Genshin Impact (2020)

Cognosphere, HoYoverse, miHoYo

Android · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox Series X|S · iOS

3.38 from 1357 ratings

2894 members have it in their collection · 785 playing now · 392 backlogged · 147 wish listed

How long? Main story 5h · with extras 250h · 100% 1397h (from 11 logged playthroughs)

Genshin Impact is an open-world action RPG, where you embark on a journey across Teyvat to find your lost sibling and seek answers from The Seven, the gods of each element. Explore this wondrous world, join forces with a diverse range of characters, and unravel the countless mysteries that Teyvat holds...
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Release dates

  • Sep 28, 2020 (Worldwide) Android, PC (Microsoft Windows), PlayStation 4, iOS
  • Apr 28, 2021 (Worldwide) PlayStation 5
  • Nov 20, 2024 (Worldwide) Xbox Series X|S
  • Aug 06, 2025 (Offline) (Worldwide) PlayStation 4

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Featured in lists

Gatcha by NeoOdyssey · 7 games · 0

Rating distribution

5 stars
226
4 stars
428
3 stars
426
2 stars
188
1 star
89
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Community All Reviews Statuses

Omega

Status Omega Sep 14, 2021

My receptions of Genshin as someone that played for a year

I'm not going to talk about the gacha, as its been discussed a lot throughout the lifespan of the game, and there is not much else to add.

- Story

Main story is alright at best, side quests are where the intriguing plots and characters are. Feels unpolished at …

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My receptions of Genshin as someone that played for a year

I'm not going to talk about the gacha, as its been discussed a lot throughout the lifespan of the game, and there is not much else to add.

- Story

Main story is alright at best, side quests are where the intriguing plots and characters are. Feels unpolished at times especially in cut scenes, where sometimes dialogue gets randomly skipped while the characters are still talking. The characters, even the playable ones, if you are so lucky to get them, are well characterized and are pretty solid. The playable ones usually offer a variety of voice lines and stories in their character profile tab, where we can not only explore them and how they feel about the world surrounding them, but also their relationship with other characters which is pretty fun to listen at, thanks to the great work the VAs have put in them.

- Graphics

Visually, the game is stunning, the character's design is top notch (if we exclude generic NPCs), and its gorgeous to look at the scenery and enemies alike. The shading and overall art style of the game is very pleasing to look at, as it follows a "cartoony" look, but without lacking any details that usually comes with it.

- Gameplay/Exploration

The exploration of the world of Teyvat can be fun at first, but after you've explored the area they immediately become more of a "chore", as they turn into a daily checklist of stuff to collect if you want to upgrade or maximize a character in a reasonable time, on the off chance that you get them.

- Gameplay/Combat

The combat of Genshin Impact is one of its strongest points. It's fun and mastering it feels extremely good. Weaving characters, creating energy to be funneled on your carries, dodging, enemy manipulations all feel extremely good. Thinking about all the combos and combinations, coming up with your teams as you challenge the Spiral Abyss toughest floors is always fun, and seeing your team run through it like an hot knife on butter is a good feeling. In terms of challenge though its very variable on the characters, weapons, artifacts and constellations that you have, so its hard to give a precise gauge on what's hard and what's not, as its a very personal experience, and the Abyss always changes every month or so, and depending on the blessings and enemies that you are going to face the experience is bound to be much different from the one that I'm used to at the time of writing.

- Gameplay/Dailies

The overall gameplay loop, of spending resin to do domain or "bosses" to get upgrade materials, is fine but can get tedious at time, especially after doing the same domain over and over since its the one that drops what you are after. Most domains don't offer incentives to use comps or characters of a certain element, usually they hinder you if you don't follow the rules which can be a bit annoying at times.

- Multiplayer

The co-op of the game almost feels like an afterthought, it does not feel good to play, you are only locked to one character instead of the 4 that you are used to. Characters still only have their two skills and that's it. You find yourself having a lot of downtime between your abilities, so a lot of time will be spent mashing your mouse 1/attack button while doing pitiful damage to the point where its not even worth it straining your finger and occasionally hitting the dodge button while weaving in an ability or two every 6s+ Co-op was the focus of only one event at best (which was just prop hunt) and that's it. It's huge wasted potential. In its defense, the Serenitea Pot, which is the player housing does use the co-op feature, but unfortunately only to show off your home, and wish we had activities to do with other people in there beside player made ones.

