Mega Man Zero 4 (2005)

Inti Creates

Game Boy Advance · Wii U

3.89 from 177 ratings

509 members have it in their collection · 8 playing now · 165 backlogged · 107 wish listed

How long? Main story 2h · with extras 5h (from 3 logged playthroughs)

Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. It's the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion. The game introduces the Zero Knuckle, a weapon that lets Zero steal other enemies' weapons … Read more
Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. It's the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion. The game introduces the Zero Knuckle, a weapon that lets Zero steal other enemies' weapons and use them for himself, as well as a new mechanic where Zero can alter weather conditions before entering one of the eight main levels. Read less
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Details

Developers
Inti Creates
Publishers
Capcom
Genres
Hack and slash/Beat 'em up, Platform, Shooter
Themes
Action, Science fiction
Franchises
Mega Man
Series
Mega Man X, Mega Man Zero

Release dates

  • Apr 21, 2005 (Full Release) (Japan) Game Boy Advance
  • Sep 14, 2005 (Full Release) (Australia) Game Boy Advance
  • Sep 16, 2005 (Full Release) (Europe) Game Boy Advance
  • Oct 04, 2005 (Full Release) (North_America) Game Boy Advance
  • May 14, 2015 (Full Release) (Europe) Wii U
  • Jun 03, 2015 (Full Release) (Japan) Wii U
  • Dec 17, 2015 (Full Release) (North_America) Wii U

Related

Bundled in

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Rating distribution

5 stars
48
4 stars
72
3 stars
47
2 stars
9
1 star
1
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Community All Reviews Statuses

Inc

Status Inc Jun 25, 2023

Day 9: I was going to post something more upbeat today, but then I got sad news about my Grandma, so here's something more fitting for the mood. Sorry to put a downer on your news feed.

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CyanGear

Status CyanGear Apr 21, 2023

Sol Titanion’s stage is legitimately one of the worst things I have played in any game ever

Floweypowey

Status Floweypowey Jan 13, 2022

And there I died for the 10th time on the final boss rush without even getting to face the final boss. A final boss that probably will be just as difficult as the rest of this sadistic piece of hardware, and will grant me a game over that requires me to beat 8 lightning fast and powerful bosses in succession …

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And there I died for the 10th time on the final boss rush without even getting to face the final boss. A final boss that probably will be just as difficult as the rest of this sadistic piece of hardware, and will grant me a game over that requires me to beat 8 lightning fast and powerful bosses in succession before being able to face it again.

And what will I get for spending 20 hours trying to beat this game? A D rank saying I’m a “sluggish warrior” because I didn’t put 90 hours into dying of instant death traps and bosses that can insta-KO you by throwing you into a pit.

I cannot even fathom how the Zero series of Mega Man-games are designed to be replayed to be beaten with a high rank. Just barely pushing through the first three entries has probably been the most painful part of my gaming life the last 5 years, and I’m the kind of person that found enjoyment in beating the original Castlevania-trilogy without save states as well as completing all the Celeste C-sides.

Screw this game for making me hate Mega Man and feeling like I’m trash.

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SelfTeachingKings

Status SelfTeachingKings Dec 18, 2017

Decided to play this because I was craving a quick action game, plus the Knuckle weapon that allows the stealing of enemy weapons is one of my favorite things!

My first reaction is, DANG, this game is hard... And well it isn't hard to get through, but rather, hard to get a "good" rank on stages. Without a good rank, …

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Decided to play this because I was craving a quick action game, plus the Knuckle weapon that allows the stealing of enemy weapons is one of my favorite things!

My first reaction is, DANG, this game is hard... And well it isn't hard to get through, but rather, hard to get a "good" rank on stages. Without a good rank, I don't get the Boss Skills and that is just unacceptable.

What would have been a quick, couple hour, play sessions now turned into a multiple, multi-hour sessions in the efforts to achieve, at least, rank A on every mission. Good luck to me.

PS: Now that I'm trying for the good ranks I notice how many enemies/traps are set in such a way that you just can't dodge them the first time unless you're walking, VERY SLOWLY, through the level. While these hits feel cheap they also add a layer of memorization to each level.

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