Super Mario Odyssey in my opinion reinterpreted and repackaged both characters in foundational, influential games for a new generation without sacrificing the fundamental concepts of their respective histories. Breath of the Wild emphasized pure exploration and the joy of discovery in the open-world structure of games that was quickly becoming full of stale fetch quests, and for its part Super Mario Odyssey spared no expense in blowing up the game design of unlockables. They’re not without their disparagers, but both games did receive an overwhelmingly positive critical response.
Meanwhile, Star Allies seems entirely like it’s retreading old ground. That’s coming from someone who lays no claim upon having played all the Kirby games. The ones I have played (Dream Land 1 and 2, Adventure, Dream Course, Block Ball, Nightmare in Dream Land, Super Star, Crystal Shards, Dream Collection, Epic Yarn) are enough of a resource to give me the impression that Star Allies is nothing new in scope or scale, in concept or design, or even in refinement, for Nintendo’s pink puffball.
For instance, the leading gimmick for Star Allies (a turn of harsh phrase, I know, but one which suffices) is the ability to befriend enemies in stages and form a party. Other players can jump in at any time by grabbing another controller to play as the befriended foe, something easily furnished thanks to the utility of the Joy-Cons. This highlights one of the basic novelties of the Switch as a versatile system but in the context of Kirby’s series, it isn’t a new idea. Kirby Super Star [] featured the ability to make helpers out of monsters, helpers which were controllable by a second player. Kirby’s Return to Dream Land would later expand multiplayer for four players playing simultaneously.
That feature reappears here with up to four playable characters at once, each with their own health bars and unique powers. Kirby can convert any enemy into an ally by lobbing hearts at them and there is a benefit to having even CPU-controlled allies following you around. They are surprisingly smart, perfectly capable of using their own abilities to trigger switches, light fuses, blow up walls, douse fires, bequeath elemental powers, and tout umbrellas.
Click here for the full review... https://thewellredmage.com/2018/03/22/kirby-star-allies/
I really love the Kirby series, but I have to admit I was underwhelmed by this one.
For starters, it's nothing new. Although this game introduces the ability to "friend" enemies to add to your party, the style, story, and play are about the same as another game in the series. I think this especially disappointing given the way that the Breath of the Wild and Super Mario Odyssey have been a breath of fresh air for their established series.
I also wasn't very fond of the fact that the game is short. There are only 4 worlds (5 if you include the final boss fight), and each only contains a handful of levels. I played through this in a few days, a total game play time that I'm sure adds up to mere hours. Even for a simple kind of game like this, I expected more. Sure, there are mini-games and various modes to try out, but for me that doesn't hold the interest of playing through the story of the game.
All in all, a fun game but not a memorable addition to the series.
I just beat the main story for this game after a couple months of off and on gameplay. Honestly, not my favorite Kirby game. Maybe even my least favorite. BUT, huge BUT, I can tell the side modes here are jam packed full of content. I don't really have the desire to dive into these side modes right now, but eventually I'd like to try my hand at them. Going through the main story as each of the friends? Yeah, that's gonna take a min. Ultimate Choice seems fun (and brutal towards the end), so I'll definitely take up that challenge. Heroes in another dimension also looks like some good fun. I mean I can't hate a Kirby game, it's impossible. So full of personality and charm. The visuals here are great, along with the music. While the gameplay isn't as fun as say Robobot or even triple deluxe, it's serviceable. Probably my least favorite Kirby game I've played thus far, but I plan on returning at a later date for that amazing side content. Not much else to say. Huge Kirby fan, but my time with this game is done for now.
I played it in co-op with my 4/5 years old daughter. We were coming from Yoshi's Crafted World and we found a completely different kind of game, much more action based and demanding in terms of pure skill. Of course it's still quite easy for me but for her it was at times a bit too much, especially because she really doesn't like the tension of having to perform fighting/platforming action under stress. She ended up asking me to to lead the way on many occasions and I have to say that the friend system was helpful in that sense. Generally speaking, it's a fun game, even though maybe a bit violent by Nintendo standards (but I guess this is compensated by the cute idea of making friends by sending hearts their way). It's full of secrets, of course, with varied situations and lots of stuff to do, even though, compared to Yoshi, it is quite short if you go straight to the end. Overall we liked it less and we dedicated less hours to it.
I really enjoyed the new Kirby game! I think this game is really well designed for very very new players, especially. The lives system is very forgiving and the bosses aren't impossible. That being said, I definitely didn't think this game was challenging enough, as an experienced gamer. I would recommend this to any beginner player.
I stopped playing Kirby games for about a decade because I thought they were more geared towards kids than adults. While the series may be great for kids, trying the Kirby games on the Switch confirmed for me that they certainly can be enjoyed by adults. But Kirby Star Allies feels like a kids game, with almost no difficulty. The four allies feel more like chaos than fun. It’s not a terrible game but I found myself more interested in finishing it than enjoying the ride.
