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Hitman

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Hitman

Mar 11, 2016

Main game

3.90 average rating based on 1637 ratings

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Become the Master Assassin in an intense spy-thriller story. As Agent 47, you perform contract hits on powerful, high-profile targets in exotic locations around the world. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you. Hitman is an expanding and evolving world of assassination. The experience began with a Prologue and Paris location in March, continued with Episode 2: Sapienza in April, Episode 3: Marrakesh in May, the Summer Bonus Episode in July, Episode 4: … More
Become the Master Assassin in an intense spy-thriller story. As Agent 47, you perform contract hits on powerful, high-profile targets in exotic locations around the world. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you. Hitman is an expanding and evolving world of assassination. The experience began with a Prologue and Paris location in March, continued with Episode 2: Sapienza in April, Episode 3: Marrakesh in May, the Summer Bonus Episode in July, Episode 4: Bangkok in August and Episode 5: Colorado in September. The season finale in Hokkaido, Japan arrived on October 31st. HITMAN also features a major live component, which is made up of Elusive Targets, Escalation Contracts, Community-inspired Challenge Packs and Contracts Mode. An Elusive Target is the closest thing to the Hitman fantasy that we’ve ever created. These targets will be custom-created characters that are added to existing locations and are only there for a limited time in real-time. You’ll only have one chance to take them down. If they escape, they are gone for good. If you kill them, that’s the way that you killed them. There are no do-overs and no second chances. When an Elusive Target leaves the game world (one way or another) they never return. Escalation Mode is something else completely new for HITMAN and was created as a way to regularly provide a fresh challenge to players. You’ll need to master the location as well as the gameplay mechanics to complete a hit that will escalate in difficulty by adding new elements. This mode has a strong focus on having fun with the game mechanics and mixing them up. It’s more about being playful than realistic. Contracts Mode returns from Hitman Absolution; Play-to-create, mark your own targets, choose how to kill them and compete against your friends. We will also pick the best of the bunch and put them in the Featured Contracts list so you’ve got something fresh to play whenever you load up the game. Less
Release Dates
Mar 11, 2016 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
Feb 16, 2017 (Worldwide)
Linux
Jun 21, 2017 (Worldwide)
Mac
Sep 01, 2020 (Worldwide)
Google Stadia
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User Stats
6163
In Collection
733
Wish Listed
241
Playing
2483
Backlogged
How Long Is Hitman?
Main story: 14.6 hours
Main + extras: 44.8 hours
100% completion: 211.8 hours
Total completions: 51
DanMaul
DanMaul gave Mar 28, 2022
DanMaul gave Mar 28, 2022
The strong rebirth of a unique franchise
This review is for the Xbox One version

Nothing I’ve played when I was younger gave me quite the same feeling as the first Hitman games. I loved going around the levels coming up with different ways to fulfil my assassination contracts, and I was always impressed by the freedom you got when playing them in terms of what was possible. To this day I have very fond memories of Contracts, Blood Money and especially Silent Assassin.

Fast forward to 2022 and I find myself playing the reboot for the first time and loving it even more than the originals. 2016’s Hitman is a fantastic return of a standout franchise, and to me its greatest achievement so far. It’s one of those rare cases in which nostalgia actually takes a back seat in favour of something new, because of how well executed that something new is. There isn’t much I’d change about the reboot, even though as a patient gamer, it’s hard to separate what was originally released with the game and what came as part of the confusing Hitman 3 integration.

The amount of freedom in approach every single mission affords you is the stuff of legends. This is easily one of the most deliberately repayable games …

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Nothing I’ve played when I was younger gave me quite the same feeling as the first Hitman games. I loved going around the levels coming up with different ways to fulfil my assassination contracts, and I was always impressed by the freedom you got when playing them in terms of what was possible. To this day I have very fond memories of Contracts, Blood Money and especially Silent Assassin.

