Dead Cells (2018)

Evil Empire, Motion Twin

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · iOS

3.89 from 1906 ratings

5412 members have it in their collection · 422 playing now · 1596 backlogged · 851 wish listed

How long? Main story 17h · with extras 30h · 100% 80h (from 26 logged playthroughs)

Dead Cells is a 2D side-scrolling action platformer combining roguelike and Metroidvania design. Players control the Prisoner, an immortal creature that possesses corpses and fights through procedurally generated levels filled with mutated enemies. Combat centers on melee weapons, bows, traps, and dodging, with enemy patterns that reward careful observation. Death is permanent for each run, stripping the player of most … Read more
Dead Cells is a 2D side-scrolling action platformer combining roguelike and Metroidvania design. Players control the Prisoner, an immortal creature that possesses corpses and fights through procedurally generated levels filled with mutated enemies. Combat centers on melee weapons, bows, traps, and dodging, with enemy patterns that reward careful observation. Death is permanent for each run, stripping the player of most collected items, though an in-game currency called Cells allows for purchasing upgrades that persist between attempts. Levels are assembled from pre-designed sections in randomized configurations, and progression through the game unlocks new traversal abilities via collectible Runes. Read less
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Release dates

  • May 10, 2017 (Early Access) (Worldwide) PC (Microsoft Windows)
  • Jun 26, 2018 (Early Access) (Worldwide) Linux, Mac
  • Aug 06, 2018 (Full Release) (North_America) Linux, Mac, PC (Microsoft Windows)
  • Aug 07, 2018 (Full Release) (Worldwide) Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Aug 28, 2019 (Full Release) (Worldwide) iOS
  • Jun 02, 2020 (Full Release) (Worldwide) Android
  • Jun 29, 2023 (Full Release) (Worldwide) PlayStation 5

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Featured in lists

2018 Favorites by SIGINT · 10 games · 0
Best Games (All Time) by RehRomano · 84 games · 0
Best Games (2017) by RehRomano · 10 games · 0
Completed by RehRomano · 172 games · 0
GOTY 2018 by LarsFrukt · 33 games · 0

Rating distribution

5 stars
495
4 stars
834
3 stars
467
2 stars
91
1 star
19
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Community All Reviews Statuses

8BitHero

Status 8BitHero Nov 8, 2019

I think I hurt my shoulder playing Dead Cells. Probably the position I was sitting in and the furious mashing of buttons.

Either way, I had fun.

Sir_Laguna

Status Sir_Laguna Oct 31, 2019

OK, this is very interesting.

tl;dr

Motion Twin, developers of Dead Cells, its a Co-op. That means there's no bosses and everyone has equal pay and equal say in the decisions (check the Kotaku profile on the studio).

Now that Dead Cells is a success and kinda turned into a constantly updated game (not really a …

Read more

OK, this is very interesting.

tl;dr

Motion Twin, developers of Dead Cells, its a Co-op. That means there's no bosses and everyone has equal pay and equal say in the decisions (check the Kotaku profile on the studio).

Now that Dead Cells is a success and kinda turned into a constantly updated game (not really a GaaS, but kinda), a new studio, formed with some people from Motion Twin, is taking charge while the old studio goes on with new projects.

The new studio lead is the ex-marketing head of Motion Twin and it has a more 'capitalist' structure. " it’s a little ominous when said changes, a shift from worker equality to worker inequality, come under the guise of a studio calling itself “Evil Empire.”

Evil Empire. They choose to call themselves Evil Empire. Too on the fucking nose, if you ask me.

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8BitHero

Status 8BitHero Oct 26, 2019

For those who like Dead Cells here is some of my game play. I use deployable traps often with a slow defensive strategy.

8BitHero

Status 8BitHero Oct 9, 2019

Two hours long run, got to the Hand of The King (final boss) then died. He had about 1/4 health left but couldn't pull it off. Now I'm determined to beat him!

Edit: finished the game just now! Not sure if I have it in me to go through hard mode.

8BitHero

Status 8BitHero Aug 28, 2019

I'm definitely hitting a wall with this and debating if I should continue. Each run is a grind for cells and the daily challenges are a joke. Some are easy, most are insane. Permadeath sucks big time. Ugh. If I'm going to grind then I want to at least get closer to the end. I don't feel like I am …

Read more

I'm definitely hitting a wall with this and debating if I should continue. Each run is a grind for cells and the daily challenges are a joke. Some are easy, most are insane. Permadeath sucks big time. Ugh. If I'm going to grind then I want to at least get closer to the end. I don't feel like I am at the point.

Also, starting weapons are a complete crap shoot. Lightening power that drains you health? Terrible.

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gedrickdelfuego

Status gedrickdelfuego Apr 30, 2019

I have enjoyed the 10 hours or so I've spent with this game so far. However, I am thinking about giving up on it soon.

I can't seem to figure out how to play with 1 Boss Cell. I also realize that this is one of, 5 (maybe?) Boss Cells I have yet to play with, and I can barely …

Read more

I have enjoyed the 10 hours or so I've spent with this game so far. However, I am thinking about giving up on it soon.

