Tom Clancy's Splinter Cell: Double Agent (2006)

Ubisoft Milan, Ubisoft Shanghai

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.37 from 590 ratings

1882 members have it in their collection · 16 playing now · 749 backlogged · 156 wish listed

How long? Main story 7h (from 2 logged playthroughs)

The best-selling Tom Clancy's Splinter Cell saga takes on an entirely new direction. In the highly anticipated sequel to the 2005 game of the year, Tom Clancy's Splinter Cell Double Agent, play as a double agent spy for the first time ever. Take on dual roles of covert operative and ruthless terrorist, where your choices of whom to betray and … Read more
The best-selling Tom Clancy's Splinter Cell saga takes on an entirely new direction. In the highly anticipated sequel to the 2005 game of the year, Tom Clancy's Splinter Cell Double Agent, play as a double agent spy for the first time ever. Take on dual roles of covert operative and ruthless terrorist, where your choices of whom to betray and whom to protect actually affect the outcome of your game. Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Lie. Kill. Sabotage. Betray. All to protect the innocent. How far will you go to gain the enemy's trust? As covert operative Sam Fisher, you must infiltrate a vicious terrorist group and destroy it from within. You'll need to carefully weigh the consequences of your actions. Kill too many terrorists and you'll blow your cover. Hesitate and millions will die. Do whatever it takes to complete your mission, but get out alive. Double agent gameplay and branching storyline - Play both sides and decide between opposing NSA and terrorists objectives. You choose who's priorities to support, and who's to undermine. Your actions affect the story and gameplay, leading to shockingly different endings. Upgradeable weapons and gadgets - As you progress get access to upgraded prototype gadgets and weapons, like improved night vision, based on your choices and covert skills. Authentic double agent tactics - Use realistic tactics, based on testimonies of actual undercover agents, to sabotage the enemies' plans. Use realistic upgradable weapons and gadgets. Play multiplayer or co-op with 2-6 players online or system link. Read less
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Release dates

  • Oct 17, 2006 (Full Release) (North_America) Xbox 360
  • Oct 19, 2006 (Full Release) (Australia) Xbox 360
  • Oct 20, 2006 (Full Release) (Europe) Xbox 360
  • Nov 07, 2006 (Full Release) (North_America) PC (Microsoft Windows)
  • Nov 09, 2006 (Full Release) (Australia) PC (Microsoft Windows)
  • Nov 10, 2006 (Full Release) (Europe) PC (Microsoft Windows)
  • Feb 22, 2007 (Full Release) (Japan) Xbox 360
  • Mar 27, 2007 (Full Release) (North_America) PlayStation 3
  • Mar 29, 2007 (Full Release) (Australia) PlayStation 3
  • Mar 30, 2007 (Full Release) (Europe) PlayStation 3

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Featured in lists

PlayStation 2 by KiingShady · 213 games · 0
Planned by OtakuGamer729 · 147 games · 0

Rating distribution

5 stars
58
4 stars
208
3 stars
234
2 stars
77
1 star
13
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Community All Reviews Statuses

wardenunit

Status wardenunit Feb 2, 2026

Splinter Cell is 5/5, Pandora Tomorrow 4/5 , Chaos Theory, the peak, the goat. Dialog, characters, story, OST, sound design. Double Agent? Hit and miss. The PC port is a disaster. The old titles have enhanced editions, patched versions, different configurations that aid in running this program on modern systems but Double Agent is left in the dust. As a …

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Splinter Cell is 5/5, Pandora Tomorrow 4/5 , Chaos Theory, the peak, the goat. Dialog, characters, story, OST, sound design. Double Agent? Hit and miss. The PC port is a disaster. The old titles have enhanced editions, patched versions, different configurations that aid in running this program on modern systems but Double Agent is left in the dust. As a veteran of SC games and a fan of Sam Fisher, Double Agent is not that bad. It had potential but for the life of me i cannot understand why was it left to dust. The soundtrack and story are great. The gameplay has potential. The franchise is winning all the way through Conviction which is a game changer. This franchise needs to be revived and the rest of the titles to be remastered and reworked because they are the one and only true proof that Ubisoft still had some good writers in their team. I've worked as a QA for them for 4 years, 10 years ago and honestly it is a shame the road they've taken in the past decade.

