In 2005, my sister and I spent the better part of summer break doing small jobs around the house in order to earn a little extra money from our parents. We were saving up for buying a brand new Gamecube from the local games store. When the time finally came to get the console, we already knew which games we were going to get: my sister was keen on playing Harry Potter and the Chamber of Secrets and The Chronicles of Narnia, while I was dying to get Dave Mirra Freestyle BMX 2 and Spongebob Squarepants: Battle for Bikini Bottom, along with some others.
When we brought the console home, it already came with two games we didn't know but which we could use to check everything was working, and to pass the time while we waited to save up enough again for the games we actually wanted. The first of those games was The Legend of Zelda: Wind Waker; the other was Metroid Prime. I remember listening to the music of both games. While one was cartoony and seemed mostly happy, which immediately caught the eye of me and my sister, Metroid Prime was dark and scary-looking. I remember trying it out a couple of times and never getting past the starting area of the game: a confusing, metallic and enemy-infested space frigate which felt like nothing I had ever seen before. It caused a great impression on me, and I realized that perhaps this game was more suited for older gamers. At that time, I was 10 years old.
Years later, when I was around 16 I would say, I tried booting up both games again. I was changing schools, I was really into music, and it was one of the most challenging years of my life. While this time I was able to really get into Zelda, and was even able to beat it after many attempts, I could still only get through the starting area of Metroid and finally reach the main part of the game which takes place in the planet Tallon IV. Getting through the first parts was simple enough. The mystery of the first areas was truly gripping, but eventually when I got to the Magmoor Caves I found the game still too difficult and confusing for me. The atmosphere was so oppressive, and I could only play for a few times before getting overwhelmed. My save game also showed that I was only 9% done through the game, and I really thought that this planet must be massive. I decided to put it off until a later time. While Zelda became my favorite game, and still is to this day; Metroid remained a mystery.
I eventually tried to get back to the game when I got into university. I must've been around 20 years old. I had finally played a few other Metroid games: Fusion and Super Metroid, and beat them even. My best friend lent me his old Gameboy Advance and Fusion became my favorite game on that console. It is still the best Metroid game that exists, in my opinion, and of course I was eager to try my copy of 3D Metroid again. I finally got through Magmoor Caverns, got to Phendrana Drifts and was hooked. I was really on the right track but as I got to the Phazon Mines, the challenge grew more and more and more, and eventually the game was making me so mad, that I had to stop once again. Being used to more traditional console shooters, I found the platforming controls just too infuriating at times, and having to switch visors and weapon types constantly while getting swarmed by Space Pirates was just what brought me over the tipping point. This game was driving me mad, and I just needed a break from it. After trying a few times again, I once again lost interest in it. That must've been around 2014. I moved to Germany in 2019, came back home to visit in 2020 right before the pandemic and booted up the game again.
In 2020 I got pretty far into the Phazon Mines but did not have time to finish the game before having to fly back home. Because of Covid, I spend over a year and a half away from home and now, in September 2021, I was finally able to came back. I was eager to finally finish this game. The game on my Gamecube I had never beat. Due to one thing or another, the length and scope of this game was still unknown to me and my save game still only said I had 21% of the game complete. I spent the last few days blasting through the remaining areas. I am much more familiar with the Metroid formula. Earlier this year I played through AM2R and coming back to the game was really impressed by just how well Retro games translated the 2D formula of the games I knew well by now into 3D space. I was able to appreciate the details of the level design, the environment art, the audio design, the soundtrack. All of them are amazing and really truly unique. I have honestly never ever played any other game that looks and feels like Metroid Prime. I was much more able to freely roam through the areas I had known as a teenager once more and get a much better grip of what the game was doing. Since last year I've also been learning game dev as a hobby and so I think my understanding of how a game does certain things lets me appreciate just what good a job Retro Studios did on this one.
