FTK is a game in which you move 3 separate character over a game map to explore areas, visit locations and fight enemies JRPG-style. The game has no technical timer but every X turns the level of "chaos" increases which does bad things, so you have to counter that.
The game is rather clunky with an off-putting interface and vague …
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FTK is a game in which you move 3 separate character over a game map to explore areas, visit locations and fight enemies JRPG-style. The game has no technical timer but every X turns the level of "chaos" increases which does bad things, so you have to counter that.
The game is rather clunky with an off-putting interface and vague long-term consequences. It also seems to set you up to fail at least once by creating the "wrong" character order by default. Yes, you read that right. Apparently the tank character should be in the middle (by default it's on the left) because the middle character gets targeted the most. The game even generates a prompt "warning" you of your imminent failure. You have to click on it every time you launch the game.
The gameplay is rather clumsy. You awkwardly move across the map unsure of what to do. Fights are simple JRPG-style battles with limited options. Towns provide services like healing as well as quests, with little indication of what is "worth" paying for and what quests are good to start with.
Everything is procedurally generated which increases the lack of direction. I just have no interest in learning the "right" way to play this game - especially not because the gameplay is rather uninteresting. There are countless better options in the turn-based strategy genre, this game fails to justify its existence.
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