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Age of Wonders III

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Age of Wonders III

Mar 31, 2014

Main game

3.17 average rating based on 162 ratings

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Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, … More
Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation aswell as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnaught" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities. Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series. Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a "Giant's Keep" for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest. As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point. Less
Release Dates
Mar 31, 2014 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
2760
In Collection
41
Wish Listed
18
Playing
1821
Backlogged
How Long Is Age of Wonders III?
Main story: 48.0 hours
Total completions: 1
Related Content
mediocritic
mediocritic gave Mar 5, 2020
mediocritic gave Mar 5, 2020
A 2020 Review - Age of Wonders III
This review is for the PC (Microsoft Windows) version

Score: 7/10

Mediocrity Score - Not Mediocre.

It's hard to get me to like most strategy games, and I really enjoyed this one. Had to knock it down a whole point due to the lack of available servers & players online.

Tags: A few words or tags that come to mind after playing are: tactical, "just one more turn", RPG-esque, time-consuming.

Avg. Time to beat: 25 hours

Quickest Speedrun: 8 hours

Quick Take: Six years after its original release, Age of Wonders III still stands as a remarkably competent and fun 4x turn-based strategy and tactical combat game. Triumph Studios two-games-in-one approach sets Age of Wonders III in a rare cross-genre we only see come out of the Total War franchise. It's immensely exciting and fun at the onset, but it does begin to drag on and show it's repetitiveness after 20-40 hours. If you're already a fan of this style game, you could very easily double or triple that number. Unfortunately, multiplayer is almost entirely dead. Single player or LAN games would be your only viable options. If you've not played this wonder of a game - I'd recommend you give this one a shot. It has a lot …

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Score: 7/10

Mediocrity Score - Not Mediocre.

It's hard to get me to like most strategy games, and I really enjoyed this one. Had to knock it down a whole point due to the lack of available servers & players online.

Tags: A few words or tags that come to mind after playing are: tactical, "just one more turn", RPG-esque, time-consuming.

Avg. Time to beat: 25 hours

Quickest Speedrun: 8 hours

Quick Take: Six years after its original release, Age of Wonders III still stands as a remarkably competent and fun 4x turn-based strategy and tactical combat game. Triumph Studios two-games-in-one approach sets Age of Wonders III in a rare cross-genre we only see come out of the Total War franchise. It's immensely exciting and fun at the onset, but it does begin to drag on and show it's repetitiveness after 20-40 hours. If you're already a fan of this style game, you could very easily double or triple that number. Unfortunately, multiplayer is almost entirely dead. Single player or LAN games would be your only viable options. If you've not played this wonder of a game - I'd recommend you give this one a shot. It has a lot to offer, particularly in it's tactical combat battles. Plus - I've seen this title go on sale for as low as $7.50. That's a bargain for a game that you will easily put 30+ hours into playing.

Pros:

  • Sprawling tactical battles spice up the long game by providing a variety challenges one must strategize on in order to succeed.
  • Beautiful, lush graphics that keep up with 2020 standards for strategy games.T
  • Heroes provide an RPG-esque feel by finding loot which can be equipped along with leveling-up which provides ability points - both of which are used to further buff your hero.
  • High level of replayability.
  • "Just one more turn!"

Cons:

  • Multiplayer is dead. Local LAN or private games are your only hope for such competition.
  • Campaign story is tired and uninspired.
  • Simultaneous turns results in some confusing and frustrating delays. Some clicks take upwards of 20 seconds to register, worrying the player that their game may have crashed.
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2003415354

Concept: It's rare we get the genres of a tactical combat game blended with a 4x strategy game. They've really pulled it off on this one and that alone makes it worth checking out. The challenge keeps the game fun and interesting, while also feeling very achievable.

Graphics: Beautiful game. Still looks very fresh and lush having been 6 years since it was released. Combat scenes are impressively detailed and varied for something most developers would have done less with. That sort of attention to detail is not common enough.

Sound: Music is fine, but for a game that spans such a long amount of time - I found myself muting it within the first 8 hours of game play. Voice acting, however, is great - even if only included in the two campaigns.

Playability: Tutorial does a poor job, mostly relying on an in-game encyclopedia appropriately called the Tome of Wonders. Game itself is easy enough to get the hang of, but learning effective strategies for the many different scenarios is a challenge but one that brings you back for more. Some campaign goals could be better communicated.

Entertainment: I wish the city-building component was more fulfilling, but as a whole the game really does an awesome job of creating an atmosphere that sucks you in wanting "just one more turn". Combat is where the game shines the most providing a large array of options to destroy your enemies and competition.

Replay: High. You can create your own heroes, your own scenarios, partake in online play (which is very limited in 2020), and make good use of the modding community. This all breathes more life into a game that already is very replayable.

