Dear Esther (2012)

The Chinese Room

Remake of Dear Esther

Linux · Mac · PC (Microsoft Windows)

3.01 from 994 ratings

4435 members have it in their collection · 17 playing now · 2451 backlogged · 336 wish listed

How long? Main story 2h · with extras 1h · 100% 2h (from 24 logged playthroughs)

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through … Read more
Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption. Read less
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Details

Developers
The Chinese Room
Publishers
The Chinese Room
Genres
Adventure, Indie
Themes
Drama, Fantasy, Mystery
Steam
View on Steam

Release dates

  • Feb 14, 2012 (Full Release) (Worldwide) PC (Microsoft Windows)
  • May 15, 2012 (Full Release) (Worldwide) Mac
  • May 28, 2013 (Full Release) (Worldwide) Linux
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Featured in lists

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Rating distribution

5 stars
96
4 stars
228
3 stars
365
2 stars
200
1 star
105
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Community All Reviews Statuses

Zetille03

Review Zetille03 5/5 · Dec 27, 2022

Hidden beauty

It took around an hour or something like that to finish this game. Its story telling wraps around you and doesnt let you go from the minute you start. Many questions comes to mind and they start acumulating throughout the development of the story. The time they are answered, the wall falls you end up with a simple yet beatiful …

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It took around an hour or something like that to finish this game. Its story telling wraps around you and doesnt let you go from the minute you start. Many questions comes to mind and they start acumulating throughout the development of the story. The time they are answered, the wall falls you end up with a simple yet beatiful love story. A beatiful way to spend and cheer up an afternoon.

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Lygodesma

Review Lygodesma 3/5 · Jan 6, 2021

The cave was stunning, I screenshoted so many times! The narration, on the other hand, as others have said, didn't really cut it. I did not really understand what it was all about and it also didn't catch my interest.

V1CGaming

Review V1CGaming 3/5 · Jul 16, 2020

This is an online hiking experience.

Dear Esther isn't a game. It's gripping, interactive, meditative narration about existence and... I won't spoil anything. The only thing that you do in this game is exploration. You look around, walk around, try to connect all things into a plausible story. If you rush, it will be over in 40 minutes, if you take your time it can last …

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Dear Esther isn't a game. It's gripping, interactive, meditative narration about existence and... I won't spoil anything. The only thing that you do in this game is exploration. You look around, walk around, try to connect all things into a plausible story. If you rush, it will be over in 40 minutes, if you take your time it can last for 2 hours. You must be patient in order to really enjoy this game.

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agurczuk

Review agurczuk 2/5 · Sep 27, 2019

A short walking simulator that’s not really that fun to play.

By my standards there are three key components to a good walking simulator are story, visuals and audio design. And atmosphere - four key components…

In esther you play as a character on a remote island that kind of feels like it was off the shore of Scotland though …

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A short walking simulator that’s not really that fun to play.

By my standards there are three key components to a good walking simulator are story, visuals and audio design. And atmosphere - four key components…

In esther you play as a character on a remote island that kind of feels like it was off the shore of Scotland though it’s never specified. The island was used by sheep or goat farmers but not it’s been long abandoned and you’re the only one there. Your aim so to speak in the game is to travel the island to reach a beacon of some sort while reminiscing doing a bit of reflective talking.

Now audio wise it’s not bad. The music creates a good atmosphere and is for the most part pleasant. There were a couple of times where the music picked up without any proper reason and felt somewhat disconnected.

Visually it hasn’t aged too well. And while there were a couple of really nice looking moments for the most part not much to look at.

Now as a walking simulator - you walk and you’re being told a story. Unfortunately the story is not best told at least as far as I’m concerned. It seems like the narrator - who is well voiced - tries to tell three stories at once - one related to the island, one that’s related to the player and something else perhaps. I really got lost and while I did understood glimpse and pieces as a whole I felt completely confused.

Overall I think I just didn’t get it. The mood didn’t speak to me. The invisible walls stopped me from exploring - at times this was really annoying as you could almost see another path to take. The environment felt for the most part uninteresting and the story not moving. Had a little bigger hopes for it.

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Jeslie

Review Jeslie 3/5 · May 29, 2019

I think "Dear Esther" has to be rated in two parts. As a work of art, it's splendid--visually and audibly beautiful, mysterious, and thought-provoking. It would make a beautiful film. Viewed solely in those terms, I'd rate it a lot higher than three stars.

But as a game? I didn't like it. When there's nothing to do but press a …

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I think "Dear Esther" has to be rated in two parts. As a work of art, it's splendid--visually and audibly beautiful, mysterious, and thought-provoking. It would make a beautiful film. Viewed solely in those terms, I'd rate it a lot higher than three stars.

But as a game? I didn't like it. When there's nothing to do but press a single key for the entire game, it's hard for me to stay interested. "Gone Home" avoided this by giving you the opportunity to interact with the environment, even if it was only in small ways, and gain more context about the story with your finds. "Dear Esther" requires nothing from you, and that's a great pity. I don't regret playing it, but doubt I'll ever try it again.

