Main game
3.40 average rating based on 536 ratings
I don't know what's happening in this story, and I don't care. It doesn't matter when you make a shooter this good. This is the longest I've stuck with a shared world shooter so far. I played through Destiny's story and enjoyed it, but I never bothered with the end game or competitive shooter parts. I bounced off of Destiny 2 pretty early. I'm still into The Division 2. It's great with friends. It's also great alone which is the most surprising part. It's challenging enough to get me to use the gadgets they offer. I haven't played a cover shooter this good in a while, and the online part of this game never gets in the way of that. I couldn't ask for a better shared world shooter.
The shooting and looting feels good. The game looks decent. The multiplayer was fun and the missions seemed interesting most of the time.
I never cared about anyone I was helping and the story is worthless most of the time. Mostly an excuse to get into fun little firefights.
Pretty generic UbiSoft open world design but stuck into a "gritty" looter shooter. I never played the first so I have no idea how to compare it but it was fun until it was not and then I stopped.
Don't get me wrong here but The Division 2 was WAYYY better than the first game. I have plenty of games so after completing it once and even though there are different 'World Tiers', I had no reason to continue. I did thoroughly enjoy playing through it though. 4/5
It's clear that the developers took everything they learned from the first game and crafted something that's highly engaging. There's an enormous amount of replayability and so much content. I had high expectations for this game and somehow it's even better than I'd imagined. Recommended for fans of looter shooters.
While I enjoy the odd Tom Clancy “tactical shooter” now and again, I did stay clear of the Division 1 after hearing how it was bullet sponge, loot box mess of a game. I did hear that the Division 2 was supposed to be much better in regards to those issues and I got it on sale for 2 bucks, so my financial stake in this game was not very high. Seeing as it did cost me so little, I did splurge on one premium cosmetic outfit.

The first Division was set in New York which didn’t spark much interest in me, but this game is set in Washington DC. DC just seems more fun to run around, because there are the typical “big city” areas, but you also get to explore the museums on the mall, the White House, and other monuments that mix the landscape up a bit. A lot of the first missions are fighting through various Smithsonian museums. I’d take fighting through a dinosaur exhibit over another office building or shopping mall any day.

The story of this game is sorta just there to serve as a reason to explore …
While I enjoy the odd Tom Clancy “tactical shooter” now and again, I did stay clear of the Division 1 after hearing how it was bullet sponge, loot box mess of a game. I did hear that the Division 2 was supposed to be much better in regards to those issues and I got it on sale for 2 bucks, so my financial stake in this game was not very high. Seeing as it did cost me so little, I did splurge on one premium cosmetic outfit.

The first Division was set in New York which didn’t spark much interest in me, but this game is set in Washington DC. DC just seems more fun to run around, because there are the typical “big city” areas, but you also get to explore the museums on the mall, the White House, and other monuments that mix the landscape up a bit. A lot of the first missions are fighting through various Smithsonian museums. I’d take fighting through a dinosaur exhibit over another office building or shopping mall any day.

The story of this game is sorta just there to serve as a reason to explore the map. You are part of a shadowy, super-secret homeland security division that was activated when the world ended thanks to the Dollar Flu. Course, my character looked less like a spec-ops soldier and more like that redneck who’s been prepping for the end times. The agents in DC have been reduced to a skeleton crew, so you come in to retake the capital and recruit new members. You meet 2 bands of friendly survivors and 3 bands of not so friendly survivors. I didn’t get through all the main story, because after awhile the gameplay does get stale. Last thing I did story wise was rescue the Vice President.

This gameplay is what the Division is about. It’s a standard 3rd person cover shooter deal. You have a selection of different guns to pick from. I went old school with an M1A rifle and a shotgun, but as you level up you have to upgrade your guns or switch to the better ones you unlock. It’s the RPG elements that keeps you switching out gear and guns. My level 6 gun carried me for a while, but by level 14 I had to upgrade. That is one thing I never cared for about RPGs, there’s no use finding a favorite gun early on, because you’ll eventually have to upgrade to a gun you may not like, but makes the game playable again. The bullet sponge enemies are still here in Division 2, but they are usually reserved for end of level bosses and they aren’t impossibly spongy. You also have a few special tech skills you can use. I found the turret and shield drone to be the best combo for drawing fire off me during intense firefights. Another big aspect of gameplay is joining a squad. I usually found one person to play with as a sort of commando duo and most people I played with were interested in capturing command points or completing missions, not just dicking around, which is always nice. Very few of us had mics, but the game is simple enough you can manage without them.
For being an always online game, I never had many server problems. The world didn’t lag very often and I rarely got dropped from a game completely. Between this and Fallout 76 working well, I’m starting to think Red Dead Online just has very poor server setups.