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Pete_Riot

Review Pete_Riot 3/5 · Jan 25, 2026

Stealth Game Paradox

Same dissonance I felt with Dishonored but way worse. The game gives you all these mechanics and weapons and gadgets, but if you play the way the game explicitly tells you is the ideal way to play.....then you never use them.

And even weirder, you unlock these upgrades that you only use when playing less stealthily by being perfectly stealthy. …

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Same dissonance I felt with Dishonored but way worse. The game gives you all these mechanics and weapons and gadgets, but if you play the way the game explicitly tells you is the ideal way to play.....then you never use them.

And even weirder, you unlock these upgrades that you only use when playing less stealthily by being perfectly stealthy. Conviction didnt have that unlocking system iirc, thats the game that hooked me years ago and made me curious about this old series.

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mihai.cosareanu

Status mihai.cosareanu Dec 16, 2025

The game concept is really cool, to have moral choices and to earn your trust with the two agencies depending on what objectives you choose to go after. However, the amount of bugs, the abysmal management of savegame files makes it extremely frustrating, hence my 2 stars. If it would be bug free it probably would have been a solid …

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The game concept is really cool, to have moral choices and to earn your trust with the two agencies depending on what objectives you choose to go after. However, the amount of bugs, the abysmal management of savegame files makes it extremely frustrating, hence my 2 stars. If it would be bug free it probably would have been a solid 4 star game.

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shoma

Review shoma 3/5 · Aug 3, 2024

Part 1. Part 2 here.

Double Agent is definitely the most interesting game in the series when it comes to its development. Followed by Conviction and its scrapped social stealth homeless bum simulator.

A lot was happening in the industry at the time and Double Agent from its concept down to its mechanics reflects that. So, everybody knows that …

Read more

Part 1. Part 2 here.

Double Agent is definitely the most interesting game in the series when it comes to its development. Followed by Conviction and its scrapped social stealth homeless bum simulator.

A lot was happening in the industry at the time and Double Agent from its concept down to its mechanics reflects that. So, everybody knows that Splinter Cell Chaos Theory is not only the best Splinter Cell, it's the best game ever made and as such Double Agent had a lot to prove.

With 94 on Metacritic, Chaos Theory was the most bang for your buck game of the series with the most deep single player campaign, a 2-player co-op mode with a separate story and an expanded PvP multiplayer with Spies vs. Mercs. It pushed the last drop of power left on the original Xbox to produce some of the most impressive visuals on the platform. On PC the game still holds up thanks to Shader Model 3 effects and Hi-Res textures which enhance the graphics even further pushing them into the early 7th-gen tier. All that considered, it sold fine, but not MGS 3 levels. Something had to give, with the amount of investment into the last entry, the returns were not high enough, so radical changes had to be made.

Chaos Theory on PC:

Unlike the previous game, this was developed not by Ubisoft Montreal, the original creators, but by two studios, Ubisoft Shanghai and Ubisoft Milan. Both were also responsible for Pandora Tomorrow so they had the experience.

The setting of the game goes in an extremely different direction. Gone are the days of techno-thrillers, convoluted geopolitics and black-and-white story arcs. The new era sees Fisher becoming a double agent - working from within a terrorist organisation. The terrorists themselves don't have much depth, they are called the John Brown Army and they basically want to nuke US to destroy the current order of things and then make the country great again. In order to keep his cover Sam will have to obey the orders of his "colleagues", which are almost always highly illegal and immoral. On the other hand he has to make sure that the NSA trusts him, which forces him to spy on the terrorists from within, risking his cover.

This is an interesting premise that does go against the overall Splinter Cell theme somewhat but in theory it would bring enough new and exciting concepts to the table.

In actuality though, the game is not that impressive. First of all, the tense balance between maintainig cover with the terrorists and trust with the NSA is not tense at all. You have a Trust Meter that has two lines that represents both factions.

