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Mega Man Zero

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Mega Man Zero

Apr 26, 2002

Main game

3.60 average rating based on 387 ratings

5
56
4
155
3
142
2
30
1
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It's your mission to help the exiled scientist Ciel discover the source of a new reploid energy! Play as Mega Man's pal Zero, the reploid from the Mega Man X series turned good by the infectious Sigma Virus and 100 years of sleep. Conquer your adversaries and find the energy source... or risk ultimate defeat. It's up to you to defend good from the destructive powers in the universe.
Release Dates
Apr 26, 2002 (Japan)
Game Boy Advance
Sep 09, 2002 (North_America)
Game Boy Advance
Sep 27, 2002 (Europe)
Game Boy Advance
Dec 17, 2014 (North_America)
Wii U
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User Stats
928
In Collection
125
Wish Listed
21
Playing
209
Backlogged
How Long Is Mega Man Zero?
Main story: 5.1 hours
Main + extras: 4.0 hours
Total completions: 9
Related Content
lingsdook
lingsdook gave Jul 29, 2022
lingsdook gave Jul 29, 2022
A decent foundation for the Mega Man Zero series

Mega Man Zero is a fine entry into the Mega Man series featuring a few twists to the usual formula. These include a greater focus on close-quarters combat using Zero’s Z-Saber, an interconnected world and the strange Cyber-Elf system. The world itself is not really used in a very compelling way, and the level design of the missions leaves a bit to be desired. The Cyber-Elf system, which gates Zero’s upgrades behind a currency, is also a bit of a head scratcher. It caused a little late-game grinding to maximize Zero’s capabilities, which I was not a fan of.

Mega Man Zero is very enjoyable despite these downsides, though. The game’s bosses are some of the most memorable in any Mega Man game that I’ve played, and the graphics are stellar for the era. The game is tough as nails, but in a way that encourages you to read your enemies’ patterns and adapt. The Mega Man Zero/ZX Collection’s “save assist” feature is a godsend here, letting you retry the bosses to your heart’s content. All in all, the game is a decent start to the Zero sub-series and has me intrigued to see how the sequels build on the …

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Mega Man Zero is a fine entry into the Mega Man series featuring a few twists to the usual formula. These include a greater focus on close-quarters combat using Zero’s Z-Saber, an interconnected world and the strange Cyber-Elf system. The world itself is not really used in a very compelling way, and the level design of the missions leaves a bit to be desired. The Cyber-Elf system, which gates Zero’s upgrades behind a currency, is also a bit of a head scratcher. It caused a little late-game grinding to maximize Zero’s capabilities, which I was not a fan of.

Mega Man Zero is very enjoyable despite these downsides, though. The game’s bosses are some of the most memorable in any Mega Man game that I’ve played, and the graphics are stellar for the era. The game is tough as nails, but in a way that encourages you to read your enemies’ patterns and adapt. The Mega Man Zero/ZX Collection’s “save assist” feature is a godsend here, letting you retry the bosses to your heart’s content. All in all, the game is a decent start to the Zero sub-series and has me intrigued to see how the sequels build on the foundation laid out here.

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Krauzer
Krauzer gave Jul 8, 2025
Krauzer gave Jul 8, 2025
Krauzer's review of Mega Man Zero

This title is a bold and challenging evolution of the classic Mega Man formula. Developed by Inti Creates, it shifts the tone to a darker, post-apocalyptic world where you play as Zero, a battle-worn hero fighting against a corrupt regime. I'm a huge fan of Zero, as many people are, but I'm particularly a big fan of the Mega Man X series, way more than the regular one, so these Zero titles have an even bigger appeal to me as the concept of these games is what I always wanted, a game focused in the most badass character of the X series.

The game is known for its fast-paced, tight platforming, high difficulty, and slick sprite art. It introduces mission-based gameplay and a ranking system that rewards skill, adding depth and replayability. The story is surprisingly mature for a Mega Man title, and the soundtrack is energetic and fitting. I particularly like the two-weapon combo that this game introduced, it gives you a higher skill level to master, a very fun mechanic. A must-play for fans of action-platformers who enjoy a tough but rewarding experience.

One of the most interesting aspects of this game is how it asks more from …

Read More

This title is a bold and challenging evolution of the classic Mega Man formula. Developed by Inti Creates, it shifts the tone to a darker, post-apocalyptic world where you play as Zero, a battle-worn hero fighting against a corrupt regime. I'm a huge fan of Zero, as many people are, but I'm particularly a big fan of the Mega Man X series, way more than the regular one, so these Zero titles have an even bigger appeal to me as the concept of these games is what I always wanted, a game focused in the most badass character of the X series.

The game is known for its fast-paced, tight platforming, high difficulty, and slick sprite art. It introduces mission-based gameplay and a ranking system that rewards skill, adding depth and replayability. The story is surprisingly mature for a Mega Man title, and the soundtrack is energetic and fitting. I particularly like the two-weapon combo that this game introduced, it gives you a higher skill level to master, a very fun mechanic. A must-play for fans of action-platformers who enjoy a tough but rewarding experience.

One of the most interesting aspects of this game is how it asks more from you than almost any previous Mega Man game. The ranking system subtly pressures you to play aggressively and efficiently, often discouraging grinding or cautious play if you want top ranks. This can feel punishing at first, but it perfectly matches Zero’s character, a relentless warrior pushed to his limits. Even the Cyber-Elf system reflects this philosophy, offering helpful boosts at the cost of your rank, forcing you to choose between survival and mastery.

As for the visuals, the game stands out as one of the most striking titles on the GBA platform, the detailed sprite work, expressive animations, and bleak environments reinforce the tragic tone of a world that has already lost its heroes. It feels like a natural continuation of the Mega Man X legacy, but filtered through a harsher lens. This title doesn’t just feel like a spin-off, it feels like a statement, confidently carving its own identity while delivering one of the most intense and rewarding experiences in the franchise.

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Zeiker
Zeiker gave Oct 23, 2020
Zeiker gave Oct 23, 2020
Zeiker's review of Mega Man Zero

Pros:

+Excelente movilidad +La espada se siente muy bien +Buenos bosses, dificiles al principio pero justos y fáciles cuando entiendes como enfrentarlos +Puntos de control bien colocados

Masomenos:

+-Graficos decentes, algunas mezclas con 3d que no lucen bien +- banda sonora no importante +-historia no tan importante

Contras:

-El diseño de niveles es limitado, se repiten escenarios y no son tan grandes o divertidos, la mayor diversión esta en los bosses -Los elfos apestan, son consumibles por lo que no dan ganas de usarlos -Detalles de qol como hablar con los bosses siempre antes de enfrentarlos

Dallen
Dallen gave May 30, 2015
Dallen gave May 30, 2015
Zero to Hero

What a fine sequel to the AMAZING X series. TOUGH AS FREAKING NAILS, and I kinda hate the life system limiting your checkpoints, the doesn't make it so much harder as much as just artificially extends the time and makes it annoying. Other than that it's everything I could hope for, I hope the next few games get even better...the tiny bit of plot given make me hungry for more :)