Fast forward to 2022 and I find myself playing the reboot for the first time and loving it even more than the originals. 2016’s Hitman is a fantastic return of a standout franchise, and to me its greatest achievement so far. It’s one of those rare cases in which nostalgia actually takes a back seat in favour of something new, because of how well executed that something new is. There isn’t much I’d change about the reboot, even though as a patient gamer, it’s hard to separate what was originally released with the game and what came as part of the confusing Hitman 3 integration.

The amount of freedom in approach every single mission affords you is the stuff of legends. This is easily one of the most deliberately repayable games I’ve ever experienced, in that it doesn’t only encourage you to try different approaches to missions, it is literally designed to make you replay them. The game boasts fantastic level design, with big open sandboxes on every single mission and lots of agency and interconnected goodness in its systems. I would absolutely consider Hitman an immersive sim because of this, even if 2 of the genre’s main aspects (that you don’t have a 1st person mode and can’t complete a mission without killing) aren’t present. The AI is, for the most part, incredibly competent, which makes those few moments where you can see the cracks in the illusion the game is trying to sell even more jarring. The stylish, cinematic presentation hits another high note. I went in kind of blind and didn’t expect much in this sense, but I loved how the surprisingly engaging story was weaved into the masterfully animated and voiced cutscenes, and I also really enjoyed the feel you got from every single mission briefing and ending. The whole thing just gave out vibes of a refined espionage tale of epic proportions that sticks with you for a while. To top it all off, the game is visually impressive, with all scenarios looking and feeling different. Sapienza was my personal favourite form an aesthetic point of view.

Hitman still has issues, of course. One thing that easily clashes with the sense of realism the game is trying to invoke is that, until you get the hang of it, its systems and ruleset, there’s quite a bit of trial and error involved, which of course breaks the pace and flow of your missions (this logically gets mitigated as you go on). I would’ve also liked to have seen the target profiles that you get before each mission play a bigger role in them: it’s great to have insight into their personality but there was never an actual use for that information in any of the missions, which seemed like a missed opportunity. Having everyone, on every single map, speak perfect English was also a bit off-putting, though I can understand this limitation. What I can’t understand, however, is the always online crap in order for the game to track your achievements. Here I’m not talking about where you rank in relation to other players (I don’t care about that), but the need to be online to access your challenges, unlocked gear or start locations for example. It’s a terrible design for everyone who either likes to play offline or has poor internet - and even with a solid connection I experienced some server hiccups which is ridiculous.

When all is said and done though, 2016’s Hitman still stands as one of the most accomplished simulations I have ever played, and my personal highlight in the entire franchise. If none of the issues above are deal breaking to you, there is definitely a lot to love here and a ton of hours of fun to be had with all the replayability the game offers. As someone who barely ever replays games these days, I could easily recommend Hitman based on that alone. 8.5/10

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V1CGaming
V1CGaming gave Aug 31, 2021
V1CGaming gave Aug 31, 2021
Worth checking out..
This review is for the PC (Microsoft Windows) version

Hitman was never really about giving players the freedom to play missions the way they wanted to, despite what some old fans might say, it's in fact about following a specific path of events and properly timing everything perfectly or else blunder your way out with an awkward gunfight. So at least in that context, the old and new share those traits to some degree. In Hitman 2016's case, the enemies will continue to spawn near where they think you are if you are locked into "combat" status, but they will also eventually stop if you say, change into a disguise without being seen, or run past them before being flagged as "suspicious" again.

There is clearly more of a catharsis and dark comedy angle that these newer games are going for, and it's certainly an enjoyable display, but it's only because the devs are unable to create convincing enough behaviors or stealth mechanics. Worse even, they bloat the levels with too many NPC's in an attempt to make it more lively and in the end the experience is completely lacking in the kind of intelligence you'd realistically expect from actual humans. Hitman is such an obviously creepy, suspicious, and …

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Hitman was never really about giving players the freedom to play missions the way they wanted to, despite what some old fans might say, it's in fact about following a specific path of events and properly timing everything perfectly or else blunder your way out with an awkward gunfight. So at least in that context, the old and new share those traits to some degree. In Hitman 2016's case, the enemies will continue to spawn near where they think you are if you are locked into "combat" status, but they will also eventually stop if you say, change into a disguise without being seen, or run past them before being flagged as "suspicious" again.

