Pillars of Eternity (2015)

Obsidian Entertainment

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.73 from 940 ratings

4603 members have it in their collection · 229 playing now · 2263 backlogged · 470 wish listed

How long? Main story 39h · with extras 66h · 100% 92h (from 44 logged playthroughs)

Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and … Read more
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity! Read less
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Release dates

  • Mar 26, 2015 (Worldwide) Linux, PC (Microsoft Windows)
  • Aug 29, 2017 (Worldwide) PlayStation 4, Xbox One
  • Aug 08, 2019 (Worldwide) Nintendo Switch
  • Apr 08, 2022 (Worldwide) Mac

Also available on

Related

Bundled in

DLC

Expansions

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Featured in lists

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Unfinished by parzival666x · 36 games · 0
Playstation 4 by phantasy2004 · 149 games · 0

Rating distribution

5 stars
217
4 stars
380
3 stars
225
2 stars
105
1 star
13
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Community All Reviews Statuses

skinnyapples

Review skinnyapples 2/5 · Aug 14, 2020

Not my type of RPG

I had my fun for a few hours with this RPG. However, the wait times are insane and the maps are not that interesting to play in to justify them. The characters were interesting, but not enough for me to even remember their names. The story was promising at first but gave little choice of how to mold it once …

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I had my fun for a few hours with this RPG. However, the wait times are insane and the maps are not that interesting to play in to justify them. The characters were interesting, but not enough for me to even remember their names. The story was promising at first but gave little choice of how to mold it once you make progressions. The world was also not that unique or different from your run of the mill medieval tale. The combat at least was cool, although at times cluttering, and the variety of spells and attack forms was appreciated. Equipment, items, weapons diversity was severely lacking, unfortunately. Talking about equipment, the inventory system was not the most user friendly and difficult to traverse. All in all, there are not that many things I enjoyed from this title outside of its cool esthetics and old school memories.

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ATadMad

Review ATadMad 4/5 · Mar 25, 2020

One of the much better RPG's I've played. I'd rate it just under Dragon Age and that's purely due to character development being a little lacking in comparison. Got hooked on the story and quests pretty quickly and it's super neat that you have your own stronghold and can have pets. Definitely will play this again.

SuperFieroStatus

Status SuperFieroStatus Jan 2, 2016

So...uh...this game isn't exactly what I had thought. It's difficult to a point that it's not very fun. I was hoping it would be more on a KotOR/Dragon Age level of difficulty. This is...something different. The whole camping thing? Uugh.

SuperFieroStatus

Status SuperFieroStatus Dec 29, 2015

Got my Steam Link in the mail today and hooked it up with the Steam Controller to play this one. So far a good cRPG, a little clunky on the controller, but not unplayable. The Steam Link worked fine, too. I even streamed some video from my desktop after playing, too.

Torgo

Status Torgo Dec 26, 2015

My naughty ginger cat! Sneaking through ancient underground ruins like he owns the place!

This game automatically gets 5 stars because cats.

Torgo

Status Torgo Dec 23, 2015

Pillars of Eternity is so cool! I found a little ginger cat, just like my real cat Garfield. He will accompany on my heroic journeys through Eora. Onward, my loyal whiskered steed!


Ryker

Status Ryker Aug 29, 2015

The White March: Part 1

Just finished The White March Pt.1. expansion content. It was a nice diversion from the main plot and I thoroughly enjoyed it. It was about 10 hours long and added two new characters, one that I'm entirely too fond of(Devil of Caroc). She's a character whose soul was bound to metal armor, ala Alphonse from …

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The White March: Part 1

Just finished The White March Pt.1. expansion content. It was a nice diversion from the main plot and I thoroughly enjoyed it. It was about 10 hours long and added two new characters, one that I'm entirely too fond of(Devil of Caroc). She's a character whose soul was bound to metal armor, ala Alphonse from FMA, but she's far from the benevolent and good-natured personality that Alphonse is. It had about 10 new sidequests, several new tasks, new additions in the form of soul-bound weapons, that require certain objectives to be fulfilled to unlock their full potential, a level cap increase, and improved A.I.(Which is still terrible).

The story revolves around the sudden interest that has taken hold of the citizens in the White March region regarding a massive fortress( in Durren's Battery) that has been closed off for 2 thousand years, and the sudden appearance of a door near the base of the structure. Of course, being a rpg, your party takes an interest in exploring the mysteries surrounding this sudden turn of events, and off they go.

All in all, I'd say it was a great part one, that seems to be leading into something with bigger stakes, and I'm really look forward to playing the continuation of the story. The time between now and the next part will give me a much needed break, however. My eyes were kind of tiring of the mountains of text!