There was only a problem. After I was done exploring the last of the Phazon mines, and beating what to me was the hardest boss in the game, the Omega Pirate, I had all the upgrades I needed to face the final boss and finally finish this absolute masterpiece of a game. Or so I thought. I remembered that there were some artifacts I was supposed to find earlier in the game, and I thought these were optional, so while making my way to the end of Phazon Mines, before facing the boss, I had gone around collecting some of the artifacts that were near along the way. I'd get the rest of them before getting the final boss, I thought. And indeed I did. Not because I wanted to, though, mind you; but because it turns out I had to... While the majority of the game you go around exploring the world and upgrading your suit, it turns out the true objective of the game was getting these random artifacts all along. I had to forcefully tread back through most of what I had already explored to check off this list in my menu, in what must be the most boring chore of any game I had ever played. Maybe it wasn't so bad, but the way this realization just completely wrecks the pace of the game was jarring...
After some hours of going around through the world I already knew, I had already explored for the millionth time, and finally going all the way back to the bowels of Phazon Mines, getting the final artifact, and making all my way back to the very first area of the game; I was finally ready (tho mostly exasperated) to face the final boss and finally be done with this game. At least now I was making progress, and this was going to be a bombastic final fight...
Again, not quite. Although Meta Ridley is not really the final boss of the game, it is one of the most drab, uninteresting, monotonous parts of the entire experience. There is no puzzle to solve with him, it's just a shooting and patience exercise to get the monster down to a quarter of his life, at which point the difficulty of the fight is turned up by a hundred-fold and once you die you have to do everything once again. I don't really want to describe the frustration and disappointment I felt with what to me was a boring, arbitrary, but also highly unfair boss battle to finish the game. Once I finally beat it, though, that's not even the end of the game. The impact crater where you bring the Chozo artifacts you collected earlier collapses, and you enter the true ending of the game: the Red-Phazon-filled caves where you face off the final boss, the titular Metroid Prime. While the final boss battle is mercifully more clear in explaining how to beat the monster, and it actually has you using almost all the abilities you've collected throughout the game, making it quite fun; getting to its lair first is again a huge chore. The final area's main Phazon Core room is filled with an unending wave of Phazon Metroids which obnoxiously hinder your platforming path up to the hall that leads to the Metroid Prime over and over again, sucking a significant part of your hitpoints before meeting the final boss with no chance of recovering before. If the boss kills you, you have to go through the entire area again!
Once you get a hang of how the final battle in the game works, it actually picks the fun back up; but truth be told, the last few hours of the game before this take it from a wonderful mystery-packed exploration action game which progressively gets harder to a drudging unpolished mess with unfair, repetitive sections, before finally picking back up somewhat in the final phase of the final boss battle, where you at last clear Tallon IV of the Phazon corruption and go back to your ship while the Impact Crater collapses around Samus (unfortunately shown only through a cutscene, and not as a playable last-bit, which would've been amazing I think). You get the final grade of your playthrough and unlock Hard Mode... Hard Mode???? Why would I play through this game again now???
Honestly, this game is absolutely worth trying out and maybe even playing through if you don't mind using walkthoughs to make the final hours of the game a bit less drudgey. As I mentioned before, the level design at parts, and the overall environment and art design is so consistently good that just by feeling and exploring Tallon IV alone, this game becomes a must-see, and mostly actually superb. The first hours of the game are some of the medium's finest, and that alone would've had me giving this game five stars. But holy shit, be ready for a dip in gameplay quality once you get to the later parts of Phazon Mines. I think maybe the last few hours would deserve 1.5 stars, but overall this makes out to be a bit higher than 3 stars in my books. I know this is really a disappointment finishing the game after so long, but I'm glad I have this in my collection. If you have a Gamecube or Wii and come across a cheap copy some day, absolutely get this game. It is worthy of being in every GC/Wii owner's collection, but if you're not already into Metroid and are looking for somewhere to start, absolutely do NOT look to this. There's a lot of lessons that can be learned from this game, what to do right and what to do wrong, so take that as what you need to know to decide whether to finish this thing or not.
In any case, I'm glad to finally have this piece of personal and gaming history behind me, and I am excited to eventually get a copy of Metroid Prime 2: Echoes, Prime 3: Corruption, and hopefully Prime 4 when it comes out. But I'll take my time with it. I hope for the next titles Retro learns from its mistakes in this first entry and gives us the absolute masterpiece of a game I witnessed hiding under the surface of Tallon IV, somewhere in a dangerous place full of Phazon, Space Pirates, Metroids, awesome environment art, delightful soundtrack, and lots of LOTS of shooting.