While I enjoy the odd Tom Clancy “tactical shooter” now and again, I did stay clear of the Division 1 after hearing how it was bullet sponge, loot box mess of a game. I did hear that the Division 2 was supposed to be much better in regards to those issues and I got it on sale for 2 bucks, so my financial stake in this game was not very high. Seeing as it did cost me so little, I did splurge on one premium cosmetic outfit.

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The first Division was set in New York which didn’t spark much interest in me, but this game is set in Washington DC. DC just seems more fun to run around, because there are the typical “big city” areas, but you also get to explore the museums on the mall, the White House, and other monuments that mix the landscape up a bit. A lot of the first missions are fighting through various Smithsonian museums. I’d take fighting through a dinosaur exhibit over another office building or shopping mall any day.

The story of this game is sorta just there to serve as a reason to explore the map. You are part of a shadowy, super-secret homeland security division that was activated when the world ended thanks to the Dollar Flu. Course, my character looked less like a spec-ops soldier and more like that redneck who’s been prepping for the end times. The agents in DC have been reduced to a skeleton crew, so you come in to retake the capital and recruit new members. You meet 2 bands of friendly survivors and 3 bands of not so friendly survivors. I didn’t get through all the main story, because after awhile the gameplay does get stale. Last thing I did story wise was rescue the Vice President.

This gameplay is what the Division is about. It’s a standard 3rd person cover shooter deal. You have a selection of different guns to pick from. I went old school with an M1A rifle and a shotgun, but as you level up you have to upgrade your guns or switch to the better ones you unlock. It’s the RPG elements that keeps you switching out gear and guns. My level 6 gun carried me for a while, but by level 14 I had to upgrade. That is one thing I never cared for about RPGs, there’s no use finding a favorite gun early on, because you’ll eventually have to upgrade to a gun you may not like, but makes the game playable again. The bullet sponge enemies are still here in Division 2, but they are usually reserved for end of level bosses and they aren’t impossibly spongy. You also have a few special tech skills you can use. I found the turret and shield drone to be the best combo for drawing fire off me during intense firefights. Another big aspect of gameplay is joining a squad. I usually found one person to play with as a sort of commando duo and most people I played with were interested in capturing command points or completing missions, not just dicking around, which is always nice. Very few of us had mics, but the game is simple enough you can manage without them.

For being an always online game, I never had many server problems. The world didn’t lag very often and I rarely got dropped from a game completely. Between this and Fallout 76 working well, I’m starting to think Red Dead Online just has very poor server setups.

All in all, if you get this game cheap enough, it’s worth it. I feel the Tom Clancy game audience ages skew older and this game feels like it’s built to be a weekday evening, get the boys together online after work, and hash out a few missions kind of game. It isn’t giving you an engaging story asking for hours of your life at a time. It’s fun for a bit and that’s all it needs to be.