No Players Online Classic box art

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No Players Online Classic

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No Players Online Classic

Nov 5, 2019

Main game

2.40 average rating based on 10 ratings

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A horror game taking place in the dead servers of a multiplayer first-person shooter.
Developers
papercookies
Publishers
papercookies
Platforms
Linux, PC (Microsoft Windows)
Genres
Adventure, Indie, Shooter, Simulator
Themes
Action, Horror
Release Dates
Nov 05, 2019 Full Release (Worldwide)
Linux, PC (Microsoft Windows)
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User Stats
18
In Collection
6
Wish Listed
0
Playing
3
Backlogged
How Long Is No Players Online Classic?
100% completion: 0.2 hours
Total completions: 1
Related Content
Batrice
Batrice gave Feb 12, 2020
Batrice gave Feb 12, 2020
Batrice's review of No Players Online Classic

This is a really, really neat concept. It's got an appealing aesthetic to me, I'm a sucker for chunky Quake graphics, and horror set in a dead multiplayer game? Sign me up!

I don't think this game lives up to its premise, let alone its promise. Its framing device is incredibly muddled - you find a 'dusty VHS tape' that's dated 1986 and contains, apparently, direct-feed footage of MS-DOS, which has a server list advertising free skins, which feels odd for a game made in 1986 or 1997, but then the game itself is a Quake pastiche and you're just playing it like normal - and the moral dilemma it introduces feels both at odds with the premise established two minutes prior as well as just plain undercooked.

Speaking of runtime, this game is about ten minutes long and still manages to recycle scares. It manages to make those ten minutes feel padded, too, because it does that intolerable thing I keep seeing on itch.io games where it's madness-inducingly slow unless your finger is glued to shift, at which point it becomes merely glacially slow.

I don't get why a game that's stated to be unfinished and eleven years in …

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This is a really, really neat concept. It's got an appealing aesthetic to me, I'm a sucker for chunky Quake graphics, and horror set in a dead multiplayer game? Sign me up!

I don't think this game lives up to its premise, let alone its promise. Its framing device is incredibly muddled - you find a 'dusty VHS tape' that's dated 1986 and contains, apparently, direct-feed footage of MS-DOS, which has a server list advertising free skins, which feels odd for a game made in 1986 or 1997, but then the game itself is a Quake pastiche and you're just playing it like normal - and the moral dilemma it introduces feels both at odds with the premise established two minutes prior as well as just plain undercooked.

Speaking of runtime, this game is about ten minutes long and still manages to recycle scares. It manages to make those ten minutes feel padded, too, because it does that intolerable thing I keep seeing on itch.io games where it's madness-inducingly slow unless your finger is glued to shift, at which point it becomes merely glacially slow.

I don't get why a game that's stated to be unfinished and eleven years in development also apparently had a thriving multiplayer scene in this basic and amateurish map with a half-dozen sixteen-player servers. I don't get a lot of the logic about tying your dead wife's revival to an FPS map and I think it's a really clunky thing to make literally tied instead of, like, him trying to bury himself in his work after her death and you need to shut the servers down because this just isn't working out, man but I can accept a bit of wonky logic in these regards if the story and themes actually told are interesting.

Which this game isn't.

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Yungbeck
Yungbeck updated their status Aug 13, 2022
Yungbeck updated their status Aug 13, 2022

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Such a cool idea. I remember that eerie feeling, running around on empty servers back in the day. Even playing single player in some games, like GoldenEye, clearing every enemy in a level and being left alone spooked me.