- Extra/Housing

Talking about the Serenitea Pot, that too feels like huge wasted potential. Having to choose to either buying stuff to progress your character or buying stuff you make your Pot look prettier is very annoying if you care about both. Also, when decorating your teapot you are very limited by the difference and "weight" that the game assigns to the furnishing that you are using, and its a very conservative limit. Creative people are sure to get their best out of said limit, but its painful to work around, especially if you like variety between your decorations. To add salt on the wound, if you ever decide to get creative and find out you are missing a specific piece of furniture to create you vision (eheh) be prepared to wait around 12-16 real time hours for it as crafting does take that long.

- Extra/Minigame that I would love if it was done properly

Lastly, I wanna talk about the new feature, fishing. The fishing minigame is OK, by itself, its a ripoff from the Stardew Valley fishing system almost 1:1. The problem comes from the transparency of it, and how it relates to progress. You can only fish a few specific spots in the whole map. There is a limited number of fish per spot that you can get before they run out, then they ender a 48h REAL TIME respawn. You can exchange fish for 1 weapon and its upgrades or other fishing gear. This means that they are tied to progress. There is a chance that a fish might spawn as an "Ornamental Fish" which means you can put it in your teapot to show off. Said fishes cannot be exchanged for your progression. Even though they are the "same fish" as the one you would exchange. It still counts as a -1 to the fishing spot total of fishes. So its not a bonus, its a -1 fish, which go on a 48hrs respawn. MiHoYo managed to create something that should feel "prestigious" and rare that you would want to expose to other people as a "-1 fish". As a detriment, instead of a bonus. Because they want to limit player resources. This is all made worse when you take into consideration that there is no surprise in the fish you find and barely any discovery since we can see which fish we are about to get. It takes the slowness of fishing and takes away the randomness of it, and seeing if you caught the cool ass 1% chance fish that you have been chasing for days. Because you can just see them and there's a limited number of them.

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GigaDeathNullGolem

Status GigaDeathNullGolem Jul 24, 2021

how's the co-op in this game? I got a friend who used to play WoW but is now long-since 'adulting' and think i might be able to lure them into playing this one with me if it scratches that wow itch! (and sounds like it probably would)

people complain about the resin timer but i dont see a problem as …

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how's the co-op in this game? I got a friend who used to play WoW but is now long-since 'adulting' and think i might be able to lure them into playing this one with me if it scratches that wow itch! (and sounds like it probably would)

people complain about the resin timer but i dont see a problem as that's like a hardcap on a game to balance one's life so you can't overplay it. :D

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ArmFallOffBoy

Status ArmFallOffBoy Apr 10, 2021

So, just started Genshin on my PC. Currently 2 hours in, and so far I'm very much liking it. The graphics are smooth, really made me wish BOTW had graphics like these. I love the combat, switching between characters flows nearly effortlessly. I can't say much for the story yet. I might fall into the addiction that every single soul …

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So, just started Genshin on my PC. Currently 2 hours in, and so far I'm very much liking it. The graphics are smooth, really made me wish BOTW had graphics like these. I love the combat, switching between characters flows nearly effortlessly. I can't say much for the story yet. I might fall into the addiction that every single soul on the internet is falling to. I really hope though that it transforms into a game where you have to pay microtransactions, something that a lot of people have complained about, but I am thoroughly invested so far and hoping for more.

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BMO

Status BMO Nov 5, 2020

I have to give Miho-Yo credit for a game that feels quite polished and deep, especially for a F2P gacha game. There is a lot more to Genshin Impact than most gachas. At the same time, the game is quite derivative and suffers from Standard Nonsense Anime Plot TM. If I didn't have other things going on right now I …

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I have to give Miho-Yo credit for a game that feels quite polished and deep, especially for a F2P gacha game. There is a lot more to Genshin Impact than most gachas. At the same time, the game is quite derivative and suffers from Standard Nonsense Anime Plot TM. If I didn't have other things going on right now I might drop some time into this game, but I can see from the outset that it's a game that offers little story complexity and locks its full range of gameplay behind F2P mechanics and paywalls.

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ace_always

Status ace_always Oct 14, 2020

Surprisingly decent game. I sank around 80 hours into it and got to AR32, spent 0$ so far. The gacha rate is maddening and the resin mechanic makes grinding more frustrating but considering that it features:

  • great graphics and soundtrack
  • fun gameplay and element-based combat
  • tons of characters with unique abilities
  • an open world with huge map that encourage exploration …
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Surprisingly decent game. I sank around 80 hours into it and got to AR32, spent 0$ so far. The gacha rate is maddening and the resin mechanic makes grinding more frustrating but considering that it features:

  • great graphics and soundtrack
  • fun gameplay and element-based combat
  • tons of characters with unique abilities
  • an open world with huge map that encourage exploration via simple puzzles
  • playable on PC, PS4 and mobile with cross-save between PC and mobile
  • fully voiced story questline in multiple languages (CN, KR, JP and EN)
  • featuring many popular voice actors at that
  • more content in future updates

all for free, its easy to overlook on the game's shortcoming. IMHO, its not as good as BOTW but its definitely one of the biggest surprise this year.