There is clearly more of a catharsis and dark comedy angle that these newer games are going for, and it's certainly an enjoyable display, but it's only because the devs are unable to create convincing enough behaviors or stealth mechanics. Worse even, they bloat the levels with too many NPC's in an attempt to make it more lively and in the end the experience is completely lacking in the kind of intelligence you'd realistically expect from actual humans. Hitman is such an obviously creepy, suspicious, and conspicuous character that it would be impossible not to notice him to be honest. It's kind of the humor behind his character, but it's also a perplexing tone when a lot of the violence is portrayed as fairly realistic, borderline gruesome at times.

Overall, the freedom to accomplish missions in any which way you want are very important to this franchise, but in shedding some that stiff linearity of the original games, the devs have perhaps pigeon-holed themselves a bit. Ultimately, I couldn't take the game seriously. A lot of the missions were incredibly easy, until they start actively taking away weapons to start off with. The kills were far too easy, the enemy A.I. had so many exploits that could be capitalized on, and a lot of times it was just easier to shoot the target from behind a corner with sight blockers so that no one could figure out where the shot came from. Then I'd sit around for a few minutes for the guards to all reset and move on to the next target. Certainly funny, but I wouldn't say challenging or fun beyond the first playthrough.

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Capsulejay
Capsulejay gave Jan 23, 2017
Capsulejay gave Jan 23, 2017
Assassination by Numbers

I've been a fan of the Hitman franchise since Hitman 2 (i.e. since 2002), and it's a series that I've always enjoyed but has generally seemed to fly under the radar of the gaming community in the US. That all seemed to change with the start of the episodic run of the newest entry in the series, Hitman Season 1, which dominated the conversation of many gaming podcasts, YouTube channels, and gaming awards in 2016. I received the complete first season from my wife as a birthday present after all the episodes had been released, and found myself very curious to find out what had changed with this new game to bring Hitman into the spotlight.

I quickly found that this Hitman game has all the traditional trappings of the series:

  • intricate non-linear level design
  • multiple paths to completing mission objectives
  • the use of disguises, stealth, and rigging accidents to cover your tracks
  • the sort of globe-spanning political conspiracy theory-based plot that every stealth game seems to have

It turns out that what sets Hitman Season 1 apart from its predecessors all boils down to one thing: accessibility. While the on-ramp for the Hitman series has generally gotten less steep …

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I've been a fan of the Hitman franchise since Hitman 2 (i.e. since 2002), and it's a series that I've always enjoyed but has generally seemed to fly under the radar of the gaming community in the US. That all seemed to change with the start of the episodic run of the newest entry in the series, Hitman Season 1, which dominated the conversation of many gaming podcasts, YouTube channels, and gaming awards in 2016. I received the complete first season from my wife as a birthday present after all the episodes had been released, and found myself very curious to find out what had changed with this new game to bring Hitman into the spotlight.

I quickly found that this Hitman game has all the traditional trappings of the series:

  • intricate non-linear level design
  • multiple paths to completing mission objectives
  • the use of disguises, stealth, and rigging accidents to cover your tracks
  • the sort of globe-spanning political conspiracy theory-based plot that every stealth game seems to have

It turns out that what sets Hitman Season 1 apart from its predecessors all boils down to one thing: accessibility. While the on-ramp for the Hitman series has generally gotten less steep with each entry, Hitman Season 1 offers an unprecedented level of guidance to the new player. In addition to a fairly thorough tutorial stage, every mission in Season 1 features a new hint system called "Opportunities". Once discovered within a stage, each opportunity provides step-by-step instructions through one possible route to assassinating a target. These opportunities come complete with explicit on-screen text instructions and map markers. Further hints are provided by the game's challenge list which calls out specific assassination methodologies (e.g. drown the target, kill him with the antique canon, etc). Also, the level design language of Hitman has never been more codified: places to hide bodies are very obvious and objects that can be sabotaged are clearly marked. As a result of all these new player-friendly features, a completely inexperienced Hitman player will be up to speed and earning Silent Assassin ratings in no time. It should also be said that most of these hint systems can be tweaked or disabled in the options menu, but are fully activated if using the default settings.