On the technical side, it appears that the White March: Part 1 was never intended to be end-game content, so if you've played the base game to the end, you'll get the option of re-balancing the content in the White March region to match your current level, so that it's not too easy. Unfortunately, this leads to some very mixed difficulty levels, and the encounters range from still being too simple, to some being ridiculously cheap, like the Ice Dragon and Concelhaut fights. Even so, I kind of appreciated that the game started to test my mettle and I was able to overcome said encounters. *gasp* I actually had to use food and scrolls!

So to sum things up, at 14.99, you can't go wrong if you enjoyed the base game. 10 hours may not seem like much, but I feel it's justified given how much of a labor of a love this entire project has been, and the X-pac felt meaty enough to warrant it. Part 2 will be 10 dollars bringing the total cost of the expansion up to 25 dollars, which isn't too bad. If you're still on the fence or starting the game for the first time, wait for a sale if you're unsure that you're getting your moneys worth.

3.5/5 -Liked it a lot

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Ryker

Status Ryker Aug 26, 2015

I started up Pillars of Eternity: White March Pt. 1 and began messing around with the options. One of them stood out immediately.


Um.. lol. Big Head mode.

Ryker

Status Ryker Aug 25, 2015

58 or so hours to complete the whole game, all side quests/tasks, max levels, all bounties complete, Caed Nua restored, and Endless Paths of Od Nua annihilated.

Bought White March pt. 1, will be playing it very soon.

Ryker

Status Ryker Aug 14, 2015

I take back what I said about monks. A few levels under the belt and some defensive abilities and they whoop butt!

Ryker

Status Ryker Aug 12, 2015

26 hours in. Based on average playthrough estimates, that would put me at around the halfway point. The game has a pretty interesting core plot and some cool sub plots, but I can no longer bring myself to read the hit-or-miss random NPC dialogue that comes with "peering into their soul". Most of it isn't very compelling.

Combat is rather …

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26 hours in. Based on average playthrough estimates, that would put me at around the halfway point. The game has a pretty interesting core plot and some cool sub plots, but I can no longer bring myself to read the hit-or-miss random NPC dialogue that comes with "peering into their soul". Most of it isn't very compelling.

Combat is rather solid. After about 5 hours into the game I started to dislike it because I didn't fully understand the notion of controlling the flow of a battle without having a tank that could taunt. Apparently, in crpgs, your positioning is what's most important, and sending in your tank first is all but necessary, otherwise characters in your party closest to the enemy units pull aggro. Sadly, this isn't a fully infallible course of action as tanks have a limited number of engagements(number of enemys they can attract at any given time) so having more than two mobs, without using the environment to create a chokehold preventing enemy units from getting to your squishies, often leads to a hectic battle experience. Fortunately, I've gotten better at using crowd control. I still think I should've gone with a two tank party.

Oh, and the monk class. Just avoid it. I made the huge mistake of making my character a monk, and they have to take damage in order to build up Wound points to use their abilities. The problem is, they're entirely too flimsy. In hindsight, it would've been much better to go the route of ranged attacker or Fighter to double up on the tanks, which would make battles much more manageable.

Another thing about combat, your NPC units have NO A.I. That's right. You are expected to micromanage every little thing they do. If you set them to attack a unit and it dies, you have to manually set every character to attack a new target. This becomes problematic, cause the easiest way of doing this is pressing Z, which highlights your entire party, and clicking another enemy unit. The problem with this is that it interrupts any special abilities or spells they have queued, so you have to go back into their action menus and re-input those same commands. If you don't manually attack a new target after one dies, for every single character, they just stand there being all dumb while their comrades get slaughtered. Don't get me started on the path-finding. It's absolutely atrocious. Casters in my team often prevent the tank or monk from getting to the necessary targets because the pathfinding is so terrible that unless you have a clear path from your party member to the enemy, they usually get stuck on the group. It's kind of funny to see though. Fortunately, version 2.0 of the game is coming soon, and it's supposed to fix things like pathfinding and give your party members a.i. options(think gambits from Final Fantasy 12) which causes them to auto-perform actions of your choosing, like "auto-attack nearest enemy unit" after you deliver the deathblow to your current target. This will be a game changer.

On plus side, I enjoy building up my stronghold and listening to the interactions between the games 9 or so non-generic party members. You can play with the games pre-made characters with backstory or make your own. It's really a non-choice, though. Eder, Aloth, Durance, and Kana are all hilarious!! Making your own party members takes away party interaction as they're just cookie cutter characters that fill a role and have no personalities to speak of. The only benefit to doing this is to access classes like the extremely powerful Rogue that none of the pre-made characters happen to be. Still, it's not worth it in my opinion, cause it takes away from immersive conversation and liveliness of having a non-generic, cheeky, well-written party of characters.

Despite some minor issues, it's mostly an enjoyable game. I rarely finish games in this genre, since they're so long winded and I feel the side stuff tends to overshadow the core plot, but I'm really interested in seeing how this one continues to unfold.

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