Review TETRACIDE 4/5 · Aug 7, 2023
I’d give it 3.5 stars but the ost is too good game is too beautiful so it’s a 4
Pro:
-unique character designs (aka beautiful waifu and husbandos)
-refreshing and creative fighting style that keeps the game entertaining with each new character whose elemental powers and fighting style are all different (with a few exceptions who are pretty much copy and paste of another character)
-some of the best video game OST I’ve ever heard
-beautiful scenery that gives …
Pro:
-unique character designs (aka beautiful waifu and husbandos)
-refreshing and creative fighting style that keeps the game entertaining with each new character whose elemental powers and fighting style are all different (with a few exceptions who are pretty much copy and paste of another character)
-some of the best video game OST I’ve ever heard
-beautiful scenery that gives the game a certain magical feeling
-certain parts of the story is well-written
-English dub is extremely well-done, some are even the best voice for certain characters imo (for example Khoi’s voice is the best one for Albedo imo)
Cons:
-recent characters have gotten more lazily designed and aren’t as innovative as the old ones (like how Yelan is just a 5* Xingqiu, Al Haitham is a copy and paste of Keqing, Lynette having pretty much the same E ability as Yelan, Lyney’s ultimate is just like Kirara’s hold E)
-many characters need their constellations to be good, aka you need to spend more money to buy an answer to a problem in their kit that Hoyoverse intentionally created to make this character flawed and faulty (like how many shielders can’t shield other players unless you get their cons, so there’s no point in bringing for example Zhongli to an Azhdaha co-op since he’s useless there)
-many critical gameplay design issues (and major QOL problems) are ignored by Hoyoverse (like how something so easily implemented like turning constellations on and off has still yet to be implemented) while they are mostly implemented into their new game Honkai Star Rail (if HSR can have them why can’t Genshin?)
-the world is magical but the magic wears off quickly due to how empty the world is. There are beautiful scenery but nothing to do, you can explore and collect treasures but once you’ve collected you’d have no reason to return to these beautiful places cause there’s no one to interact with over there, nothing to do to make the place feel alive. For an example of a game world that feels alive, RDR2 is a perfect example. It’s so alive I sometimes forget I’m talking to npc and dealing with fake beings who are just a bunch of codes. I’d treat them like a real person and they would react like how a real person would, unlike Genshin npc who only have a select few dialogues and you can only hear them repeat it and can’t interact with them in any other way.
-story is usually pretty mediocre with certain exceptions. The Fontaine storyline is very good so far, Sumeru's is quite good, Childe’s character quest is good, Albedo’s event character quest is good…but many others are bad and disappointing, like the Inazuma quest for example. War doesn’t feel like a real war, rebels are too naive, Raiden is too easily swayed and even goes on a date with us after we beat her?? What waifu-selling BS, ideologies are too black-and-white, it’s so easy to say “rebels are good corrupt government is bad” but it’d be much better to show more sides to things like maybe the rebels could be the bad guys in certain people’s eyes, maybe they created more problems while trying to do good, maybe not all rebels who joined the rebellion are in it for justice, they can be doing it to take advantage of the benefits, or there are spies, or the bad apples in the rebel group are giving them a bad reputation that’s causing additional problems for them on top of the rebellion…etc. A great example would be how The Last of Us does it, it has a few rebel groups and they’re all amazingly written. Genshin feels like it dumbed down the realism and nature of war and rebellion due to the age of its target audience
-a lot of the good story quests are limited events which doesn’t make sense. The quest that shows us Kazuha’s backstory and his family and stuff is a limited event quest while his actual character quest doesn’t shine light to anything we don’t already know about him
-like the story quests, so many important things are limited time. The quest that tells us who Albedo truly is is a limited event quest, Albedo’s best and maybe the only weapon good on him is a limited event weapon. HSR allows us to play old events that we missed, yet Genshin doesn’t. Why? Now new players have no way of finding out Albedo’s backstory unless they google it, which is not what an immersive game like Genshin should be making players do
-many quests in game are intentionally dragged out to make themselves feel longer and “better” written
-dialogues can’t be skipped, so prepare to sit through hours of boring and badly written dialogues, you can’t just play it on auto either since occasionally it’d make you choose a dialogue option so you have to be constantly watching
-game is said to be casual but it keeps throwing FOMO stuff at your face and make you speedrun the game in order to build a single character you really like to use (for example if you just started the game and you pulled Cyno, prepare to not be able to use him for a few months while you grind and speedrun the game, oh you don’t want to speedrun and instead want to play it casually? Well you won’t be able to play Cyno for maybe half a year then since all his character materials are locked in Sumeru and you have 4 nations and hundreds of hours of non-skippable dialogues to grind through
-many quests are bad because it lets its characters go to waste. For example, if Hu Tao’s character quest needs her to help someone who had a near-death experience, the game would make her help a random npc who we really don’t give two s*** about, despite there already being a perfect playable character created for this scenario: Bennett, an unlucky boy who has the misfortune of stumbling upon anything bad. By having Hu Tao help Bennett who had a near-death experience, it not only would make this quest more interesting for us because it features characters we know and care about, but would also present an opportunity to give us more insights into them and add more depth to their already established character. TLDR: if a character quest needs someone who does a certain thing, don’t use a npc, use an existent character who can fit the same role.
