Main game
3.06 average rating based on 190 ratings
Intro
FITF is a real-time roguelike survival game played in isometric perspective. You and your dog travel along a river exploring areas. Along the way you have to stay alive and discover new ways to stay alive.
The Good
The Bad
The Ugly
Intro
FITF is a real-time roguelike survival game played in isometric perspective. You and your dog travel along a river exploring areas. Along the way you have to stay alive and discover new ways to stay alive.
The Good
The Bad
The Ugly
Conclusion
FITF is overly generic even for a game in its genre(s). Most of the time is spent fighting menus, hoping you won't get mauled by a boar that was hidden by the opaque terrain and trying not to crash your wonky raft. And apparently the game takes 9 hours to complete? Who the hell makes a 9 hour roguelike?
3/10
I loved this game more than I expected to. Started playing it to kill some time during Extra Life, and it sucked me right in.
It's a procedurally-generated survival game with river/rapids-navigation interspersed with third-person exploration for resources. I played on standard difficulty and thought the challenge level was just right, except that by the last 3/10ths of the game the hazards were so ramped up that I just speed-ran to the end, landing just to eat and sleep (I had plenty of upgraded equipment and stocked up supplies by then). Reminiscent of Oregon Trail in some good ways. Probably won't replay it but had a great time.
A big note about the music and ambiance in general: it was fantastic and immersive. Felt so very Appalachian. A+ soundtrack.
I thought this was okay. Obviously a lot of love went into making it, but it's very repetitive and the soundtrack/dialogue was kind of cringe. Menus and crafting also were frustratung at times and a bit sloppy. Little replay value. Was toying with giving this a 2 but thought that might be a but harsh.
The Flame in the Flood, for Xbox one
Rating: 6.0/10; Above average
Worth playing for survival fans, though others may want to pass.
The Flame in the Flood is a survival game played from a third person perspective in which you must travel down a river while stopping at randomly generated land areas to hunt and scavenge. Along the way, you must manage 6 different meters. The first (and most likely to get you killed) is the durability of your raft. It goes down by crashing the raft into things, and it can be difficult to not crash when you are in rapids. There is a pretty strong risk vs reward in the game about whether or not it is worth trying to get to areas inside rapids. In order to keep the raft repaired you must use supplies at a marina. There is no other way to repair it, so if you randomly do not get a marina for a long time you may be in trouble. A field repair kit that is less efficient than the marina but which can be used anywhere would have been useful.
The second meter is hunger. Some food can be …
The Flame in the Flood, for Xbox one
Rating: 6.0/10; Above average
Worth playing for survival fans, though others may want to pass.
The Flame in the Flood is a survival game played from a third person perspective in which you must travel down a river while stopping at randomly generated land areas to hunt and scavenge. Along the way, you must manage 6 different meters. The first (and most likely to get you killed) is the durability of your raft. It goes down by crashing the raft into things, and it can be difficult to not crash when you are in rapids. There is a pretty strong risk vs reward in the game about whether or not it is worth trying to get to areas inside rapids. In order to keep the raft repaired you must use supplies at a marina. There is no other way to repair it, so if you randomly do not get a marina for a long time you may be in trouble. A field repair kit that is less efficient than the marina but which can be used anywhere would have been useful.
The second meter is hunger. Some food can be found as loot, though you will have to resort to killing animals for their meat. A very cool feature is the fact that most animals are hostile to each other, so you can get free food by luring animals into other animals. Otherwise, you have to expend resources on traps, arrows or poisoned bait. Most food spoils after some time, forcing you to try and ration it to last as long as possible. Unfortunately, the game keeps track of which piece of meat in a stack will spoil when, but you cannot. You will inevitably end up losing meat that a real person would not because there is no way to label, separate or otherwise identify which meat is which.
The third meter is thirst, and it is ridiculously easy to manage. As long as you have a jar, you can drink rain water rather than fool around with purifying polluted river water. On the subject of rain, it rains extremely often in this game. Near the end of the game, it literally rained every single day, and sometimes for several hours on end per day. While this is good for thirst, it is extremely annoying otherwise because rain prevents the use of torches to ward off hostile animals and makes it extremely difficult to see hazards at night. Good thing you can build upgrades to the raft, such as a place to sleep through the rain.
The fourth meter is temperature and it is closely related to rain. The temperature decreases as the game goes on, so you must upgrade your armor using hides from stronger animals. Being wet provides a penalty such that even with the best armor you can only last so long while wet. The wet effect starts as soon as the rain starts and does not take into consideration how long you were in the rain; again this is annoying. Temperature is restored by sleeping in shelter or making a fire. One of the worst things about the game is how difficult it is to make a fire. You need lumber, tinder and flint to make a fire, all of which are specific items that can be found as loot. This is completely ignoring the fact that most areas have plenty of plant life and trees which you could theoretically burn, but not in this game. Also, the flint is consumed when making the fire. Oh and flint is used to make arrows, but you cannot recover arrows or arrow heads. This all ends up making the game more difficult than it needs to be, by promoting gaminess over realism.
