Hexen II (1997)

MumboJumbo, Raven Software

Mac · PC (Microsoft Windows)

3.35 from 88 ratings

871 members have it in their collection · 601 backlogged · 35 wish listed

How long? Main story 12h · with extras 13h (from 3 logged playthroughs)

The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries. The last know Serpent Rider, Eidolon, lives. As the Necromancer, the Assassin, the Crusader, or the Paladin, you must defeat the dark generals and their … Read more
The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries. The last know Serpent Rider, Eidolon, lives. As the Necromancer, the Assassin, the Crusader, or the Paladin, you must defeat the dark generals and their Hell-spawned legions before you can face the Archfiend and attempt to end his ravenous onslaught. Go in peace and you will surely die. Experience the Quake Engine's true, polygon-based modeling for the most realistic, detailed environments ever seen in 3D gaming. Possess distinct spells, powers and 32 new weapons. With experience, gain levels, more hit points and certain abilities that apply to your specific character class, such as increased speed, firepower, and jump distance. Bludgeon your way through four demon-infested worlds - Medieval, Egyptian, Mesoamerican and Roman. Smash stained glass windows, collapse structural beams, and pulverize trees. Come face-to-face with Knight Archers, Fire Imps, Were-Jaguars, Skull Wizards and more. Go in with friends, or go against foes in a bloody Deathmatch. Up to 16 players can go at it via LAN and over the Internet. Read less

Release dates

  • Sep 11, 1997 (North_America) PC (Microsoft Windows)
  • Jul 17, 2002 (Worldwide) Mac

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Rating distribution

5 stars
11
4 stars
21
3 stars
44
2 stars
12
1 star
0

Community All Reviews Statuses

Krauzer

Review Krauzer 3/5 · Jan 22, 2026

This is a dark fantasy FPS that expands on the ideas of its predecessor while embracing early RPG mechanics in a way that was ambitious for its time. Built on a modified Quake engine by Raven Software, the game trades pure run-and-gun simplicity for a slower, more methodical experience focused on exploration, character progression, and atmosphere. And as much as …

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This is a dark fantasy FPS that expands on the ideas of its predecessor while embracing early RPG mechanics in a way that was ambitious for its time. Built on a modified Quake engine by Raven Software, the game trades pure run-and-gun simplicity for a slower, more methodical experience focused on exploration, character progression, and atmosphere. And as much as it gives a lot of vibes that it'll have a progression system, it doesn't actually implement anything special. Your progress is more akin to other traditional shooters, you can find new weapons, upgrades and equipments, instead of traditional RPG progression using XP. Before anything, you need to choose your character, Paladin, Crusader, Assassin, or Necromancer, each with unique weapons, spells, and playstyles, giving the game strong replay value and a sense of identity.

One of its greatest strengths is its world design and mood, the game is divided into themed hubs inspired by medieval Europe, ancient Egypt, Mesoamerica, and Greco-Roman mythology, all tied together by a bleak, oppressive tone. It is very nice to see such varied and exotic environments for a shooter, especially for its era. The environments were impressively detailed, with large open spaces, vertical level design, and dynamic lighting that enhanced immersion. The hub-based structure encourages exploration and gives the world a cohesive feel, making it seem less like a series of disconnected levels and more like a continuous journey through a cursed realm. Despite all this, almost all the levels are very confusing to navigate, especially the Edypt one which, I admit that I needed to follow a guide in order to progress. Fortunately the last few levels have a very high quality design compared to the first half of the game.

Combat is deliberate rather than frantic, emphasizing positioning, resource management, and the smart use of spells and abilities. It really forces you to become more tactical in your approaches, instead of simply relying on skills and reflexes. And since your resources are very limited, you need to take advantage of the varied consumable items such as bombs, power-ups and regens. Traditional XP points allows you to level up and improve attributes, which adds a subtle sense of long-term progression. Though I got to admit that, once you find the last weapon of each class, the game becomes a breeze since they are powerful enough for all the enemies you face. One of its biggest drawbacks is the pacing, progress is uneven, and some encounters become frustrating if the you miss key upgrades or enters areas in the “wrong” order.

The most divisive aspect is its puzzle and navigation design, objectives are often vague, backtracking is frequent, and it is easy to get lost or overlook crucial switches and items. Like I said before, the Egypt level is the worst level, it is the one I got stuck quite often and for quite some time. I needed to use a guide in order to progress, and since the pacing is very bad, I had difficulty following the guide since there is a correct order in which you need to do things. Not to mention the mysterious key item hunting, there I don't know which is worse, where they are located, or how to use them. There are even some unfixed bugs up to this day when it comes to some soft-lock people face while trying to progress.