All in all, if you get this game cheap enough, it’s worth it. I feel the Tom Clancy game audience ages skew older and this game feels like it’s built to be a weekday evening, get the boys together online after work, and hash out a few missions kind of game. It isn’t giving you an engaging story asking for hours of your life at a time. It’s fun for a bit and that’s all it needs to be.
Gameplay is alright. Would definitely be more fun playing with friends. Has a weird right wing feel to it though, for a plot that would so easily fit a much more meaningful message. Feels like Covid conspiracy fanfiction.
Incoming transition // Agent Atag is about to make an unnecessarily long status
Found this for £3 and had to see for myself whether Ubisoft games have finally merged into one homogenous blob. Looter shooters have never really been my thing, but the original game really grabbed my attention with the environment and overall premise.

The visuals and environmental design standout right from the get-go. It's probably my favourite thing about the franchise - I'm a sucker for apocalyptic settings! Many of the missions take place inside buildings and the interiors really do shine here - a lot of attention to detail. However, I do wish they'd lean heavily into survival elements given the apocalyptic setting, sort of a missed opportunity in my opinion especially given how much junk there is littered throughout the environments.


Spent a lot of time in photo mode and whilst it is nice to have, I do wish they'd add a few more features such as full 180 camera tilt for portrait shots and the ability to pose or hide your character.

The gameplay is satisfying, guns feel good most of the time although they could use a little more weight behind them. Something that …
Incoming transition // Agent Atag is about to make an unnecessarily long status
Found this for £3 and had to see for myself whether Ubisoft games have finally merged into one homogenous blob. Looter shooters have never really been my thing, but the original game really grabbed my attention with the environment and overall premise.

The visuals and environmental design standout right from the get-go. It's probably my favourite thing about the franchise - I'm a sucker for apocalyptic settings! Many of the missions take place inside buildings and the interiors really do shine here - a lot of attention to detail. However, I do wish they'd lean heavily into survival elements given the apocalyptic setting, sort of a missed opportunity in my opinion especially given how much junk there is littered throughout the environments.


Spent a lot of time in photo mode and whilst it is nice to have, I do wish they'd add a few more features such as full 180 camera tilt for portrait shots and the ability to pose or hide your character.

The gameplay is satisfying, guns feel good most of the time although they could use a little more weight behind them. Something that I'm undecided on is the emphasis on action over tactics and stealth given that it's got the Tom Clancy stamp. There's no crouch button for example which just baffles me. There is a plethora of gadgets to utilise though, most of which involve you using them tactically. Taking cover and vaulting over objects is pretty smooth too.

I really like the UI and map elements, the way that these menus are incorporated into the game world fits nicely with the emphasis on tech that's apparent throughout the game. I also like the way that your waypoints sort of squiggle through the city streets to find the best path, oddly satisfying.

