Main game
3.66 average rating based on 50 ratings
This game deserve love only because it exists.
Cool visual, cool sound, cool gameplay
Lack of builds, yeah, but still fun to play for some hours.
In more than a year of very casual playing, I had never made it past the 6th floor. This morning, I played 5 playthroughs and on the 5th, I made it to 12th floor and killed the White King.
A fun turn-based strategy game following a unique idea. Chess but you just play a king with a gun. You play 12 floors or games of chess, each one more difficult than the last. Every floor you gain one advantage and disadvantage that you carry to the next floor. It's definitely challenging but selecting the right advantage/disadvantage combo certainly helps.
Works fine on the Deck.
In my journey to Find more games like Balatro, I came across this (I played it for a few minutes like a year ago but wasn't in the mood.) Great Idea lets just create a chess-themed roguelike. I wanted to love this game, and many things about it are great, but it only goes so far before I find I'm outta shells to chamber!
The game is pretty simple, you fight your way through a dozen or so levels. each level is essentially a 'round' where its made harder with more chess pieces. each round you win a random bonus and random malus pair, and pick from one set or the other. This is the first issue: While there are a lot of bonuses and maluses, it feels really stymying to be only to pick from two (sometimes the bonus or the malus can even be the same for each pair, I've had this happen) A third would have just made more sense, I feel.
Second, some of the bonuses and maluses are WAY OP... anything that gives
In my journey to Find more games like Balatro, I came across this (I played it for a few minutes like a year ago but wasn't in the mood.) Great Idea lets just create a chess-themed roguelike. I wanted to love this game, and many things about it are great, but it only goes so far before I find I'm outta shells to chamber!
The game is pretty simple, you fight your way through a dozen or so levels. each level is essentially a 'round' where its made harder with more chess pieces. each round you win a random bonus and random malus pair, and pick from one set or the other. This is the first issue: While there are a lot of bonuses and maluses, it feels really stymying to be only to pick from two (sometimes the bonus or the malus can even be the same for each pair, I've had this happen) A third would have just made more sense, I feel.
Second, some of the bonuses and maluses are WAY OP... anything that gives
Then comes some of the actual gameplay annoyances. There are some strange quirks of things you can do and get away with, that you either shouldn't be able to do, or shouldn't be prevented from doing. For example, we all know in chess you don't
The second gameplay annoyance is the 'safety/take-backsies thing' for perceived dangerous/wrong moves with little way for the game to tell how dangerous they are. The game tries to help prevent you from checkmating yourself but it only half works, and is really pretty dumb about some moves that would be safe (you do have a chance to miss a target with pellets that could result in them killing you if you're being dumb about it) I'm not sure what the solution here is because the game doesn't know what you know or don't, and it's just nerve racking to force it to perform these moves in case it's something else you might not be seeing.
Then there's the length... I mentioned I managed to win in about half a dozen run attempts. I found that there isn't really a lot of strategy in the gameplay here, or even luck. It's just about figuring out how the
I unlocked about half of the
Ajedrez. Roguelite. Con una escopeta. La premisa mas sencilla de la historia, y la verdad que funciona. Un sistema de beneficio/perjuicio cada ronda le aporta frescura, pero se echa en falta un hilo conductor o algo que guíe que hacer según avanzas.

Mobile version free @ Epic this week:
https://store.epicgames.com/en-US/p/shotgun-king-android-74f556