As a result of all the accessibility upgrades, it was pretty clear that Season 1 is a great game for new players, but what about for Hitman veterans such as myself? In a nutshell, experienced Hitman players will find that Season 1 plays very much like Hitman Blood Money, but with the control scheme and UI of Hitman Absolution. Before I realized that the hint systems could be toggled, I found that the combination of opportunities and challenges had transformed the gameplay. Traditionally, a Hitman mission was a process of discovery and figuring things out, but this new guided experience started to feel like a matter of simply checking items off a to-do list. Once I disabled these features, however, I was able to get back into the enjoyable classic Hitman groove. That being said, seasoned hitmen and hitwomen may find that Season 1 doesn't offer much new in terms of gameplay innovation, mission structure, etc, but that every facet of the core gameplay is very smooth and well-executed.

Overall, Hitman Season 1 is a fantastic game for new players, and reliable comfort food for series veterans. I did come to realize that I probably would have enjoyed my time with the game a little more if I would have disabled the hints sooner and played through the episodes as they were released rather than blasting through the whole game in succession, but that's my fault, not the game's. It is my hope that Season 1 is simply laying the foundation for more innovation and varied gameplay to be introduced in Season 2. Only time will tell where this new episodic format will go, but for me, I found enough to like in Season 1 to be more than willing to sign up for Season 2 once it's formally announced.

For more content like this, check out my blog Tales from the Backlog.

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Tasty_Horrors
Tasty_Horrors gave Nov 16, 2022
Tasty_Horrors gave Nov 16, 2022
Agent 47 is Back for the Better
This review is for the PlayStation 4 version

After the disappointment of Absolution, I had little hope for this series moving forward, but I was too quick to doubt IO's loyalty to the long running franchise.

Scrapping all the annoyances and improving upon the features of Absolution, Hitman is a refreshing return to the original premise of the series, giving players freedom to execute each mission as they see fit.

With astounding graphics and huge sandbox style maps, Agent 47 has never looked better. Each level has its own unique atmosphere with loads of detail and has some form of interactivity to kill your target.

What more can I say? IO has replenished my admiration for this franchise all over again!

Saiyajin
Saiyajin gave Nov 9, 2021
Saiyajin gave Nov 9, 2021
Brief Final Thoughts

I’ll be honest, I struggled initially with this, loading up the first major mission in Paris was exciting but daunting, due to its non-linear approach to how you tackle the assignment. After slowly getting to grips with how it works and the assistance of opportunities, I had a lot of fun and the variety in level locale made each assignment feel like a fresh experience. Though the story was too vague to keep me engrossed in what was going on, the exciting and tense gameplay with plenty at your disposal, meshed with a ton of stuff to get stuck into will no doubt have me coming back for some more and furthermore excited to get stuck into the sequels some point down the line.

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hay
hay gave May 16, 2021
hay gave May 16, 2021
Good day 47. Your next target is whoever made this game always online!
This review is for the PlayStation 4 version

I'm not ready to write a full review for this game. I will say it's fun. It's mechanically satisfying and the different missions are diverse to play and look at. Same old Hitman. The new Opportunities mechanic allows players to discover a guided walkthrough for different means of assassinating a target. It allows even casual players to see some of the more elaborate ways you can take someone out in this game. All fun and good.

Where this game rubs me the wrong way is that playing online is required for getting a mission score on completion and the same goes for ticking off completed opportunities. This is really disappointing, as the huge replay value in Hitman lies in the player's drive to self improve and a substantial portion of players may never have that experience with this game—including me when I travel. Even worse when the servers are eventually shut off, this experience will be forever gone.

The loading times on PS4 didn't help.