Cheats?: Yes! An adequate amount of cheats are available using the in-game console. No trainers or file modifications needed. To enable, withing game launcher's check the checkbox for "Run in Debug Mode" before starting the game. Once in a campaign or match - use CTRL+ALT+C to bring up the console. Recommended cheats are as follows:

  • +100,000 gold | BOSCH
  • Explore map (does not disable Fog Of War) | TASMAN
  • Free movement | CRUIJFF
  • Instant production of current queue in every city | PHILIPS
  • Kill the selected target (in battle) | GETOUT
  • Auto-win a battle (in battle) | WINNOW

Credits and for more commands see - https://steamcommunity.com/sharedfiles/filedetails/?id=356151832

---Full Review Below---

Six years after its original release, Age of Wonders III still stands as a remarkably competent and fun 4x turn-based strategy and tactical combat game. Triumph Studios two-games-in-one approach sets Age of Wonders III in a rare cross-genre we only see come out of the Total War franchise. Age of Wonders III introduces a new form of combat - turn-based tactical battles. Taking place in an entirely different view and space from the over-head strategy map view. This two-in-one game change has brought mixed reviews from super-fans of the original two games in the series.The tired and uninspired campaign story is saved by the quality of the voice-overs as well as the lush, beautiful graphics throughout the entire game. The tactical combat battles are an exceptional example of the amount of detail the design team has put into the game.

The incredibly long matches that are standard-fare for 4x turn-based strategy games is still alive and well within Age of Wonders III, earning it the "just one more turn" achievement. Expect entire matches or campaigns to last several hours.Age of Wonders shines the brightest within the tactical battles; in part due to the variety of enemy units, monsters scattered throughout, and especially the sheer volume of different attacks, spells, and approaches one must take to succeed. The racial choices you pick do feel very "samesy" in that while very different looking - they all have the same function within their unit type.

https://steamcommunity.com/sharedfiles/filedetails/?id=2003415259

An additional highlight of the tactical battles are the vast amount of terrain-based scenery changes that spice up the battlefield. Along with treasure sites, subterranean spaces, and overlays - the scenery can mean a morale boost or morale penalty might be levied upon your units depending on the racial mix. Even further, treasure site employ a higher difficulty due to the battlefield conditions causing curses, negative trait enchantments, or boosts to the enemy units. The primary players on the battlefield are the heroes, which function as the main combat leaders having an array of spells at their disposal. Only being able to use one spell a turn within combat, this helps balance and prevent hero-stacking your unit fleets - which is very important if you play multiplayer modes. Furthermore, Age of Wonders III provides a RPG-esque aspect by having each hero gain level-ups which provide ability points which can be assigned to provide a more powerful hero and units. Heroes also have an inventory where they can stash equipment found throughout the game - all of which can also be equipped to further enhance your capabilities in the battlefield.

The most glaring technical fault within the game spurs from the simultaneous turns option. Unit movement, ending turns, and simple clicks within the game can become 20 second delays which make the player question if the game has froze or is crashing. The further you get into a campaign or match, the more painful the delays become as your unit count and city count are presumably at their highest.

I'll admit, I always do research, partake in discussions, and even check out many others reviews or opinions before I write a review. This isn't to make my job easier to parrot the same things others have already said, but rather argue against points others have stated that I disagree with. Many, many critics and players have complained about the instant-fail conditions during the campaign. Let's consider two things:

  1. This is a single-player, story-driven campaign. If the main protagonist dies or the city he/she is trying to protect is conquered well then OF COURSE you lose. Any other game would be the same. Your main character dies? Game over.
  2. You also get to save and reload at any point within the campaign, scenarios, local multiplayer, and even online (albeit a bit different of a loading process). There's no room for acting like this is some sort of hardcore mode where you lose in a campaign = starting all over from scratch (like many other games would have you do). You can just load from a saved game!

For these reasons I feel these complaints are both off-base and unfair, as well as invalid. But, everyone is allowed their opinion. I simply disagree with those arguments 100%.

Thanks for reading!

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GigaDeathNullGolem
GigaDeathNullGolem gave Feb 28, 2016
GigaDeathNullGolem gave Feb 28, 2016
Good combat, a bit slow paced campaign (as to be expected)

Completed. Cheated. Long campaigns on some of these maps. A few 'gotchas' (sudden plot delineation, or act changes) Fun blend of empire management with TBT/TBS. Empire management takes a backside to to the tactical combat and is chiefly delegated to unit selection, upgrades and construction/maintenance. I liked the way the unit to unit combat works, buffs/debuffs work. I was disappointed in the magic system and magic research. I would use only two spells: poison arrow and resurrect. The TBT battles are pretty good though. Basic concepts but a few twists to turn things.

anarchistica
anarchistica updated their status May 9, 2019
anarchistica updated their status May 9, 2019

Age of Wonders 3 is free on HumbleBundle for the next 23,5 hours:

https://www.humblebundle.com/store/age-of-wonders-iii

Probably the best game that's ever been given away.

Erkin
Erkin updated their status Oct 14, 2018
Erkin updated their status Oct 14, 2018

Age of Wonders III is on sale. What's your thoughts on this game? Worth buying?

Hishtagat
Hishtagat updated their status Nov 19, 2015
Hishtagat updated their status Nov 19, 2015

Eternal Lords campaign done.