Each mission gives you multiple objectives that allow you to boost your relationships with both factions. Let's say you are completing a level where main objectives are from a terrorist side. Naturally, you are inevitably going to boost your terrorist trust. Simultaneously, you can do side stuff for the NSA like planting a bug / hacking a PC. When you do encounter a choice that will inevitably hurt your trust with either faction, there's always a happy resolution. You foil a terrorist attack? Don't worry, just set another person up as the fall guy. You don't foil it and thousands of people die? Just hack some PCs later and regain your trust with the NSA. You fail an assasination? Not to worry, just lie about it! And it goes on and on. There are no real consequences to your actions. And of course there aren't. Why would anybody play a game that "game overs" you over a choice? The concept is just not applicable to a video game.

The levels themselves function much like the levels from previous games. They are linear, though they provide some type of an alternative way in, like instead of going through the door and attracting attention, you can use a vent to climb through. One massive addition are the JBA levels that take place on the terrorist base. There you can acces certain areas freely and some you have to inflitrate stealthily as you don't have the permission to enter. The idea is to collect info on the terrorists while completing tasks from the baddies like assembling bombs, disposing of dead bodies and running obstacle courses. It is here the designers were able to go wild with the concept. Unfortunately not much is that different. Sure, when you first get to walk around the JBA HQ, it's quite interesting because you can listen to conversations, scan fingerprints and break into personal quarters of the group's members. But at the end of the day you still crouch, lure guards out and turn off lights to pass through. The only difference is that you can't kill or knock anyone out, which makes sense. How else should a level like this play? I don't know, but they don't feel as fun as normal levels because of how restrictive they are, sadly.

The core gameplay has also been modified. There are more lethal gadgets at your disposal now. Mines, frag grenades for your SC-20K launcher, even the sticky cam can explode now. A entire stage set in a war-torn region in broad daylight is added. Stealth is still, always possible and open combat is never forced on the player.

A lot of gameplay elements were taken from Chaos Theory. NPC Animations, their AI, even the voice over. Unfortunately, what worked very well in CT, is very buggy and inconsistent here. Sometimes NPCs don't react properly to noises, they either ignore them or become hyper-sensitive to even the quitest of movements. It's a little difficult to explain, but with a more complex level layout the AI was not properly upgraded and they still behave like on the original Xbox. The lighting system has been completely reworked by making Sam completely hidden in the shadows and 100% exposed when not. Visually, shadows have become less pronounced and realistic, making the player seek out where exactly the supposed shadow hides the character.

You're are invisible here (hence the green light on the back):

Whereas here you are not hidden at all:

Perhaps the lighting was changed to showcase improved graphics and they do look impressive. The year was 2006, PS3 was yet to launch and Xbox was already an important platform for Splinter Cell, hence the Xbox 360 exclusivity at launch. The game performed pretty badly on the 360. The PC port was even worse with buggy lighting and crashes. The PS3 port that came later was also bad. My last playthrough was on the Series X. It enhances the game to run at 4K, locks the frame rate to 30 fps instead of dipping almost into single digits like on the 360. Double Agent, however, still stutters, even on such powerful hardware which is a shame.

All in all: bugs, strange changes to the lighting, bad performance and a flimsy double agent setting that misses the mark. It's an interesting project, but it's the worst Splinter Cell, because the earlier games were legitimately great, and later games, although different, functioned well and even provided players with an actually exciting experience, even if that experience wasn't quite Splinter Cell. DA is just meh.

Like I said, the year is 2006, Xbox 360 just launched, so there were still millions of gamers on the previous generation of consoles and, of course, on the Wii. Montreal would have to handle the other, last-gen version of the game. Read Part 2 here.

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V1CGaming

Review V1CGaming 1/5 · Feb 10, 2022

Worst Splinter Cell ever.

This is a shoddy game. Gone is any sense of humor. Gone is the decent PC control scheme. I usually have no issues with most ports provided you can rebind the keys and the rebinding on this game is so bad and so limited that it's pointless to have. The story is luke warm at best and having to do …

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This is a shoddy game. Gone is any sense of humor. Gone is the decent PC control scheme. I usually have no issues with most ports provided you can rebind the keys and the rebinding on this game is so bad and so limited that it's pointless to have. The story is luke warm at best and having to do the same map for 4 missions? You must be kidding me. The gun play is awful and hit detection is not good. The change to the "stealth rating system" and poorly placed save points along with the technical issues when you do save (it will not find your saved files on a regular basis) made me uninstall this game without finishing it. Some may enjoy this game but I find it a giant leap backward for the series.