Toupaloops
Toupaloops gave Nov 28, 2020
Toupaloops gave Nov 28, 2020
Hitman Review 9.5/10
This review is for the PC (Microsoft Windows) version

I've logged over 150 hours and counting. An absolute masterpiece. Check out my video review 👇

Sir_Laguna
Sir_Laguna gave Nov 21, 2020
Sir_Laguna gave Nov 21, 2020
A hit, man
This review is for the PlayStation 4 version

Have you ever liked a video game so much that you simply don't have the words to review it?

That's Hitman for me. I haven't been so fascinated by a game since the first time I played a Monster Hunter.

cwknight
cwknight gave Dec 22, 2022
cwknight gave Dec 22, 2022
Review is for the VR version -- I've never played a VR game that was more beautiful

I never played the Hitman games, but when the whole trilogy was ported to VR with the release of Hitman 3, I finally tried them out.

I do admit that I am running on a high-end gaming machine, but I have not yet played any other VR game that has the graphical fidelity as Hitman. I genuinely felt like I was there in the little Italian village. I just wandered around, taking screenshots of the beautiful little flower shops, the vespa parked in front of the cafe, the gorgeous cathedral towering above me.

The gameplay in the VR version is totally unchanged -- everything you can do in the regular game is accessible in the VR version. That's not to say that the VR stuff doesn't feel a little janky -- the controls are definitely "tacked on" and don't always feel very intuitive, and sometimes it feels like your hands will just fire off into the sunset before snapping back, when you're trying to do things like strangle your assassination target or whatever.

But, honestly, I don't care about the jank. I just put the game on the easiest difficulty setting, and treated it more like a sight-seeing trip with …

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I never played the Hitman games, but when the whole trilogy was ported to VR with the release of Hitman 3, I finally tried them out.

I do admit that I am running on a high-end gaming machine, but I have not yet played any other VR game that has the graphical fidelity as Hitman. I genuinely felt like I was there in the little Italian village. I just wandered around, taking screenshots of the beautiful little flower shops, the vespa parked in front of the cafe, the gorgeous cathedral towering above me.

The gameplay in the VR version is totally unchanged -- everything you can do in the regular game is accessible in the VR version. That's not to say that the VR stuff doesn't feel a little janky -- the controls are definitely "tacked on" and don't always feel very intuitive, and sometimes it feels like your hands will just fire off into the sunset before snapping back, when you're trying to do things like strangle your assassination target or whatever.

But, honestly, I don't care about the jank. I just put the game on the easiest difficulty setting, and treated it more like a sight-seeing trip with a side of assassination rather than an assassination game. And it was truly one of the best experiences I've had in VR. I'm working my way through the 2nd and 3rd games in the same way, enjoying inhabiting the VR environments of the Hitman trilogy.

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RossBonaime
RossBonaime gave Feb 26, 2021
RossBonaime gave Feb 26, 2021
RossBonaime's review of Hitman
This review is for the PlayStation 4 version

When it comes to stealth games, my experience comes in games that rely on small doses. Take, for example, “Splinter Cell” or “Metal Gear Solid,” both of which are mostly comprised of levels that are split into small challenges. These games act almost as puzzles games, with each new room and its enemies acting like a riddle that has a specific solution that must be figured out to move on to the next room.

Not so with “Hitman,” in which IO Interactive makes fully-realized worlds packed with possibilities and answers. There is a mission that you have to solve and almost limitless ways to solve it. The solution is whatever you want it to be. You can stealthily infiltrate a region, take your time learning the patterns and processes of the characters, make a murder look like an accident, then leave completely undetected. Or you can run into a mission shooting anyone that gets in your way. But even this description of possibilities oversimplifies the insane amounts of options that “Hitman” gives the player.

There is an entire ecosystem to this game that is fascinating, with tools and characters exactly where you’d expect them to be. If I needed a …

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When it comes to stealth games, my experience comes in games that rely on small doses. Take, for example, “Splinter Cell” or “Metal Gear Solid,” both of which are mostly comprised of levels that are split into small challenges. These games act almost as puzzles games, with each new room and its enemies acting like a riddle that has a specific solution that must be figured out to move on to the next room.