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USGC

Status USGC Oct 7, 2020

Ok it is about time to have another update. If I had to guess, I think I have around 20-24 hours in the game right now. I am currently AR 23 and starting chapter 1 of the main story (the Archon Quests). The game is really fun, but it can be rather grindy (I'm talking about materials and exp, not …

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Ok it is about time to have another update. If I had to guess, I think I have around 20-24 hours in the game right now. I am currently AR 23 and starting chapter 1 of the main story (the Archon Quests). The game is really fun, but it can be rather grindy (I'm talking about materials and exp, not the gacha for characters and stronger weapons, which was inevitable).

Expect to use exp materials on your characters a lot however, since leveling up can take quite a long time, and you will eventually get new characters to replace current characters on your party.

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Yaru

Status Yaru Oct 1, 2020

Well, let's give it an oportunity! While the influence of Breath of the Wild is A BIT little obvious, I want to give the game the benefit of try and shine by itself. Also, if anything, the graphics are GORGEOUS.

(If I may complain about something, there are way too many loading screens).

USGC

Status USGC Sep 29, 2020

I got to say, this game is actually really good considering the fact that it is free and everything. I do notice similarities between this game and BOTW, (ex: GI's Hilichurls and BOTW's bokoblins), but I think it has enough of it's own elements to be considered a separate experience from BOTW (the best example being the interchangeable characters). The …

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I got to say, this game is actually really good considering the fact that it is free and everything. I do notice similarities between this game and BOTW, (ex: GI's Hilichurls and BOTW's bokoblins), but I think it has enough of it's own elements to be considered a separate experience from BOTW (the best example being the interchangeable characters). The story itself seems unique so far although I may have to update this part as I progress in the game.

Now that being said, this is a free to play game, but it does incorporate gacha elements so the wishes you wish for is randomized (with a pity system) (also I have never played a gacha game before, so I have no idea what to expect). For the amount of content there is in the game, I think the gacha system we have is reasonable. I will update my thoughts in the future. So far though its pretty good.

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DucksOnQuack

Status DucksOnQuack Sep 28, 2020

First hour impressions so far: I'm getting a ton of Breath of the Wild vibes from this game and I am for it since it's on PC, it's F2P, and Breath of the Wild is one of my top 3 favorite games(even though I emulated BOTW).

Reasons why it reminds me of BOTW:

  • Climbing system relies on climbing anything and …

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First hour impressions so far: I'm getting a ton of Breath of the Wild vibes from this game and I am for it since it's on PC, it's F2P, and Breath of the Wild is one of my top 3 favorite games(even though I emulated BOTW).

Reasons why it reminds me of BOTW:

  • Climbing system relies on climbing anything and stamina

  • Shooting with your fire arrows can burn down boxes and barrels with items inside

  • Enemy campsites set up just like Bokoblin sites

Really neat F2P game so far, but you can't pet the dog as of now. Good thing we have this NPC though.enter image description hereenter image description here Let me guess. He went off to buy milk and cigarettes.

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NightTray

Status NightTray Jul 2, 2020

Got into the final closed beta and really wasn't expecting much but I was pleasantly surprised. There's quite a bit to say about the game, but I think I can summarize my experience with the statement that for a FREE MOBILE game, what you get is honestly very good. Obviously the closed beta doesn't have its monetization so it's unknown …

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Got into the final closed beta and really wasn't expecting much but I was pleasantly surprised. There's quite a bit to say about the game, but I think I can summarize my experience with the statement that for a FREE MOBILE game, what you get is honestly very good. Obviously the closed beta doesn't have its monetization so it's unknown how much that will come into play and how it'll affect content and gameplay. It''s definitely very similar to BOTW as far as graphics and it's massive overworld goes but that's as far as the comparison goes. Its gameplay loop is distinct enough and more reminiscent of an instance based MMO like Dragon's Nest or Vindictus that just happens to have a BOTW-esque open world. As of now, I'd go so far as to say that exploring feels far more rewarding than exploring in BOTW did, though it's very hard to compare these aspects considering what it is you're being rewarded with in both games (Materials for "Ascending" your gacha characters/weapons vs Shrines and Koroks in BOTW). Anyway, I just want to emphasize my previous statement again, for a FREE MOBILE game this is honestly a very impressive game. It's gorgeous as far as cel shaded anime graphics go and quite a good time sinker. I can see myself playing this for quite a while and have hopes that the official release will add much needed QoL stuff, content, and just enhance the experience even further.

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