The story in this game is... Eh. Pretty cringey at times and to be honest I'm ignoring it. It's predominantly an online co-op game which can be great fun when you have a squad. I really like that you can call for backup at any time and agents playing solo etc will get distress calls that you can answer and join their game - it's quite immersive.
The score also deserves some praise, especially the combat music. A mixture of grungey metal guitar instrumental and thumbing dark house beats, it's really nice and fits the tone of the game.
The Division is one of the most impressive game worlds I've played in. It ranks at the top of the list for me in terms of immersion and pure fun.
And while the second game has an interesting setting to offer, nothing in gaming has surpassed the setting of the first game for me; snowy New York City, just a couple of months after the day that spelled doom for most of civilization rather than the typical games that take place years or decades after the cataclysmic event in question. Those games are 'post-apocalyptic', whereas it's more accurate to call The Division mid-apocalyptic. The world hasn't gone to shit completely just yet. The lights are still on, the water is running, and you get the idea that you could hear the bustling traffic of Manhattan mere days before your character enters the game. It's a spooky feeling.
Fast forward to The Division 2, which takes place six or so months after the events of the first game. Instead of Manhattan, we're in Washington, D.C. It's cool to run around see the trappings of Americanism that we've grown up in my country seeing, like the Lincoln Memorial, the Washington Monument, the …
The Division is one of the most impressive game worlds I've played in. It ranks at the top of the list for me in terms of immersion and pure fun.
And while the second game has an interesting setting to offer, nothing in gaming has surpassed the setting of the first game for me; snowy New York City, just a couple of months after the day that spelled doom for most of civilization rather than the typical games that take place years or decades after the cataclysmic event in question. Those games are 'post-apocalyptic', whereas it's more accurate to call The Division mid-apocalyptic. The world hasn't gone to shit completely just yet. The lights are still on, the water is running, and you get the idea that you could hear the bustling traffic of Manhattan mere days before your character enters the game. It's a spooky feeling.
Fast forward to The Division 2, which takes place six or so months after the events of the first game. Instead of Manhattan, we're in Washington, D.C. It's cool to run around see the trappings of Americanism that we've grown up in my country seeing, like the Lincoln Memorial, the Washington Monument, the White House, and so on.
It's not quite as memorable as TD1 though. And there's also this element where the designers went a little too hard with the post-fall of society feeling. There are collapsed freeways, unchecked overgrowth of shrubbery and foliage, and craters in the earth. That feels more like several years-to-decades after the fall of civilization, not months. And that besides, TD1 had tons of areas that never got old to explore, that told tons of stories with their environments and clutter. The as-of-yet completely unmatched Dark Zone of the first game is one of the most interesting areas in gaming, period. Walking through the quarantine gates for the first time and getting a palpable sense of total isolation, danger, and tragic catastrophe is unlike anything else.
But maybe it's not fair to hold the sequel to the predecessor. TD2 is supposed to feel different from TD1 and it does. We're not in the throes of a pandemic; it has come and gone. Now, we're living in the post-mortem of that plague. Now we seek to wrest control of the city back from various factions that have come to stake their claim in the vacuum left behind by the devastation of the virus.
It's a sensible premise but sometimes, the execution feels a little wonky. I can buy the True Sons, a flag-toting patriotic militia that endeavors to become the legitimate inheritor of the state after the state's apparent dissolution. But the Outcasts are a reach. I can't put my finger on what it is about them that makes me cock an eyebrow at them but it just feels too outlandish for a game like this, that seeks to be grounded in some semblance of realism, however much or little.
And then there's Black Tusk. Where the fuck did these guys come from and who the hell is funding them? They've got more tech and toys than the likes of Boeing, Boston Dynamics, and the U.S. military combined could ever dream of having access to. I don't think their gadgetry could be bankrolled by Elon Musk and Jeff Bezos if they joined forces. And with the world in absolute tatters following the outbreak of the Dollar Flu, that implies one of two things. 1) Black Tusk was somehow able to manufacture their entire arsenal despite the collapse of civilization, or 2) they manufactured all of it sometime leading up to the outbreak.
Both are way too much of a stretch for me to buy into. And because I can't buy into them, it's hard for me to take Black Tusk seriously. I was pretty let down when they turned out to be the endgame enemy.
And they still are right now. The story is doing some interesting but strange things. After players finish the base game, they learn more about the story through the seasonal content. And with this game being in its fifth year of development, there's been a lot of story. It's hard to even remember what the hell is going on. As far as I can remember, there are some in the True Sons that are teaming up with Black Tusk for something, and some of the True Sons don't like that...so those particular True Sons are working with The Division to undermine the efforts of the True Sons that working with Black Tusk. And behind Black Tusk is this mysterious woman, Natalia Sokolova or something like that. I don't know, the story has just completely lost me and at this point I'm just viewing it as what it most likely is: a reason for the game to keep going and nothing else.
It's a shame because the story of the first game was pretty interesting. I cared. I listened to all the collectible audio diaries, I paid attention to all the plot beats, I watched all the cutscenes. But with the second game, it just loses some of that for me in that the content just isn't quite as interesting. Oh, and they completely ruined The Dark Zone by splitting it up into three smaller areas in D.C. that make it pretty much impossible to navigate without coming in contact with another player. The entire thrill of TD1's Dark Zone was being able to run away and get lost in the giant zone rather than be forced to engage other players.
I've been playing TD2 since November of 2020 and have about 600 hours logged in, so many of these thoughts are not new. What IS new is the roadmap they revealed. I'm excited for it. I was ready to completely write off TD2 and just 'retire' from it altogether because of how content-less the last and current seasons felt. It was a glorified recycling of content with a few more story beats. The introduction of proficiency, expertise, and the Countdown game modes definitely breathed life back into the game, but there just wasn't enough in the seasons that followed to keep it fresh.
Roadmap for Year 5 looks very promising though. The Descent game mode is going to be fun to play around with, even if it's not groundbreaking - at this point, no one should be expecting to have their pants blown off by the teams working on this game, strained and inexperienced as they are; let's meet the developers where they're at, guys, we're lucky to even have more content coming as it is - incursions are coming back, more apparel events, a return to New York for a manhunt, and even new story DLC with new zones.
I regret to say I'm skeptical they can stick the landing with the new zones given their lack of experience but I'm hoping they've cut their teeth enough with the work they've done and will have done up to that point to nail it. I want them to succeed. And I'll be very interested to see what "Seasons 2.0" looks like and what the new endgame structure entails.
I was also ready to write off The Division Heartland, with the rumors that it was just a giant battle royale. I feel, however, that we've seen enough to show that's not the case. Sure, those elements will be there and there may even be downright battle royale modes, but it looks like they're going to offer a whole lot more than that. Which is awesome. I hate PvP for the most part and I dislike battle royale games even worse - I'll never, ever understand the appeal behind them - and I'm glad we're getting some of the old school survival stuff from the first game in there. I know there's a lot of cynicism at the game being free-to-play, with the idea that the game will be loaded with pay-to-win and other controversial microtransactions, but it's hard to see that being the case with a game like this. I could be completely wrong and am prepared to eat my words but I'm guessing we'll have the ability to buy cosmetics and some kind of season track pass similar to what TD2 has. But who knows.
Either way, I'm excited for The Division once again. I can't believe they just straight up decided not to work on a 3rd game with how ripe the setting and world of the game is; the potential it has is completely unrealized. But I'm back online every day doing Countdown and taking out Control Points for precious resources and having a blast. I'm sure I'll get sick of it again at some point but I'm realizing this is just one of those games that I'm probably always going to find a reason to come back to.
It’s interesting that even though I think I’ve played it a lot (my second most played game as of now), there are still 12% other players who spent more time playing it. It is also hilarious how little of that time I’ve roamed in the Dark Zone.
I used to venture more into the DZ in Division 1. Good (and frustrating) times! 😁