The last meter is your health. There are a variety of ailments you can get, some of which are minor and will heal with time, while others require an item for treatment or you risk death. Hazards are generally visible so you can avoid them (though there is no way to see behind tall buildings), so most injuries will likely come from hostile animals. These animals are often the limiting factor as to whether or not you can fully explore and loot an area. No matter what you do, dealing with animals requires resources, and when you have a pack of wolves camping just outside the docking area you have to make a careful judgement call as to whether or not they are worth fighting.
Overall, the game was an entertaining experience though I would not want to play it again. The game has too many absurd features that are unrealistic, though once you figure out how the game works, it is not too hard.
Pro
Con
“I see my vessel, my companion, my child, swallowed up like a crumb too small for the deep Atlantic to taste. Waves bury her and pass.”
-Steven Callahan, Adrift: 76 Days Lost at Sea
.
When creating a survival game, it must be tempting to include “survive” in the title somewhere. 2015’s Just Survive couldn’t resist the temptation – gee, I wonder what you do in that one?!
To be fair, though, and ruin my point, most others don’t do this. The survival genre, whilst relatively new (although early ’90s titles such as UnReal World and SOS had a good old stab in the dark – the former is still available, and receiving updates, on Steam), has enjoyed an influx of titles in recent years thanks to technological advancements. 2014’s Alien: Isolation is, arguably, the best of the lot.
The Flame in the Flood (developed by Boston’s The Molasses Flood, who so kindly lent us a review code for the Nintendo Switch release this October) is closer to 2013 indie hit Don’t Starve than any other, but the setup is more advanced and players are expected to readily think on their feet. Do you have the nerve for it? Good! …
“I see my vessel, my companion, my child, swallowed up like a crumb too small for the deep Atlantic to taste. Waves bury her and pass.”
-Steven Callahan, Adrift: 76 Days Lost at Sea
.
When creating a survival game, it must be tempting to include “survive” in the title somewhere. 2015’s Just Survive couldn’t resist the temptation – gee, I wonder what you do in that one?!
To be fair, though, and ruin my point, most others don’t do this. The survival genre, whilst relatively new (although early ’90s titles such as UnReal World and SOS had a good old stab in the dark – the former is still available, and receiving updates, on Steam), has enjoyed an influx of titles in recent years thanks to technological advancements. 2014’s Alien: Isolation is, arguably, the best of the lot.
The Flame in the Flood (developed by Boston’s The Molasses Flood, who so kindly lent us a review code for the Nintendo Switch release this October) is closer to 2013 indie hit Don’t Starve than any other, but the setup is more advanced and players are expected to readily think on their feet. Do you have the nerve for it? Good! It may be an unforgiving one, but its effective soundtrack and lush graphics make this a memorable indie experience, at a time when the Switch is somewhat lacking in survival games (unless you include Breath of the Wild in that assessment).
As with many indie games, this made its debut on Steam last year. Again, as with many indie games, it’s absolutely perfect for the Nintendo Switch due to its portability. It’s no big surprise it made the switch (proper L oh L) so well, but it launched just over a week before Super Mario Odyssey… which is a good way to get in there before that colossus lands and overwhelms us all but, also, leaves the title slightly dwarfed by a game which has met with near perfect scores across the globe.
Indie games are special, however, and offer a special type of gaming experience compared to AAA titles. So, like many survival games, you’re dumped right in at the deep end and a process of trial and error begins in order to master the basics. I’ve always had an aversion to getting killed in games, especially those that record how many times you’ve snuffed it, probably due to some narcissistic desire to prove I’m indestructible and great at games rather than just being largely mediocre at them. Well, the Flame in the Flood whooped me big time for the first hour. Good I was not – clearly, patience and perseverance are your friends here.
Click here for the full review... https://thewellredmage.com/2017/10/28/the-flame-in-the-flood/
Great idea with a bad implementation. I like the nomad approach, graphics, music, the river, BUT... inventory space is not enough for the amount of crap you'll find in the different locations considering there is no base to drop your resources. The hunger decay is ridiculous, no one dies of starvation in 2 days, not even in "Don't Starve". The randomness in the resources and location types turns the surviving theme into pure luck. Traps can't be reused, why? Do I really need to go to a specific type of camp to find bloody stone and a piece of wood? This kind of things make the game stupidly difficult. When you realize that you are dying not because you are playing wrong but rather due to the fact game mechanics are totally unfair, the motivation to play fades away.
It's something new in my experience in game. I dont think i can say good nor bad things about it. You just have to find yourself od you like it.
7/10
Full review: http://wp.me/p55m9h-1g8
The gothic art style and alt-folk/rock music is wonderful. The gameplay is solid and relatively complex, but it doesn't feel like there's that much of a reason to keep playing once you die. There's also very little difference in the Endless and Campaign modes. The menu/item management is obnoxious.
Can anyone tell me how long the campaign of The Flame in the Flood is when you're playing in a "normal" pace (not rushing through)? I've played about 4 hours now and, honestly, I'm starting to get really bored. It's gotten quite repetitive so I was toying with the idea of discontinuing it. But if the campaign isn't that long anyway, I might finish it in small sessions here and there.
Played during free trial for xbox game pass. Made it to the end on my 2nd try and died once or twice from crashing the raft. My first playthrough ended because I starved on the raft, not realizing you could not eat while rafting and I hit a save point. It was all about trying to save my preserved food in hopes of finding materials for a fire at the next stop to cook all my raw meat....