I can't seem to figure out how to play with 1 Boss Cell. I also realize that this is one of, 5 (maybe?) Boss Cells I have yet to play with, and I can barely get out of a single level as it stands. The game is meant to test you and I realize my issue could be solved by "getting gud", but it quickly dives into frustrating territory for me (still referring to Hard mode).

I play the game on Easy and it's a great time - drop in a Boss Cell and there are 2 options: run past everything, and be perpetually underleveled, then get absolutely ripped in half by the Concierge, or I try to explore and find all the upgrades and best weapons, take my time... and then still get absolutely ripped in half by the Concierge.

I've tried all manner of weapon combos, upgrades, Mutations, parrying, you name it - and no matter what I just get brutalized.

It's been a fun run so far, but the dreadfully slow upgrade process (seriously, the reward for taking your time is minimal at best, and rushing results in no Cells to reinvest in further upgrades) paired with the dramatic spike in difficulty from Easy to Hard (1 boss cell!!) is too much to keep me wanting to play. Easy borders on boring, Hard is impossible. Would have loved to see a more gradual shift rather than a harsh spike.

Honestly, not removing the Vial refill between levels would have made Hard mode what I would consider hard mode. This shit is just impossible though. If I can't progress after 10 hours with a game, it's days in my cartridge slot are numbered.

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8BitHero

Status 8BitHero Apr 25, 2019

Can't get enough of this. Had a nice run and got lost in chronoslip. Beat the boss of the Black Bridge. Man this game rocks!

gedrickdelfuego

Status gedrickdelfuego Apr 22, 2019

I don't like roguelikes. I don't like very difficult games. I don't like anything random.

But damn, do I love Dead Cells. And that says a lot, because this game is a very random roguelike, and it is freaken hard.

I took a gamble and grabbed a used copy from Gamestop, who (very generously, I may add) have a 7 …

Read more

I don't like roguelikes. I don't like very difficult games. I don't like anything random.

But damn, do I love Dead Cells. And that says a lot, because this game is a very random roguelike, and it is freaken hard.

I took a gamble and grabbed a used copy from Gamestop, who (very generously, I may add) have a 7 day return policy on their used titles. Fully expecting to return the game the next day, I figured I had nothing to lose. Instead, I was blown away by just how precise and satisfying this game is. Yesterday I finally peeled the Gamestop stickers off the (gorgeous) box, and threw out the receipt - yeah, this is mine now!

The feeling of progression that you get, however slow it may actually be, is found both in your own skill and mastering of the mechanics, as well as unlocking upgrades that make life just a tad easier. Even then - you'll get ripped in half over and over, but you'll keep pushing yourself: "one more run! One more run!"

I've had the game a little over a week now, logged around 10 hours (a lot of time for me to play in a week), and still only beaten the final boss once. Yeah, I'm not great at the game - but somehow it keeps me coming back. Dead Cells does everything right.

It's absolutely not for everyone, just the opposite in fact - so I'll say this. If you are even slightly interested in a challenging game with excellent combat, maybe a Diablo fan who loves comparing weapon perks (or as this game refers to them as, "mutations") and getting to mix and match skills and weapons that complement each other, or just love a bit of the old ultra-violence - go on Youtube and watch a run of Dead Cells. It may just be for you.

Maybe if you don't like any of those things, you'll still like it. Heck, I do! 5/5

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8BitHero

Status 8BitHero Apr 14, 2019

Really nice run today for an hour before I died. Kept boosting a stat that lets me regain HP with every enemy kill. Eventually I boosted it up to 1% increase each time. Threw in some ice grenades and two directional arrow turrets. Got me through two bosses and into the High Castle (I believe). Enemies there were too tough …

Read more

Really nice run today for an hour before I died. Kept boosting a stat that lets me regain HP with every enemy kill. Eventually I boosted it up to 1% increase each time. Threw in some ice grenades and two directional arrow turrets. Got me through two bosses and into the High Castle (I believe). Enemies there were too tough and I succumbed to my injuries.

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8BitHero

Status 8BitHero Apr 6, 2019

enter image description here Picked this up at PAX. Comes with a pin, hardcover art book, signature card, game, and two disc soundtrack. The game is awesome by the way. Lots of fun and challenging.

BMO

Status BMO Feb 14, 2019

A significant update to Dead Cells dropped today. This change is interesting to me:

Damage Reduction has been heavily reworked. Most items no longer grant DR anymore, their power has been increased as a compensation. Damage Reduction is not a mandatory strategy anymore and the whole game difficulty has been rebalanced accordingly.

I'm curious as to the effect, as damage …

Read more

A significant update to Dead Cells dropped today. This change is interesting to me:

Damage Reduction has been heavily reworked. Most items no longer grant DR anymore, their power has been increased as a compensation. Damage Reduction is not a mandatory strategy anymore and the whole game difficulty has been rebalanced accordingly.

I'm curious as to the effect, as damage reduction was a prime strategy for getting through many of the bosses, especially when you have one or more cells.

Other adjustments include the scrapping of auto-scaling mobs, a new custom game mode and the Switch version running at 60fps. There are many more changes listed in the Dead Cells patch notes.

Read less