Not so with “Hitman,” in which IO Interactive makes fully-realized worlds packed with possibilities and answers. There is a mission that you have to solve and almost limitless ways to solve it. The solution is whatever you want it to be. You can stealthily infiltrate a region, take your time learning the patterns and processes of the characters, make a murder look like an accident, then leave completely undetected. Or you can run into a mission shooting anyone that gets in your way. But even this description of possibilities oversimplifies the insane amounts of options that “Hitman” gives the player.

There is an entire ecosystem to this game that is fascinating, with tools and characters exactly where you’d expect them to be. If I needed a knife, I simply looked for a kitchen. If I needed a pack of cigarettes, I checked a smoker’s room. But there’s also layers to this as well, so that a player can only get so far with one outfit and can only blend in so far. Being a waiter will get you access to a kitchen, while pretending to be security will understandably get you further in a specific area. Everything is so ingeniously thought out, I was constantly impressed with what “Hitman” was doing.

“Hitman” also does just the right amount of hand-holding. It will lead you to the path of elements that will help you solve a mission, but it won’t directly tell you how to use this path. When I played the DLC, I found myself mostly infiltrating an area, using my gun, then running away before it was too late. While that’s a viable option, I preferred the game’s help in showing me all the insane possibility on how to complete a mission. Seeing what this game offers is such a rewarding and fascinating experience and an example of how much great level design can do.

My only disappointment with this game comes from myself. This first season of “Hitman” was released episodically, and I do think that’s the key way to play this game. I can imagine playing one level of this a month, pouring over the possibilities, exploring the cities and weapons at my disposal, trying to beat missions through various means. There are so many possibilities, I do think splitting these levels up, rather than presenting them as all part of one continuous narrative would make me love this game even more.

But what I love about “Hitman” is that it’s stealth that oddly feels natural. In each situation, I felt like I was doing exactly what I would do if I were in a particular situation. I used the logic of the real world, rather than the logic of the game. This is such a smart game that it allows for that type of mentality and way of play, but also to allow for those who just want to go ridiculous in how they complete a mission.

I’ve always been overwhelmed by the idea of playing a “Hitman” game, because they always seemed to me like there were too many possibilities and not enough guidance. But this first season of “Hitman” is a fantastic realization of this idea done at well as possible. A brilliant experience that I can’t wait to continue exploring.

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McDoot
McDoot gave Feb 5, 2021
McDoot gave Feb 5, 2021
McDoot's review of Hitman

I'm so bad at this game - but as I kept playing I grew some patience, made sense of the levels and finally finished it 6 months after I nabbed it for free on Epic.

Eerp
Eerp gave Oct 17, 2019
Eerp gave Oct 17, 2019
Fun amusement ride

I felt like I was at a theme part going on a guided experience with each level/ride. But if you like it you can ride it over and over again and it is always a little different, if you want.

I guess that makes it more like a really open escape room... anyway, it was fun while it lasted. It is like an action-puzzle game.

giopep
giopep gave Jan 5, 2019
giopep gave Jan 5, 2019
giopep's review of Hitman

This was my first Hitman and it's so good it made me want to play the whole series from the beginning (even though I know they're not all this good). It's a beautiful sandbox game, packed with opportunities, systems... stuff to just play with. There's so much to do, much more than I could ever have the strength and perseverance to do, but even in a single playthrough it gives you so much (and I replayed some missions to try different stuff, which is something I rarely want to do). Visually it's not at the top but it's got a lot of personality and anyway the level design is astonishing. DLCs are quite good too, especially the ones that offer new ideas (like the second half of Patient Zero). A great game.

Aeternus
Aeternus gave Sep 24, 2016
Aeternus gave Sep 24, 2016
Hitman is Back

Ok kids, listen up.

I have been playing Hitman since Hitman: Codename 47 came out in 2000. Have finishedCodename 47 more than 50 times alone, and still think it has the best story and music, and is the hardest Hitman game to date. Then came the dramatic Silent Assassin, the dark Contracts, the great Blood Monney, and the pathetic Absolution. I finished them all utilising the most elegant way; the silent assassin way.

