Mega Man Zero 3 (2004)

Inti Creates

Game Boy Advance · Wii U

4.14 from 210 ratings

575 members have it in their collection · 11 playing now · 170 backlogged · 107 wish listed

How long? Main story 3h · with extras 4h (from 5 logged playthroughs)

It's the third chapter in the Mega Man Zero action adventure series for the Game Boy Advance. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have weapon called the … Read more
It's the third chapter in the Mega Man Zero action adventure series for the Game Boy Advance. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have weapon called the recoil rod. Now he jumps at double his normal height. These new skills will allow our hero to march into Arcadia to defeat the evil Omega single-handedly... Or will they? Read less
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Details

Developers
Inti Creates
Publishers
Capcom
Genres
Hack and slash/Beat 'em up, Platform, Shooter
Themes
Action, Science fiction
Franchises
Mega Man
Series
Mega Man X, Mega Man Zero

Release dates

  • Apr 23, 2004 (Full Release) (Japan) Game Boy Advance
  • Sep 03, 2004 (Full Release) (Europe) Game Boy Advance
  • Oct 05, 2004 (Full Release) (North_America) Game Boy Advance
  • Mar 26, 2015 (Full Release) (Europe) Wii U
  • May 13, 2015 (Full Release) (Japan) Wii U
  • May 28, 2015 (Full Release) (North_America) Wii U

Also available on

Related

Bundled in

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Rating distribution

5 stars
82
4 stars
85
3 stars
34
2 stars
8
1 star
1
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Community All Reviews Statuses

shinespark

Status shinespark Nov 10, 2021

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This game finally forced my hand and got me to delve into Steam's controller settings to figure out how to get chargeable projectiles to automatically charge after firing. I had cobbled together a half-solution for Nero's gun in Devil May Cry 5, but using Steam's action layers and the "always on" button setting works better and only requires a single …

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enter image description here

This game finally forced my hand and got me to delve into Steam's controller settings to figure out how to get chargeable projectiles to automatically charge after firing. I had cobbled together a half-solution for Nero's gun in Devil May Cry 5, but using Steam's action layers and the "always on" button setting works better and only requires a single button press to fire and then charge.

Anyways, Mega Man Zero 3 moves much better if you don't need to constantly hold down 2 separate buttons for optimal play.

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Floweypowey

Status Floweypowey Oct 22, 2021

Almost finished with this one, and I still do not understand why this game is pointed out as the clear magnum opus of the Zero games. Mega Man Zero 2 was a huge step up over Mega Man Zero in terms of continue system and level design, but this is just more of the same. I can't think of a …

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Almost finished with this one, and I still do not understand why this game is pointed out as the clear magnum opus of the Zero games. Mega Man Zero 2 was a huge step up over Mega Man Zero in terms of continue system and level design, but this is just more of the same. I can't think of a single thing that makes this game stand out to its predecessor. Not bad by any means, but hardly noticeable in any area.

I'm also so tired of the Zero series force feeding you with expository dialogue and lore. Instead of becoming naturally interested from it through world-building, stages and in-game setpieces, you are TOLD that the Dark Elf, Dr. Weill and god knows what are interesting, because Elf Wars yada yada...Capcom really failed at attempting storytelling within the platforming genre with these titles.

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