There are so many things in this game that made me say “awww” or “cool!” But the gameplay of Kirby Star Allies is definitely not great but it is pretty decent. 8/10
I love kirby since its debut on Nintendo DS, I almost played every game ever since, but I feel like this one was a bit off. I bought it for co-op playing with my boyfriend, and it was fun. But playing it alone was really boring. I played solo because we couldn't play together for a long time, and I finished it so fast. I feel like it's made to play it co-op only. Maybe because I'm too used to the old ones, I could finish it faster, but who knows. I think that Planet Robobot was way better than this game.
every 3 star and above review is from a literal ten year old
Full disclosure, I didn't experience all of what this game has to offer and I don't really plan to. For context of how much of the game I've played, I beat the main story, cleared Guest Star once, and got all friend hearts in Heroes in Another Dimension. In typical Kirby fashion, the main story is a breeze and the bulk of the content and challenge lies within its post game. It should be noted that I'm also speaking of my experience playing in 2023 with a bunch of extra content added that wasn't in the game upon release. Also, I played the entire game solo and this game definitely feels like it was meant to be played multiplayer.
Main Story and Gameplay
This game feels like a love letter to all of the mainline games that came before it. It plays like Return to Dreamland, brings back ability combos like Kirby 64, adds an ability that's a direct homage to Dreamland 2 & 3, and through updates, added in a character from each mainline game as a dream friend. Unfortunately, maybe because it takes from the games that came before it, Star Allies ends up feeling like it's playing …
Full disclosure, I didn't experience all of what this game has to offer and I don't really plan to. For context of how much of the game I've played, I beat the main story, cleared Guest Star once, and got all friend hearts in Heroes in Another Dimension. In typical Kirby fashion, the main story is a breeze and the bulk of the content and challenge lies within its post game. It should be noted that I'm also speaking of my experience playing in 2023 with a bunch of extra content added that wasn't in the game upon release. Also, I played the entire game solo and this game definitely feels like it was meant to be played multiplayer.
Main Story and Gameplay
This game feels like a love letter to all of the mainline games that came before it. It plays like Return to Dreamland, brings back ability combos like Kirby 64, adds an ability that's a direct homage to Dreamland 2 & 3, and through updates, added in a character from each mainline game as a dream friend. Unfortunately, maybe because it takes from the games that came before it, Star Allies ends up feeling like it's playing it too safe and is a bit boring as a result. There really isn't anything that feels like it moves the series forward in my opinion. The ability fusion doesn't feel as impactful as in Kirby 64 and a large part of that is that the combos don't really feel distinct. A lot of the time, it amounts to adding an element to an existing ability (like a fire/lightning/ice sword) rather than having a distinct ability. This kind of makes the use cases for these combos overlap. Another issue I had with the ability fusing is that anytime any ability was needed, the ability could typically be found in the same ROOM. This is super convenient for the player, but it also takes away any decision making or thought process. Rather than having a puzzle where the player needs to think about what to do or how to progress, it felt like the game gave you the answer to the problem before the player knows what the problem is. Another issue I have with the game is the movement speed. Kirby feels super slow for no good reason. I feel like if they increased Kirby's run and float speed, the game would feel much better to play. Playing with movement speed at max in Guest Star kind of confirmed my thoughts on this. Last complaint about the gameplay is the AI. They're horrendous, but they're pretty serviceable in most cases so it doesn't feel like too big of a hindrance. There's been a handful of moments where I thought I wish I had a human partner or the ability to change which character I was controlling when the AI wouldn't do what I wanted them to though.
Guest Star ???? Star Allies Go! and The Ultimate Choice
This is honestly where the bulk of the content lies. Guest star is basically a time attack mode where you choose from every copy ability and dream ally to go through a 5 stages. The ultimate choice is this game's arena mode. They both offer the chance to use characters from previous games and as far as I know, I think this is the first time a lot of these characters are playable. I just don't think the novelty is worth it for me to really spend a significant amount of time on these modes, but it might be fun to chip away at this over a long period of time rather than binging them. As an aside, Magalor seems pretty darn OP.
Heroes in Another Dimension
This is certainly no Great Cave Offensive or Milky Way Wishes as far as quality is concerned. Part of me really enjoys this mode because it forces you to get a good feel for copy abilities and dream friends' move sets, but it's a pain in the butt to replay. A ton of sections are grouped up together rather than each ability/dream friend having their own level, so if you miss a friend heart in one section, you have to replay the entire group of sections to get it. I also just don't find it as enthralling as the other two extra modes I mentioned earlier that changed the way the game was played at a fundamental level.
Conclusion
Game is fun for Kirby super fans. It is neat seeing all of the references. If you aren't already a fan, I don't think this game would change your opinion on the series. If you are looking for a game that moves Kirby forward, I don't think this game does that either.
Finished this one with the family. I actually really ended up enjoying it. It felt overly crazy at times with four players but the variety of characters everyone plays as and how the design keeps you from just constantly using your favorite makes it a lot of fun.
Question to parents of toddlers out there. I’m looking for another co-op game with my 4 year old son. This Kirby game seems to be on the shelf of a few people that I know have younger kids. We’ve played Luigi’s Mansion 3 together, and he plays Super Mario Odyssey pretty well. Is this a good switch co-op game for toddlers? Any other recommendations?
Taking a stab at this since I loved Robobot. Pretty mixed on it so far. The combining abilities mechanic is pretty great. Constantly having 4 characters in screen in single-player.... less so. I get that they wanted to make a more multiplayer focused game here, but why not separate those modes out? I think single-player would feel a lot less hectic and more fun if it was just built around being able to suck up 2 abilities. Instead, you're just in a constant mosh-pit of fluff.