A major part of Call of Duty: Black Ops III is characters wondering if they're the same as they used to be. I thought about this a lot in terms of the Call of Duty franchise while playing Black Ops III. Is this series what it used to be? Remember when this series tried to bring to life real WWII battles, a surprisingly solid tribute to those who lost their lives by showing the terror and insurmountable odds that soldiers had to endure to survive? And while the franchise has adapted over the years, mostly for the better, Black Ops III—and the Treyarch CoD games in general—feel so far removed from what I love about this franchise.
While the Black Ops games have often explored conspiracy theories and were focused on our history, Black Ops III jumps forward in time, creating a story independent of any reality, full of robots and soldiers infused with AI. One review I read said this should've been called More Advanced Warfare, but I find that to be an insult to Advanced Warfare, which actually grounded its story in some reality. Narratively, this doesn't even feel like a Call of Duty game, and while I admire the ambition of trying new things that this game explores, it feels almost like an entirely different franchise altogether. But this story of neural links and double-crosses and questioning reality is more exhausting than interesting.
I also found myself sort of disgusted by the way Treyarch handled war in this game at times. There's one level where people are hanging around a city, with robots and soldiers everywhere. There's one point where a robot kills a husband and wife in front of you. But instead of even reckoning with the brutality of this moment (like I think many other CoD games actually would), the soldier next to us makes some comment along the lines of, "time to do what we do best: killing!" I feel like most CoD games at least explore the stakes of war and the sacrifice, but Black Ops III had no interest in thinking of larger implications, opting instead to focus on all the killing. Which, look, I get. This is a war game. But have some tact between what your game is and what type of story you're telling.
I also found the combat to be entirely lacking. Early on, I found myself on maps where I was told that I was out of bounds?? Why even make a map that has restrictions like that? There's also no way to pick up stray weapons left by enemies, as you're left to pick pre-decided weapon loadouts that can be changed within the game. But still, it messes up the rhythm of the game when you're looking for a giant box full of weapons, rather than taking what you can get in the heat of battle.
And most of these battles have no rhyme or reason to them either. Another thing I've loved about CoD games is that if you handle a battle the wrong way, you can take a different tact and try to do better. Here, I felt like everything was left to dumb luck. I would die out of nowhere without any idea of what happened to me. Most of the time, I was just holding down the trigger button, spraying countless enemies that get monotonous real quickly, and hoping that the game didn't throw some stray bullet my way that would immediately kill me. I don't like to say games are "cheap" in how they kill players, but this felt cheap. I even ended up finishing this on the easiest difficulty because of these random deaths I kept encountering, and even then, I still had this issue.
And good god, does this game have so many loading issues. Scenes go on and on and on, and it's clear that the game is simply taking its time so the next area can load. There are so many times I wanted to keep moving, but the game took its sweet time. And let's not even get into the completely useless waiting room between levels.
I personally found the most fun I had to be in the game's bonus options, like the incredibly addictive Dead Ops Arcade 2, or playing around in the Nightmares missions. But it's sad that I felt like I had to force myself to finish the campaign, just ready to move on to the next Call of Duty game.
Coming off of Ghosts and Advanced Warfare, I was at a high point in my Call of Duty fandom. I thought both of those games did a great job of evolving this series, trying something new by exploring the future, but all in a way that felt respectful and fun and had something interesting to say about the nature of war. But Black Ops III, like all the Treyarch games, feels like a game that wants to tell a story, but doesn't want a player involved to drag it out. I often felt like I was in the way of the story Treyarch wanted to tell, and the game had no time for me. I'm still excited to keep making my way through the Call of Duty franchise, but that's mostly because I know the next game isn't from Treyarch.