-exploration locked behind hours long quest. New area opens, you go explore the desert, every temple you see is locked, every puzzle mechanism is locked behind a gadget you don’t currently possess, you explored for hours only to return empty-handed and disappointed. Now a week later, you finally grinded through the hours long quest and got the gadget, but you’ve lost your initial enthusiasm and now the thought of having to go explore all that again fills you with dread and annoyance.
-gacha rates are bad. It used to be even worse until Tectone “fixed” the weapon banner rates (but we don’t talk about Homa 🤫). Some might say “it’s a gacha game so of course the rates are bad”, might I point you toward a gacha game with fairly good rates? Dislyte. And when I say good rates I don’t just mean the rate at getting characters, it also includes how many free pulls the game gives you, how f2p friendly the game is, how much fun you can have as a f2p vs as a dolphin/whale…etc. Dislyte does all this much better than Genshin. Its characters don’t need constellations to be good and usable (instead constellations make them OP), it even has 3 star characters who can fit a role no 5 star characters can, some of the best teams you can create for specific bosses feature 4 star characters, some could even be argued as a “must” for fighting that boss (Djoser for Apep, Li Guang/Meredith for Fafnir)
-you can only block a maximum of 30 players. We all know the Genshin community and co-op experience can get pretty toxic, so if you don’t want flame wars then give us the option to ignore these haters
-player nickname you can give to friends shouldn’t be limited to 10 characters (I once wanted to nickname a friend who asked me for help with building Keqing as “helpKQbuild” it’s not even that long yet due to the limits I had to use “helpKQbild” instead :(
-considering the game is a Chinese game, sometimes there are translation issues, two major ones being the “sworn brother” thing between Kaeya and Diluc, and Childe’s dialogues during our fight which gave us a false impression of him in the English version
-PAIMON!!! Can’t believe I forgot about this monstrosity. This annoying greedy rude flying emergency food of a baby gremlin who insists on stealing the spotlight from us with every given opportunity and repeating to us what others have already said as if we are infants who can’t pay attention to something for more than 3 seconds. If a npc tells you “you just need to go to place A and do thing B and retrieve item C”, Paimon would then repeat it to you “to sum it up, we just need to go to place A and do thing B and retrieve item C! Doesn’t sound like too much of a hassle! We can do it Traveler! Place A is near where character D lives, let’s go ask them for help!” And let’s not forget about how annoyingly high-pitched and squeaky her voice is. Idk why in God’s name the voice director decides to make her this way when her old voice during the beginning of the game is 100% better, but it’s seriously grating on my ears and make me want to yank my ears off every time I hear it. Listen to Paimon’s voice in the other languages and you’d find all of them less squeaky than the English one. (No hate on her English VA, she has no say in how Paimon should sound like)
-there are probably more but I just woke up and this is all I can think of for now, will edit this if I think of more
EDIT: Fontaine's quest elevated this game to new grounds. The Hydro Archon Furina is probably the best written character in this entire game. If Hoyoverse keep this up, I might have to change my score for this game.