Hexen, for PC
Rating: 7.8/10; Good
Played: 2020
Worth playing for old school FPS fans, but you will likely want to use a walkthrough or noclipping. Play an emulated version for sensible controls.
Hexen is the sequel to Heretic and as such is another dark fantasy first person shooter on the Doom engine. It uses that engine to an impressive degree, with intricate interconnected levels, new special effects and 3 different characters to play as, but also doubles down on the worst thing about Heretic, thus making the game even further away from the classic gameplay of Doom.
Rather than the old episodic nature of Doom and Heretic, Hexen only allows you to start a new game from the beginning, with all of your stuff carrying over between levels and chapters. The only thing that does not carry over is the flight artifact. The 3 classes are considerably different with no overlapping weapons, giving great replayability. They have different stats too. The mage is the most shootery with no melee weapons while also being the most squishy, slowest and worst at jumping (yes there is some obnoxious platforming). His starting weapon has infinite ammo and is equivalent to the Doom pistol, giving the mage a big advantage early on. His other weapons include a shotgun-like freeze spell that turns enemies into blocking statues for a short while, an accurate lightning bolt and an ultimate fireball that bounces around wrecking everything. The fighter is the opposite with higher armor, speed and jumping while being somewhat restricted to melee combat. His first 2 weapons are fists and axe, follower by an accurate long range hammer and an ultimate sword that fires a spread shot. The player's melee range is significantly longer than that of enemies, so it is not difficult to kill melee-only enemies as long as you don't get stuck or overwhelmed. Ranged enemies will likely fireball you in the face though. The last character is the cleric, who starts with a mace that is the most pathetic weapon in the game. Next he gets a staff that functions as a healing chainsaw in melee, and plasma rifle at range, an accurate long range fire spell, and the ultimate that summons a bunch of spirits that noclip their way around killing stuff while you can safely hide. There are only 2 types of ammo in the game; blue and green for the 2nd and 3rd weapons respectively. The ultimate weapons consume both types of ammo. Not only is this far more streamlined than having separate ammo for every weapon, but it creates a fair degree of tactics and resource management. You will want to evaluate every situation to determine if you really need to spend the cost for the ultimate, or if you can get away with using your free weapon to conserve ammo. The higher the difficulty the more important this will be. New enemies periodically spawn in but are most likely to be the weak melee only type. The hardest difficulty is not as crazy as Doom's Nightmare, rather the monsters move and attack at a furious rate, and any regular monster can spawn in.
Items are very similar to those in Heretic. You get the same basic healing vial with the better 2 healing items being carried and used from the inventory. The Tome of Power is noticeably missing, and the new items do not make up for its loss. There are a few differences in the items between classes, such as them using the green attack bottles completely differently. None of the enemies are the same as in Heretic. The fire hurling gargoyle/imp things return but now look made of magma and are more dangerous. The mage enemies also return with a somewhat homing spiral projectile this time. The new standouts include an ice elemental that uses the Lich's ice attack but is conspicuously missing from the later levels, and 2 types of centaurs that use shields which block or reflect damage when they block. They are a bit of a pain to deal with. Overall the enemy line up is somewhat disappointing; I feel they could have included all the enemies from Heretic, been more creative with new ones, and maybe even put in Doom style hitscanners.
The main flaw with Hexen is just how complicated the levels are. Each chapter has a hub level that links to a few sub levels, and the subs can also be interconnected. You get the typical key searching, out of the way hidden switches and backtracking, only now there is so much more ground to search while trying to figure out what to do. Things in one level can change things in another level, but the game is usually decent about giving a text message telling you about it. There are puzzles to solve, quest items to find, intricate traps to avoid, and lots of cheap instant deaths. On top of this the controls are exactly the same kind of awkward found in Heretic, to the point that you should play it emulated rather than in dosbox. I'm talking about the mouse controlling looking around as well as moving forwards and backwards without being able to rebind, and the inability to rebind the use item function from "enter", which is very awkward when 1 hand is on the mouse and the other on WSAD. It is also possible for scripts to break, making a level impossible to complete without cheating; this happened to me once and I had to noclip to fix it.
Hexen makes impressive strides in the FPS genre but uses these to be more tedious and annoying to play than even Heretic. The shooting and combat are excellent, as expected of a Doom clone, but the parts in between the killing can lead you to bang your head against the walls furiously searching for some switch or secret door you missed, when all you really want to do is litter the floor with corpses.
Deathkings of the Dark Citadel
This expansion to the base game provides an entirely new campaign to play through. It is about the same length as the base game, and the same format; that being a series of hub worlds with interconnected sub levels. The gameplay is exactly the same; it is just more Hexen. I did like how the ice elemental enemy was used more regularly, but also ran into a couple of game breaking bugs where quest items were not in my inventory after picking them up. I suspect there might be a problem with having more than 1 of a quest item, so I recommend caution and backup saves.