When I heard 2016's Hitman was going to return to its roots, I was happy. Today, I finished its 4th episode in Bangkok, and feel I have plenty of information to write a review for the whole game.

Hitman has returned, friends. Harder, more intelligent, and more beautiful than ever. I wish I could say this about its music; I truly do. Will get there in a bit.

The gameplay so far has been AMAZING. This is the ultimate Hitman gameplay. 47 is more versatile than ever, and looks very cool and authentic while doing his moves. You can easily climb stuff, grab people from behind, punch them in the face, shoot, drink, sit, stand on a balcony like a boss; it …

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Ok kids, listen up.

I have been playing Hitman since Hitman: Codename 47 came out in 2000. Have finishedCodename 47 more than 50 times alone, and still think it has the best story and music, and is the hardest Hitman game to date. Then came the dramatic Silent Assassin, the dark Contracts, the great Blood Monney, and the pathetic Absolution. I finished them all utilising the most elegant way; the silent assassin way.

When I heard 2016's Hitman was going to return to its roots, I was happy. Today, I finished its 4th episode in Bangkok, and feel I have plenty of information to write a review for the whole game.

Hitman has returned, friends. Harder, more intelligent, and more beautiful than ever. I wish I could say this about its music; I truly do. Will get there in a bit.

The gameplay so far has been AMAZING. This is the ultimate Hitman gameplay. 47 is more versatile than ever, and looks very cool and authentic while doing his moves. You can easily climb stuff, grab people from behind, punch them in the face, shoot, drink, sit, stand on a balcony like a boss; it has it all. NPC's AI is more mature. Not everyone suspects you all the time, and not everybody shoots you in the face for just saying the wrong word at the right time.

The levels, or "episodes", are large, versatile and very rich in content. There are countless of ways you can play them. Unlike the pathetic, Batman-wannabe Absolution, which was based solely in the United States, Hitman makes you travel the world: France, Italy, Morocco, Thailand, Japan, and US of A, kids. Did I menation the levels are f*cking huge? Maybe I missed. They are f*cking huge. And the thing is, you can manually save, which is a life saver (pun intended). Also, the graphics are detailed and beautiful. Initially, our dear protagonist can choose between two suits: a more casual suit, which fits the level, and the classic suit.

The story is suprisingly good, too, although a bit Blood Money-ish, even Codename 47-ish. Sadly, the episodic nature of the game makes the story feel a bit stale and artificial.

Have u ever heard about Yin Yang, kids, the Japanese cowboy? Nah, it's not a cowboy. It's a symbol that basically says, all the good stuff has something bad in it, and vice versa, or some shit. The same goes for Hitman. There is some stuff that stinks worse than a dead person found in the basement. Sadly to say, the soundtrack tops the list. Composed by some dude you never heard of, it consists of some unbelievably cliche and trite sounds, which repeat over and over in every goddamn episode. The decision to drop down Jesper Kyd was the WORST decision the developers made regarding the game. The bad music has compromised beyond repair the overall authenticity and image of Hitman. The voice acting, appart from the legendary David Bateson, is silly too. Everytime you hear the same American voices all over, no matter if you are in Paris or Bangkok. I really don't know what they were thinking.

Having said all of this, I consider Hitman a very good game, and recommend it to everyone, especially to the Hitman veteran players. Its good to be back.

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RavenclawBro
RavenclawBro gave Jun 29, 2021
RavenclawBro gave Jun 29, 2021
it's just a great game

So clean, so smooth. Has so much you can do. It's just a lot of fun.

Atag
Atag updated their status Dec 8, 2022
Atag updated their status Dec 8, 2022

Are there any games similar to hitman that offer a bit more depth / interactivity? There must be a competitor out there somewhere?

killerstar
killerstar updated their status Jan 29, 2022
killerstar updated their status Jan 29, 2022

I want to play this series but I'm thoroughly confused by all the different editions. Some versions of Hitman 3 allow you to play previous games' maps but others don't?

What's the best way of playing this series nowadays?

