Tom Clancy's Splinter Cell: Chaos Theory (2005)

Ubisoft Montreal

Nintendo GameCube · PC (Microsoft Windows) · PlayStation 2 · Xbox

4.04 from 995 ratings

3044 members have it in their collection · 37 playing now · 1081 backlogged · 254 wish listed

How long? Main story 15h · with extras 10h · 100% 28h (from 10 logged playthroughs)

You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.
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Release dates

  • Mar 28, 2005 (North_America) PC (Microsoft Windows), PlayStation 2, Xbox
  • Mar 31, 2005 (North_America) Nintendo GameCube
  • Apr 01, 2005 (Europe) Nintendo GameCube, PC (Microsoft Windows), PlayStation 2, Xbox
  • Apr 14, 2005 (Australia) Nintendo GameCube

Also available on

Related

Remakes

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Featured in lists

Best Games (2005) by RehRomano · 10 games · 0
PlayStation 2 by KiingShady · 213 games · 0
Planned by OtakuGamer729 · 147 games · 0

Rating distribution

5 stars
350
4 stars
391
3 stars
212
2 stars
31
1 star
11
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Community All Reviews Statuses

Spielkind

Status Spielkind Sep 23, 2020

3 weeks later I've finished the main story (no 100% completion). Great game, just as I remembered. Fun story, fun sneaking, fun tricks to avoid being seen. I got stuck in the map 1-2 times, meaning I couldn't move anymore, but other than that no bugs whatsoever. Highly recommended, IMO the best part of the first three games!

Spielkind

Status Spielkind Aug 30, 2020

First/Last played this game in 2013. Am now currently doing a playthrough of the entire Splinter Cell series, so here goes playthrough #2. Am quite excited, since 1 and 2 were both good, and I remember Chaos Theory to be the best I've played so far. Will update later. :)

QuilDewIvy

Status QuilDewIvy Mar 19, 2020

Chaos Theory - First Impressions

The first thing that strikes me well about the first couple levels is the banter, which is both humorous and also kinda brings me into the gameplay. Sam Fisher's voice is just soothing enough to disguise that the level design is.... subpar. Well maybe not bad, but it's certainly not interesting. It's all linear engagements …

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Chaos Theory - First Impressions

The first thing that strikes me well about the first couple levels is the banter, which is both humorous and also kinda brings me into the gameplay. Sam Fisher's voice is just soothing enough to disguise that the level design is.... subpar. Well maybe not bad, but it's certainly not interesting. It's all linear engagements with guards, who function just enough with the core systems (which are admittedly pretty good, i like the dynamic shadows system) to be threats but are equally easy to take out. The only explicit push to ghost is your own fortitude to do so, so there's nothing stopping you from stealthing until you don't care anymore.

That's several knocks against the game, but I am genuinely interested in seeing where Chaos Theory may lead, so it's not a drop. It's alright and I'll come back to it when I'm out of stealth games to comb through.

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