The Mummy: Demastered (2017)

WayForward

Linux · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.25 from 73 ratings

406 members have it in their collection · 12 playing now · 198 backlogged · 70 wish listed

How long? Main story 4h · with extras 6h · 100% 7h (from 7 logged playthroughs)

"A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of … Read more
"A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. But beware - Ahmanet commands legions of undead, insects, plague-ridden vermin, and worse! If you're not careful, you'll be the next soul in her army." Read less
Remove Ads with Grouvee Gold

Details

Developers
WayForward
Publishers
WayForward
Genres
Adventure, Platform, Puzzle, Shooter
Themes
Action, Fantasy, Science fiction
Franchises
The Mummy, Universal Monsters
Series
The Mummy
Steam
View on Steam

Release dates

  • Oct 24, 2017 (Worldwide) Linux, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Oct 24, 2017 (North_America) Xbox One
Remove Ads with Grouvee Gold

Rating distribution

5 stars
6
4 stars
20
3 stars
35
2 stars
10
1 star
2
Remove Ads with Grouvee Gold

Community All Reviews Statuses

QDB

Status QDB Jul 19, 2022

This is a very good game, possibly even great. Unfortunately due to the game's mechanic of making the player fight their defeated former self to win back their weapons and health and dying in a particularly tricky area, I managed to stumble my way into an inescapable loop of repeatedly dying that I couldn't escape from. I'd tried dozens of …

Read more

This is a very good game, possibly even great. Unfortunately due to the game's mechanic of making the player fight their defeated former self to win back their weapons and health and dying in a particularly tricky area, I managed to stumble my way into an inescapable loop of repeatedly dying that I couldn't escape from. I'd tried dozens of times and no matter what I did I couldn't retrieve my weapons and I was forced to delete my save and start over. This really sucks because I had just beaten the third boss 😕.

Read less
Gangreen

Status Gangreen Aug 19, 2019

Playing through Mummy Demastered and so far my feeling is very positive. It is a solid Metroidvania that I think is fairly well polished.

I think one of the key factors to enjoying a Metroidvania is that magical point where you have collected enough items to make further exploration fun. You want to feel powerful enough that you don’t fear …

Read more

Playing through Mummy Demastered and so far my feeling is very positive. It is a solid Metroidvania that I think is fairly well polished.

I think one of the key factors to enjoying a Metroidvania is that magical point where you have collected enough items to make further exploration fun. You want to feel powerful enough that you don’t fear dying far from a save point, and thus you generally want to push farther. Backtracking to a known save point is not ideal and Metroidvania’s that are well designed have you “coming upon” a new save point at just the right moments.

Despite getting stuck in the game for a bit I was willing to just keep exploring and revisiting old areas a number of times. I had enough mobility items and weapons that made it enjoyable blasting through bad guys searching for secrets.

As an aside, I didn’t hit that point with Hollow Knight and had to put the game down. A big part of that was the lack of map until you discovered it. Combine that with not getting upgrades quickly enough it meant pushing forward was far more risky.

My biggest gripes with Mummy Demastered are the bosses and the weapon load outs. Bosses are boring because they are complete bullet sponges and you run out of ammo. In the normal levels it is much less common to run out and it is fun to make liberal use of your weapons. For boss battles you blow through your special ammo in the first 10 seconds and there is no way to refill. I have seen other games push the risk/reward by spawning limited destructible items that make boss battles more engaging.

This game’s other huge flaw is forcing you to pick a weapon load out AND you can only change at Ammo refill rooms, which are rare. I think for most games weapon load outs are a horrible design choice. Part of the fun is experimenting with weapon combos and which ones feel the best for your playstyle. If I get bored or picked a bad set I want to switch immediately. I hate being forced to limit my choices because more often than not I stick with a know set that works.

Another aside... Weapon load outs was my biggest gripe with Anthem. I didn’t have any clue what weapons I liked playing with and being unable to swap during a mission meant the cost of picking wrong was high. Combine that with the long load times and I never wanted to experiment.

Ultimately Mummy Demastered seems more akin to Metroid than Castlevania, and I really like that.

Read less