V1CGaming
V1CGaming updated their status Mar 31, 2021
V1CGaming updated their status Mar 31, 2021

HITMAN 1 GOTY Edition free on Epic for owners of HITMAN 1

HITMAN 1 (base edition) was given away for free on Epic Games last August. If you grabbed that (or bought it), you can now upgrade it for free to a Game Of The Year Edition!

Here's how:

  • Add the free Hitman 3 Starter Pack to your Epic account:

https://www.epicgames.com/store/en-US/p/hitman-3--free-starter-pack

(this counts as owning Hitman 3, a requirement for the next step)

  • Go to the HITMAN 3 Access Pass: HITMAN 1 GOTY Edition page:

https://www.epicgames.com/store/en-US/p/hitman-3--access-pass-hitman-1-goty-edition-01

  • There will be a price still here. Click on BUY NOW and it will be 100% discounted!

You now own and can play Hitman 1 GOTY Edition within Hitman 3!

PandaExpanda
PandaExpanda updated their status Feb 14, 2021
PandaExpanda updated their status Feb 14, 2021

cool game my wife left me in 1997 and i havent been the same since

killerstar
killerstar updated their status Aug 27, 2020
killerstar updated their status Aug 27, 2020

Htiman 2016 is free on the Epic Store. This is a such a good game!

https://www.epicgames.com/store/en-US/free-games?epic_affiliate=cag&sessionInvalidated=true

DanicleCharts
DanicleCharts updated their status Feb 10, 2019
DanicleCharts updated their status Feb 10, 2019

I've gotten through the third mission of Hitman and I'm in love with how much creativity the game encourages and how each level is constructed to perfectly suit the feel of the game. You're never exploring through grates or rafters (because that's not how an assassin would do it), you just waltz in with the perfect disguise, kill the target and then walk out after deleting the recordings that you were even there. My favorite moments so far have been: scouting out who had which coffee mug in a break room to poison the Scientist I wanted and then take his Uniform when he went to the bathroom to relieve himself, using a cannon shot to kill a golfer-in training, disguising myself as a political prisoner to kill the fascist general and poisoning the targets food seconds before the getaway. The shooting is there, but it's not the focus and I admire how the game uses its interesting and compelling mechanics to push play towards the most fun and interesting strategies.

killerstar
killerstar updated their status Sep 8, 2018
killerstar updated their status Sep 8, 2018

Wow. I'm very impressed with the sheer size and complexity of the levels. I've already completed some missions several times in different ways and still have not seen all areas. As a fan of the series from way back, I can't believe it took me so long to play this instalment.

mattress_muzza
mattress_muzza updated their status Oct 5, 2017
mattress_muzza updated their status Oct 5, 2017

Having never played a Hitman game before, I was very pleasantly surprised by this one.

This is an excellent stealth game with huge, highly interactive maps. The kills are extremely creative and the vast number of different ways to approach any one mission give it massive replay value (it's great for listening to podcasts while you play). Hitman also has a surprisingly great sense of humour.

I seriously hope we're getting another season/game of this!

GigaDeathNullGolem
GigaDeathNullGolem updated their status Mar 28, 2017
GigaDeathNullGolem updated their status Mar 28, 2017

Tonight i'm going to play the last 'Jensen Story' of Deus Ex Mankind Divided... I liked the game overall (it's not old school DX but it's fun to play!) and was debating whether to start a new game+ or start hitman... I'm picking Hitman since i'm a bit tired of being 'nice guy canadian' it's time to balance out jensen's hokey lawful goodie goodie stuff with legendary 47's Neutral Evil style =)

mrseannathan
mrseannathan updated their status Mar 1, 2017
mrseannathan updated their status Mar 1, 2017

I was very hesitant about the episode scheme they brought to this game but I can say one thing.. IO and Square Enix perfected this. I honestly think this is how the Hitman series should be moving forward. The replay-ability on this is incredible. With all the games coming out and the amount on backlog, it's tough to get through it 100% but is definitely something I would pick up again.

Tarfuin
Tarfuin updated their status Aug 23, 2016
Tarfuin updated their status Aug 23, 2016