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3.89 from 1906 ratings
5412 members have it in their collection · 422 playing now · 1596 backlogged · 851 wish listed
How long? Main story 17h · with extras 30h · 100% 80h (from 26 logged playthroughs)
Review AlfredoSalza 3/5 · Jun 9, 2022
Completed on Xbox Series S, 13 deaths.
Uhm, I'm not sure how to feel about Dead Cells... you have to spend way too much time to reach the final boss after each run, and I found ranged weapons + turret-like powers to be OP against most enemies, to the point that the game felt like it was mostly "not ready" …
Completed on Xbox Series S, 13 deaths.
Uhm, I'm not sure how to feel about Dead Cells... you have to spend way too much time to reach the final boss after each run, and I found ranged weapons + turret-like powers to be OP against most enemies, to the point that the game felt like it was mostly "not ready" for a hit-and-run ranged approach. Oh and the boss fights themselves are dissapointing.
Honestly for the majority of my playthrough I was just thinking Oh man this is just an inferior Rogue Legacy uh? and the only thing that I really like about Dead Cells is how fast you can move, and that's it.
Regardless, it was still a fun game, but I beat the final boss once and unistalled it... not interested in playing it again.
Review V1CGaming 3/5 · Jun 7, 2020
Dead Cells is a fun and fast paced fighter/platformer which, while very satisfying to play, quickly grows repetitive and tiresome. The game recycles the same content repeatedly, and due to the very straightforward nature of the game, this repetition detracts from the value instead of adding to it. One of the ways Dead Cells tries to cover this up is …
Read moreDead Cells is a fun and fast paced fighter/platformer which, while very satisfying to play, quickly grows repetitive and tiresome. The game recycles the same content repeatedly, and due to the very straightforward nature of the game, this repetition detracts from the value instead of adding to it. One of the ways Dead Cells tries to cover this up is through the incorporation of a sprawling unlock system; unfortunately, most of the unlocks don't add anything interesting to the game, especially since the in-run looting and progression is so mindless and bland. Item design and progression being weak force Dead Cells to rely on really one main thing to sustain attention, but this is something that it does extremely well: The dexterity element. Over the course of gameplay, Dead Cells regularly supplies the player with a string of dexterity-related challenges which are very satisfying and don't have too much down-time between them. This takes a fair bit longer than the rest of the game to get old, although it inevitably does as practice makes the fights progressively more mindless. Overall, Dead Cells can be fun for a few hours, but it isn't worth paying an especially high amount of attention to at the end of the day.
Read lessReview QuilDewIvy 4/5 · Mar 29, 2020
Quick and super fun roguelite action game.
It has enough combat depth that it utilizes with dodges, parries, and spacing to be a good amount of fun, with an especially competent grasp of these fundamentals. Enemies force out quick thinking and reactionary attacks, with some strategy in terms of approaching any fight. There's a good amount of different weapons and …
Quick and super fun roguelite action game.
It has enough combat depth that it utilizes with dodges, parries, and spacing to be a good amount of fun, with an especially competent grasp of these fundamentals. Enemies force out quick thinking and reactionary attacks, with some strategy in terms of approaching any fight. There's a good amount of different weapons and cooldown abilities with decent depth, and all but a few super safe options are interesting. The bosses are a bit hit or miss, but they're well done as well, especially the final boss.
I've only finished the game on normal but I'm already sort of satisfied, which is part of its main problem. The gameplay peaks rather quickly in terms of your options, and it starts to slowly turn into trying to do things no hit or similar challenge aspects that expand out the game's content. Replaying it continuously is the name of the game for people (not me) so there's definitely enough in store to make this a worthy recommend. (7.5/10)
Review Tomogotchi 3/5 · Sep 13, 2019
A remarkably fun and fast-paced rogue-like. Takes a while to get used to, and is lacking in a massive degree of mechanical depth, but an extremely fun game with a lot of 'pick-up-and-play' value
Review LuccaCardoso 5/5 · Oct 25, 2018
Dead Cells mixes elements from two different genres that are starting to oversaturate to create its own genre: the roguevania, offering refreshing originality. All of its very well-executed aspects create an experience like no other.
Full review here (in Portuguese)