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Spielkind

Status Spielkind Nov 22, 2020

Alright, so here we are, I finally finished the game close to two months later. What is evident? It clearly didn't have that sort of addictive factor it could have had. Especially those missions in the compound were a bit tiresome.. yeah, still somewhat interesting, but after the fourth time seeing the same surroundings it got a bit boring. Otherwise …

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Alright, so here we are, I finally finished the game close to two months later. What is evident? It clearly didn't have that sort of addictive factor it could have had. Especially those missions in the compound were a bit tiresome.. yeah, still somewhat interesting, but after the fourth time seeing the same surroundings it got a bit boring. Otherwise a good game, some fun moments, but also quite a few bugs, I got stuck on the map a couple of times, where you aren't able to move anymore, and had 1-2 game crashes. Clearly not on the same level as the games before it, but still a fun pastime. I'll give it 3 stars, think of it as a good 3,4. :)

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Spielkind

Status Spielkind Sep 27, 2020

So, after finishing the first three games, the saga continues with part 4. I am somewhat concerned about this game, as reviews generally seem to be less favorable, but we'll see how it pans out over the coming weeks. :) (Disclaimer: already started playing yesterday.)

shoma

Status shoma Sep 24, 2020

Recently gave it a shot again and this time I payed on the Xbox 360 as it’s intended. Nope. Still hate it.

Seriously screw this game.

agurczuk

Review agurczuk 3/5 · Aug 29, 2016

Some games do not age well. And Splinter Cell: Double agent is a great example of that. There is a lot of things wrong with the game and not many that were done right. I finished the game but there were times I thought about not trying to.

Lets start with bad then shall we.

The game crashes. And it …

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Some games do not age well. And Splinter Cell: Double agent is a great example of that. There is a lot of things wrong with the game and not many that were done right. I finished the game but there were times I thought about not trying to.

Lets start with bad then shall we.

The game crashes. And it crashes a lot. And there is no pattern just when will it crash. Sometimes in the middle of the mission, sometimes on mission load, sometimes on intro or outro of the mission. And sometimes it works just fine for an hour or longer. But on other times crashes after ten or fifteen minutes. Quite annoying. And once you decide to exit game, it can freeze itself forcing you to restart the windows in order to regain control.

The graphics are aged and it shows. Fact that highest resolution is 1600x900 does not help either. To top that the first mission is really ugly which makes matters even worse at first. You get used to it later on and it's not that bad as the first impression.

Audio seems fine most of times. Though lack of subtitles is extremely annoying. This was almost a reason not to play the game.

The game does not introduce itself very well. It lacks that modern tutorial/guide style so present everywhere. This is somewhat refreshing but leaves a lot for player to figure out. Some things I've learned on almost ending missions. But the lack of waypoints saying exactly where to go was a bit of back to the roots trip. When you actually had to figure stuff out instead of going after the flashing blip.

The story is rather bland. The start of it a disaster I would say. It gets a bit better later on but it is not to original or interesting at that.

Mechanically it's not too good as well. The three vision mode, night, head and electronics are pretty much useless. I don't think I used them even once in a meaningful way. Shooting and combat are bad. Most annoying thing being - why the hell is a pistol more accurate than a rifle? I mean really. Grenades are useless as well.

As a stealth game it fares much better. Sneaking is satisfying as much as stabbing the guys in the back. Most of the missions can be completed by remaining stealthy which is nice. Safe cracking is a nightmare though. The controls for it are terrible.

That should be about time to tell something good about the game. So what it does going for it are pretty well designed levels and missions. They're interesting and challenging. Some of them are approachable by different ways I guess though it's not the same amount of freedom as Hitman games for example.

Also the JMB headquarter levels are very nice - especially with the trust mechanic. This is the only part that makes the game worth playing. Time you are given to complete some additional objectives really adds to the double agent atmosphere.

Overall I'd say 6/10 if you disregard the crashes. Not really something I can wholeheartedly recommend though I've played worse games.

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