This game really needed some patches in order to address these QOL issues, maybe even a remake. While the high difficulty of its puzzles can be rewarding for players who enjoy methodical exploration and trial-and-error problem solving, it can also feel unintuitive and punishing, especially by modern standards. Overall, this entry is a bold, atmospheric shooter that rewards patience and curiosity, standing as a memorable but flawed classic that appeals most to players who appreciate depth and mood over constant action. I yet to fully play the first entry, but I already heard a lot of opinions about it, and I don't think these design issues are isolated on this sequel, if anything I think the second game actually tried to address the QOL issues, and succeeded to some extent.

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Aleosha

Review Aleosha 2/5 · Apr 30, 2022

I'm feeling that I'm getting only dumber with age. I can remember than around 2003 I managed to get to the 3rd episode, which is Egypt. Then I had stumbled on a bug though, since this was a game rip, and dropped the game. Although looking back, I'm not sure anymore it was a bug, and not just some puzzles …

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I'm feeling that I'm getting only dumber with age. I can remember than around 2003 I managed to get to the 3rd episode, which is Egypt. Then I had stumbled on a bug though, since this was a game rip, and dropped the game. Although looking back, I'm not sure anymore it was a bug, and not just some puzzles in this game being quite incomprehensible.
Anyway, locations that in other games would be considered a very secretive secret, in Hexen 2 are the only legitimate way to advance the plot. To make any progress in the first episode, you'll have to crush furniture, break stained glass windows and find hidden rooms behind rotating book cases.
First episode is done very nicely, with medieval aesthetics only Quake engine provides. It is a big boring, though, since you have only two weapons for the entire episode, one of those being your "fists".
Things I didn't remember: every character has a passive skill. Assassin's skill is completely useless, though. She can become invisible when standing still. As in the first game, every character has their own set of weapons.
The snag of this is that for assassin the second weapon she acquires are completely useless grenades. And you won't know that you've chosen a character with a completely useless second weapon until you spent a few hours completing the first episode. Grenades in Quake were awful. And here they are even worse: flying in wrong directions, passing through enemies. The funniest part is that scorpions, new enemies in the second episode, are able to strafe grenades.
The second episode is a very boring set of Aztec temples full of lava. But at least I managed to complete it without a guide, something I couldn't say about the first episode.
Like the first game, you have to combine your final weapon from multiple pieces. There are just two pieces, though, and they are very easy to find. You also get more chances if you somehow managed to miss them. Scarab Staff, final Assassin's weapon, is something between Railgun and Rocket Launcher. It is able to compensate for the uselessness of her grenades. You get it in the second episode, and will spend the next three episodes switching from it only when you run out of mana.
Not sure if this is due to some bugs in even the latest official version of the game, or something to do with running the game on newer machines, but Death, the second boss, gave me a lot of trouble. Scarab Staff had almost zero effect on it. My guess this is because bosses have higher resistance to splash damage. When I tried to use the crossbow combined with Tome of Power, the game simply crashed on me due to "too many explosions". Had to fly after it (you get infinite flight in this boss battle, which was cool) continuously healing and backstabbing.
If I considered the first episode puzzles to be slightly illogical, the third episode, Egypt, is even worse. At some point I thought that I have struck another bug, since my character wouldn't step on a button, jumping over it instead. Turns out its another "puzzle", and to solve it, you need to exit the room, and enter it again through another door. By the way, stepping on that button opens a secret door in a completely different part of the level. And the game won't tell you where.
The fourth episode, Rome, is slightly easier. It's boring, but at least you don't need to look for secrets to progress. The fourth boss, though, War, is a complete bullet sponge. And it also has homing throwing axes, that are almost impossible to avoid. Final boss is easier than most of the other Four Horsemen. At least it doesn't have homing projectiles. But is still a bullet sponge, even on the lowest difficult. The animation of the boss growing is impressive for its time, but the effect is diminished by the game not being able to handle the lighting properly.
Other than that, there are some troubles with water physics as well. Sometimes the character won't be able to jump out even from a shallowest pool. I had to load my game multiple times due to being stuck in a puddle.
Having said all that, I'm glad I finished what I started some 19 years ago, but wouldn't recommend doing that to anyone else.

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