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Zubera

Review Zubera 3/5 · Apr 23, 2019

Lit on the Spot - Review

---> Read the full review at: http://litonthespot.com/dear-esther/games/review

Without battles, experience points, choices, jumps and weapons, Dear Esther is an unusual game. Its story is told by enigmatic voice messages that eventually contradict themselves, causing disorientation and confusion. It’s a strange game not only for its unique structure, but also for its distorted setting, built with a dreamlike atmosphere, which suggest …

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---> Read the full review at: http://litonthespot.com/dear-esther/games/review

Without battles, experience points, choices, jumps and weapons, Dear Esther is an unusual game. Its story is told by enigmatic voice messages that eventually contradict themselves, causing disorientation and confusion. It’s a strange game not only for its unique structure, but also for its distorted setting, built with a dreamlike atmosphere, which suggest that logic does not belong there at all.

The gameplay in Dear Esther could not be simpler. The player’s avatar is stuck on an island and the only possible action is to walk and observe the scenery, moving the camera – it is not even allowed to pick up objects. Thus, at the beginning of the game, the player is forced to observe their surroundings, discover where they are and search for a goal, causing them to notice a blinking red light on the horizon at the top of a tower. When traversing the island, the player activates excerpts from the narration at specific spots: a man describing the landscape to a woman named Esther, and taking the opportunity to comment on human nature and the consequences of isolation.

The elaborate language used in these voice messages serves to hide plot details among an ocean of metaphors, although the effect is not always successful: it can sound poetic at times (“When you were born, your mother told me, a hush fell over the delivery room. No one knew what to say, so you cried to fill the vacuum. I always admired you for that; that you cried to fill whatever vacuum you found. I began to manufacture vacuums just to enable you to deploy your talent”), but only pretentious at others (“I return each time leaving fresh markers that I hope, in the full glare of my hopelessness, will have blossomed into fresh insight in the interim”).

The game’s first person camera soon proves to be essential for the success of the story, preventing the player from discovering the identity of their avatar from the outset: since they can’t see the character’s appearance, even the avatar’s gender remains hidden, being an important mystery that permeates the entire game.

Some names are given to the narrator – Paul, Donnelly, Jacobson – but those personalities soon start to blend, indicating that some may constitute the same person. The narrator’s characteristics are often compared with the geography of the island (“My rocks are these bones and a careful fence to keep the precipice at bay. Shot through me caves, my forehead a mount, this aerial will transmit into me so”), leaving the player even more dazed, inevitably leading them to reflect upon what is real or what is not in that strange place.

The narrative starts to make more sense when the player understands that the narrator is not reliable; that he is drowning in remorse, desperately trying to prevent guilt from filling his lungs and choking him. The narrator is an unhappy and melancholic character who accompanies the player on the island, commenting sparingly on some prior events, withholding sensible information because it makes him suffer.

The narrator’s messages, however, are mostly randomly chosen – a strange design decision that has both positive and negative effects on the narrative. On the one hand, it ensures variety by stimulating more than one visit to the island, and allows each player to have a slightly different experience in their first playthrough. On the other, it affects cohesion and prevents more sophistication in the text. It can be difficult, for example, to establish a progression in the narrator’s mental state throughout the game if certain dialogues do not appear – and without this progression some of the story is lost. In addition, the text has to be vague in order to be able to adapt to more than one situation.

Thus, Dear Esther is an unnecessarily laborious puzzle. It fails when it is unable to deliver all the pieces needed to fully understand the story in a single playthrough, forcing the player to go again in the hopes that something makes more sense. It is one thing to encourage replaying the game with the promise of new experiences; another entirely to withhold information important to the understanding of the story. The first case is reward-based incentive; the second is blackmail-based exploration: play more than once or give up with an unfinished experience.

---> Read the full review at: http://litonthespot.com/dear-esther/games/review

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tylerisrandom

Review tylerisrandom 4/5 · Mar 11, 2018

A brief, haunting interactive narrative. I found its minimal gameplay to be balanced by the narrator's challenging dialogue, which leaves a lot of room for the player's interpretation (to my delight but potentially others' chagrin). I played the "Landmark Edition" on PC, which is frequently very beautiful.

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giopep

Review giopep 4/5 · Feb 21, 2018

Sicuramente è invecchiato, tanto a livello tecnologico, quanto per tutti i giochi che si sono inseriti nel filone da lui lanciato, ampliandone le prospettive. Eppure funziona ancora molto bene, ha un'atmosfera pazzesca, degli scorci dalla bellezza lancinante, e fa un lavoro sullo sviluppo della narrazione perfettamente riuscito.

NiolK

Review NiolK 1/5 · Sep 18, 2017

Predictable and dull

I think "walking simulator" was actually coined for this game (I wouldn't swear on it though) and the name suits. You literally just walk around and occasionally click on something. No puzzles or anything. I know a lot of people found it moving and rewarding but whatever they picked up on must have gone sailing over my head. I just …

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I think "walking simulator" was actually coined for this game (I wouldn't swear on it though) and the name suits. You literally just walk around and occasionally click on something. No puzzles or anything. I know a lot of people found it moving and rewarding but whatever they picked up on must have gone sailing over my head. I just found it to be a dull slog with a predictable pay-off.

