Metroid Prime 2: Echoes (2004)

Retro Studios

Nintendo GameCube

4.00 from 1008 ratings

2603 members have it in their collection · 73 playing now · 948 backlogged · 506 wish listed

How long? Main story 19h · with extras 20h · 100% 22h (from 25 logged playthroughs)

An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.
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Release dates

  • Nov 15, 2004 (Full Release) (North_America) Nintendo GameCube
  • Nov 26, 2004 (Full Release) (Europe) Nintendo GameCube
  • Dec 02, 2004 (Full Release) (Australia) Nintendo GameCube
  • May 26, 2005 (Full Release) (Japan) Nintendo GameCube

Also available on

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Featured in lists

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Rating distribution

5 stars
306
4 stars
453
3 stars
202
2 stars
42
1 star
5
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Community All Reviews Statuses

nicklip__gv

Review nicklip__gv 3/5 · May 8, 2025

I've never felt more conflicted about a game. I absolutely adored Metroid Prime 1 - it's a masterpiece that stayed with me for years. Prime 2: Echoes, on the other hand leaves me with mixed feelings. While the fundamentals I loved about Prime are still intact, some of the design changes, although intriguing in concept, ultimately felt more frustrating than …

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I've never felt more conflicted about a game. I absolutely adored Metroid Prime 1 - it's a masterpiece that stayed with me for years. Prime 2: Echoes, on the other hand leaves me with mixed feelings. While the fundamentals I loved about Prime are still intact, some of the design changes, although intriguing in concept, ultimately felt more frustrating than rewarding.

  • Dark World: Introduces interesting new monsters and environments, but navigating between worlds quickly became tedious rather than fun. Managing two separate world maps felt cumbersome, especially given how sparsely portals were placed. The repeated loading animation between worlds also quickly lost their charm. If we ever get a Switch 2 remaster, improved loading times could hopefully eliminate these interruptions.

  • Backtracking: Usually, I enjoy Metroid’s exploration and discovering where to go next, but in Echoes, the backtracking was too much. I often found myself stuck and tempted to use a walkthrough. The game at times, genuinely felt like it didn't respect my time. Clearer or more frequent direction could have significantly improved this.

  • Sky Temple Keys: Everyone mentions the Sky Temple Keys, and for good reason: they really disrupt the pacing toward the end. Hunting for keys felt unnecessary and ultimately uninteresting. By the time you reach this point, the game already feels complete and satisfying; having an extra fetch quest like this adds little value and instead just dragged the experience down. Should a remaster happen, I hope the developers streamline or simplify this.

Despite these criticisms, I still felt compelled to finish the game, which is more than I can say for many others. Echoes might even be one of those rare games that’s actually better the second time around, now that I've done it once before, know roughly where I'm going and can just enjoy the gameplay loop that makes Metroid so addictive .

Ultimately, while it wasn't my favourite Metroid experience, Echoes still has its charms, and I can definitely see myself revisiting it in the future.

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tylerisrandom

Review tylerisrandom 2/5 · May 20, 2022

The difficulty level is frustrating and arbitrary. The world and enemies are bland to the point of blurring together. The dark world gimmick feels a lot less rewarding than it did in Soul Reaver. The story does not earn any of its uncharacteristically clumsy exposition. The exploration, puzzles and unlockables feel like "echoes" of the original.

I adore the …

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The difficulty level is frustrating and arbitrary. The world and enemies are bland to the point of blurring together. The dark world gimmick feels a lot less rewarding than it did in Soul Reaver. The story does not earn any of its uncharacteristically clumsy exposition. The exploration, puzzles and unlockables feel like "echoes" of the original.

I adore the first Metroid Prime, which is why I've tried playing this twice... once via the Trilogy, and again using PrimeHack with cheats to reduce some of my frustrations. But as badly as Echoes wants to be Empire Strikes Back, it lands much closer to RoboCop 2. Moving on!

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Dallen

Review Dallen 3/5 · Oct 30, 2018

Echoing a Classic

This is a good game. It's not a great game, but it is a good game. Never before have I played a game and felt "middle child syndrome" more strongly. The plot is entirely irrelevant to the things set up in MP1. The gameplay is largely the same only with less interesting places to visit and less interesting (and less …

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This is a good game. It's not a great game, but it is a good game. Never before have I played a game and felt "middle child syndrome" more strongly. The plot is entirely irrelevant to the things set up in MP1. The gameplay is largely the same only with less interesting places to visit and less interesting (and less consistently thought out) lore.

Like is there any explanation to why the Luminoth have Chozo artifacts? Why couldn't Samus just be forced to use Luminoth Artifacts? The darkworld feels like padding in a game that already feels like filler. It has the worst conveyance in any metroid game I have ever played. The Luminoth are one note, the Ing are cartoonishly dull, and the space pirates are literally irrelevant to the plot. Dark Samus feels creatively bankrupt from the super interesting Metroid Prime she came from, and compared to the SA-X lacks any narrative or gameplay heft (but dang if her final form doesn't look cool). So plot wise this game is 110% skipable and as a stand alone story it doesn't have much of anything special about it that can't be found in Prime 1 (Sans the cliffs which are AMAZING). In short is has all of the flaws of Prime 1 and almost no unique benefits.

So why does it still get a 4/5? Because the base on which it is built (Prime 1) is SO GOOD that even inferior copy is a DANG fun game to play. If you enjoyed Prime 1 you are likely to enjoy this (even if not as much) but if you didn't like Prime 1 I sincerely doubt this will be the game to change your mind.

Edit: After reflection i think the quality of the ending over-hyped my score....the overall experience is really a 3/5.

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xl666

Review xl666 5/5 · Aug 1, 2017

A good sequel

Compared to the first game this one is darker and a little bit more difficult (specially on some bosses). It maintains all the good things of the first metroid prime while also adding some other game mechanics and powerups. As always, in the metroid series, exploration is paramount and rewarding, the level design of this game is superb for that …

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Compared to the first game this one is darker and a little bit more difficult (specially on some bosses). It maintains all the good things of the first metroid prime while also adding some other game mechanics and powerups. As always, in the metroid series, exploration is paramount and rewarding, the level design of this game is superb for that regard. Combat is only engaging in boss fights, while normal enemies are for the most part avoidable (which should be done in most cases)
It is a compelling game and really worth playing, even today. It may be difficult for newcomers but for a metroid fan is an obligation.

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