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Ronin

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Ronin

Jun 30, 2015

Main game

3.14 average rating based on 63 ratings

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Ronin (stylized as RONIN) is a 2015 turn-based action platformer video game developed by Polish indie developer Tomasz Wacławek, designer at polish indie studio Flying Wild Hog, and published by Devolver Digital. It was released for Microsoft Windows on May 27, 2015 into Early Access and left it on June 30, 2015.
Release Dates
Jun 30, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Nov 01, 2016 (Worldwide)
PlayStation 4
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User Stats
648
In Collection
24
Wish Listed
4
Playing
425
Backlogged
How Long Is Ronin?
Main story: 7.0 hours
Total completions: 1
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agurczuk
agurczuk gave Sep 15, 2016
agurczuk gave Sep 15, 2016
agurczuk's review of Ronin

The game at first feels like a clash of Mark of the Ninja and Gunpoint but actually differs from the both a lot. In short this is an action puzzle game - with the emphasis on the dynamic puzzle element.

Starting from the story. There is almost none. There's just a photo and a hint of revenge. And for me this was spot on. I've started making up my own story to the picture wandering on what might have lead to the revenge aspect and for the lack of story I really did enjoy it weirdly.

Visually it's a nice looking 2D platformer looking game. Not pixel art but has that vibe. In all looks good - nothing to awe about but nothing to complain about.

Best part of the game is the game play. In short - it moves and feels like gunpoint - you can jump with selected trajectory, hang by a line attached to ceiling or wall - up to the point where combat starts. And this is where the game starts to shine. As the hints say - it's not a stealth game - kill everyone. Once the combat starts the game turns into turn based …

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The game at first feels like a clash of Mark of the Ninja and Gunpoint but actually differs from the both a lot. In short this is an action puzzle game - with the emphasis on the dynamic puzzle element.

Starting from the story. There is almost none. There's just a photo and a hint of revenge. And for me this was spot on. I've started making up my own story to the picture wandering on what might have lead to the revenge aspect and for the lack of story I really did enjoy it weirdly.

Visually it's a nice looking 2D platformer looking game. Not pixel art but has that vibe. In all looks good - nothing to awe about but nothing to complain about.

Best part of the game is the game play. In short - it moves and feels like gunpoint - you can jump with selected trajectory, hang by a line attached to ceiling or wall - up to the point where combat starts. And this is where the game starts to shine. As the hints say - it's not a stealth game - kill everyone. Once the combat starts the game turns into turn based puzzle. Somewhat similar to Frozen Synapse everyone indicates there next move and all of them are executed at the same time - though different enemies have different priority - so for example you jump before some enemies start shooting while different enemy type shoots before you jump and you have to take that in the account. It's easy at first but gets really tricky later on when you have to deal with multiple enemies of different types. And it's really satisfying when pulled of correctly. It's easy to mess up though - luckily the checkpoints are quite often so repeating a sequence does not cost any progress.

The game is divided into 15 levels and 5 sections/bosses. As easily deducted each section is 3 levels long. Two of which order you to hack some terminals to find location of the boss which is the final level of each chapter. But it's always more of the same - kill all the guards, don't kill by-standers, don't raise alarms. The levels are pretty nicely designed. Additionally if you complete the optional objectives you receive a skill point - really worth picking up - that adds options you can use on your fights - i.e. throwing the sword or knocking guards out.

Overall was really with the game and had a lot of fun completing it. Don't have really any problems to point out with it - though this will not be a game for everyone. First and foremost this is a puzzle. But a fun puzzle.

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