Review Daytona. 3/5 · Jul 25, 2025
Frost and Flaws in Equal Measure
Kona doesn’t ask if you’re ready for a murder mystery in the frozen Canadian wilds. It just drops you in, hands you a pack of smokes, a revolver, and a creeping sense that something’s not quite right… and then lets you stew in it.
You play as Carl Faubert, a middle-aged private detective hired to check out some petty vandalism …
Kona doesn’t ask if you’re ready for a murder mystery in the frozen Canadian wilds. It just drops you in, hands you a pack of smokes, a revolver, and a creeping sense that something’s not quite right… and then lets you stew in it.
You play as Carl Faubert, a middle-aged private detective hired to check out some petty vandalism in the dead of winter. Naturally, things spiral. One icy crash, a missing client, and a town full of half-frozen clues later, Carl finds himself knee-deep in a town that keeps pulling at threads... even when a few unravel entirely.
From the very start, Kona nails atmosphere. The world is oppressive but serene, harsh but oddly beautiful. You feel the cold. You hear the wind. And it’s all brought together by an omniscient narrator who sounds like he was pulled straight out of a vintage radio drama. His dry, slightly amused delivery gives even mundane moments some personality — though whether that personality works for you may vary wildly.
The game blends walking sim DNA with light survival mechanics. You’ll need to stay warm, keep your stress down (via very era-appropriate cigarettes), and manage health in basic ways. Technically, it’s billed as a survival horror game, but it’s more about snowy solitude and investigation than survival in any meaningful sense. The cold, constant narration, and isolated setting might remind players of The Long Dark, but this is far more linear and story-driven.
You’ll explore abandoned cabins, dig through people's belongings, snap photos, and drive from one desolate stop to the next, piecing together what happened in this ghost town. And that moment-to-moment gameplay can be strangely relaxing... at least when the UI isn’t getting in the way. There’s a sense of tactile immersion when you're flicking light switches or digging through shelves, and the flashlight/lighting mechanics are a nice touch. That said, despite a few neat locations, most environments look and feel pretty samey after a while — snowy road, wooden cabin, repeat.
Kona tries to punch above its weight stylistically. The title cards that pop up for new areas have a fun, Tarantino-esque flair that fits the game’s 70s setting. But even with that flair, the game feels older than it is. Visually, it leans heavily into chunky assets and dated textures that might’ve looked more at home five years earlier (of when it was released).
The depiction of winter, though?
Chef's kiss.
Blizzards feel immersive, and the sound design sells the chill.
Where things get shakier is with the story itself. Kona starts with a grounded mystery and ends in supernatural territory that feels underdeveloped. The mix of ghost story and small-town crime never quite gels, and by the time the credits roll, the resolution feels more familiar than fresh. It’s a narrative that promises big intrigue, but ends up leaning on genre tropes you’ve seen elsewhere — and done better.
The narrator, while central to the game’s identity, is a divisive element. He’s always there: explaining the plot, clarifying objectives, and adding color commentary. But the writing often lacks punch, and in English, the delivery feels stiff and out of sync with the tone. It’s one of those rare cases where switching to the original French might genuinely improve the experience. At its worst, the narration undermines immersion instead of enhancing it.
And while the game doesn’t flood you with puzzles, the ones that are there can be unintuitive. One in particular was a real head-scratcher — and not in a clever way, just a “how was I supposed to know that?” way. It was the kind of design choice that doesn’t respect the player's logic so much as it punishes them for not having the same train of thought as the developer.
Still, there’s a sincerity to Kona that’s hard to ignore. It’s rough around the edges, sure. But it’s also clearly made with care — and if you're willing to meet it halfway, it rewards you with a slow-burn, one-of-a-kind experience.
👍 POSITIVES
• Chilling, oppressive atmosphere that pulls you in • Excellent depiction of winter and sound design • Stylish presentation touches (like those Tarantino-like titles) • Strong sense of place and tone
🤏 MIXED
• Narration is constant — some will love it, others will really not • Story flirts with supernatural ideas but doesn’t develop them meaningfully • Survival mechanics feel more decorative than impactful
👎 NEGATIVES
• One puzzle in particular is genuinely unintuitive • Narrator’s delivery in English may break immersion • Visuals feel dated even for an indie title • Loading times are surprisingly long even on modern hardware







