Review Haxiel 1/5 · Feb 15, 2022
The premise of Manual Samuel is right there in the title. You take 'manual' control of a guy named Samuel. The 'manual' part probably deserves a little more explanation: after being involved in an accident, the Grim Reaper resurrects Sam with a challenge - survive a day with a handicap of the Grim Reaper's choosing, and he can go back …
The premise of Manual Samuel is right there in the title. You take 'manual' control of a guy named Samuel. The 'manual' part probably deserves a little more explanation: after being involved in an accident, the Grim Reaper resurrects Sam with a challenge - survive a day with a handicap of the Grim Reaper's choosing, and he can go back to his life. The handicap? All of Sam's movements are manual - he has to make a concentrated effort to blink, to breathe, and to move his limbs.
This is a fairly unique idea, but how does that translate into gameplay? When played with a controller (as recommended), you get two buttons dedicated to breathing in and out. One more for blinking. LB/RB/LT/RT generally controls limbs. The right analog stick and D-pad are also thrown in to make things complicated.
The game then proceeds to run Sam through a gauntlet of challenges that make up his daily routine. This is where things break down. The challenge of holding Sam together is simply not fun. You go through these elaborate control schemes and end up gaining - nothing. There's no reward to offset the effort you put in. And that turns the gameplay into a chore very quickly.
This situation is made worse by a juvenile sense of humour. I got one or two chuckles out of the prologue, but after that it quickly devolves into cheap jokes and a lot of toilet humour. It's tolerable at best and off-putting at worst.
In short, Manual Samuel takes a somewhat interesting idea and runs it into the ground.