I have around 500 hrs played so far! Here is a video of my favorite CC (Crowd Control) build:
My favorite part of the first game was the story. I enjoyed it enough that I bought the book. (A very cool, multilayered experience. It's a survival guide, with writing in the margins by a survivor using it as a journal, in which they describe the events and
I always found interesting the way the stories like The Division and other postapocaliptic works show a pop culture obsesion with the 'deadly pandemic' that practically destroys the modern way of living. Obviously, the very real coronavirus situation is making me think a lot more about this.
I wrote about this in GamerFocus (in spanish), but I also focus in the way it represents another obsession/epidemic that is even worst: guns.
The expansion in NY certainly looks nice and the gameplay is more of the same. I really enjoy it so it is a good thing.
The loot is confusing to me now because they simplified it in a way that makes no sense to me. I am sure it will be ultimately better based on how it was explained to me but I am so used to the old way that this new way is still opaque.
The mission flow actually kind of reminds me of Assassin's Creed 1 now. It is still "go here, kill everyone" but it is broken up in a more "flow-y" way. Looking forward to more of the same!
I have Uplay+ so I just decided to start this game today. It is beautiful and so far at least its more fun than the original. But I guess we will see. Uplay+ is great to dip in and out of titles but I mostly got it for upcoming stuff and maybe to always have the current operators in Siege. But we will see if I actually play enough to make it worth it.
Let's see if The Division 2 can keep me entertained long enough to complete it this time... Attempt #3
Not impressed so far with Division 2. Enjoyed the first one, but this one is extremely story-light. In addition, I have not seen any new mechanics or big changes. Washington DC as the setting is the only big thing and most of the time I can't tell the difference.
That being said, it has good shooting and a fun-enough loop where you run around shooting bad guys, grabbing new items, and making "the numbers go up".