That being said, it's cheap & short so I'd say pick it up on sales and give it a bash. If you love it, great. If you hate it, well you only wasted a couple of $/€/£ and hours. If you're looking for a more "engaging"/interactive walking sim my money would be on Firewatch which I absolutely loved.

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SpoonMan

Review SpoonMan 3/5 · Mar 7, 2017

Dear Esther' is a feast for the senses. Everyone should, for lack of better words, 'play' this 'game'. From the haunting music, to the emphatic monologues, to the mesmerizing environments, it demonstrates how effective a video game can be as a story telling medium. I can try my best to articulate how eye-opening the 'game' is, but, try as I …

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Dear Esther' is a feast for the senses. Everyone should, for lack of better words, 'play' this 'game'. From the haunting music, to the emphatic monologues, to the mesmerizing environments, it demonstrates how effective a video game can be as a story telling medium. I can try my best to articulate how eye-opening the 'game' is, but, try as I might, words just can't do it justice. It will be very difficult for me to get immersed in a video game world after this.

Actual Score: 3.5/5

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Guran

Review Guran 3/5 · Jun 16, 2015

A nice experience, but too unfocused

Dear Esther is not a game, its more like an experience in the same vein as The Path or Journey. Journey was fantastic, but I found The Path horrible. Dear Esther finds itself somewhere in between but closer to the Journey. The island is very beautiful and pleasant to explore and espescially the cave is very well done. I found …

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Dear Esther is not a game, its more like an experience in the same vein as The Path or Journey. Journey was fantastic, but I found The Path horrible. Dear Esther finds itself somewhere in between but closer to the Journey. The island is very beautiful and pleasant to explore and espescially the cave is very well done. I found the plot a bit too hard to grasp but I think I understood the main points. Overall Dear Esther is a nice experience but not as plot driven or emotional as I expected it to be.

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droewyn

Review droewyn 2/5 · Jan 19, 2014

This was very beautiful, but I found it frustrating and not very compelling. I found the narrator pretentious and didn't really have enough of a sense of who the hell the named characters were to piece together what actually happened. I found Gone Home riveting; this just left me cold.

truant

Review truant 5/5 · Apr 17, 2013

To add to what Andrew XP has said:

I don't think Dear Esther really counts as a game; it's more like a virtual art installation combined with prose poetry and instrumental music. Everything about Dear Esther is top notch: voice acting, writing, music, level design, and environmental effects all show tremendous care and attention to detail.

If you approach the …

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To add to what Andrew XP has said:

I don't think Dear Esther really counts as a game; it's more like a virtual art installation combined with prose poetry and instrumental music. Everything about Dear Esther is top notch: voice acting, writing, music, level design, and environmental effects all show tremendous care and attention to detail.

If you approach the 'game' as art (which is the only way I can really classify it) then I think you will enjoy it. If you're hoping for a game, even of a limited sort, you may be disappointed. The only game mechanic is moving, and your progress through the game is very linear, so it's essentially an 'on rails' art piece. It's also pretty short (about two hours if you take your time looking around). Also, you'll need to read the FAQ to learn how to save and resume your progress, otherwise you'll need to set aside enough time to complete it in one go.

Having said all that, I absolutely loved Dear Esther. I don't think adding anything to the game (more interactivity with the environment, jumping or swimming, etc.) would have improved the experience, and probably would have diluted it by introducing unnecessary distractions. What is there is potent and engaging and well worth a few dollars and a couple hours of your life.

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FredLobster

Review FredLobster 3/5 · Apr 1, 2013

An unusually well-polished example of minimalist game design, Dear Esther puts you in control of a dying narrator as he explores an abandoned island (as well as his own miserable past and the histories of those who walked the island before him). The voice-acting is top-notch, the writing is excellent (if a bit too heavy-handed at times), and the island's …

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An unusually well-polished example of minimalist game design, Dear Esther puts you in control of a dying narrator as he explores an abandoned island (as well as his own miserable past and the histories of those who walked the island before him). The voice-acting is top-notch, the writing is excellent (if a bit too heavy-handed at times), and the island's design nails the experience together perfectly, sending the mood from merely gloomy in the beginning to stunning and hallucinatory as time goes by and the pacing escalates. Unfortunately, it also tends toward a bit of directionlessness; particularly in the first chapter, I found myself doubling back after spending several minutes exploring a meaningless fjord or accidentally returning the way I came.

The gameplay also suffers for this. Your controls are limited to the standard movement of an FPS title with no jumping, crouching, or running enabled. You can't interact with the world around you in any way beyond wandering around and a simple zoom function you can activate with a left mouse click. Oh, and I suppose that there's a Don't Commit Suicide button (Q) which you can use to swim to the surface after "accidentally" falling into the ocean. The near absence of gameplay is necessary to the story, really, but I still feel I've got to dock the title a star for this. All the same, it's absolutely worth playing if you feel like filling a couple hours with something different for cheap.

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