Super Buster Bros. (1990)

Capcom

Arcade · Super Famicom · Super Nintendo Entertainment System

3.58 from 52 ratings

101 members have it in their collection · 17 backlogged · 7 wish listed

Super Pang is an adventure for one or two players that takes the player around the world, aiming to rid the planet of a terrible foe: seemingly innocuous-looking bubbles. The main portion of the game is Tour mode, where the player visits a series of different levels representing different countries of the world. Each player's character is armed with a … Read more
Super Pang is an adventure for one or two players that takes the player around the world, aiming to rid the planet of a terrible foe: seemingly innocuous-looking bubbles. The main portion of the game is Tour mode, where the player visits a series of different levels representing different countries of the world. Each player's character is armed with a gun, which shoots a vertical cable. If this hits a bubble, it will cause it to split in two. Upgrades allow two cables to be shot at once, or the ability to stick a cable to the ceiling where it will cling for a few seconds, bursting any bubble that hits it. Players must clear each screen of bubbles before progressing to the next one. The largest bubbles will have 4 degrees of splitting before clearing. Many level layouts have ladders, barriers and breakable bricks in part of the screen, affecting movement of both the player and the bubbles. Faster bubbles in the shape of diamonds also bounce around the screen going any which way rather than bouncing in predictable arcs like the other bubbles. Several power-up tokens are also available, offering features such as splitting all bubbles down to their minimal size, freezing the bubbles for a few seconds, and various different weapons. Monsters also enter the screen periodically, which hit the bubbles and take them down a size, and can often be directed by the cable weapon. In addition to the main Tour mode, the game also features Panic mode, in which a succession of bubbles are thrown at at the players. As the player progresses, the amount of bubbles required to reach the next level also increases, similar to scoring on Tetris. Read less
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Details

Developers
Capcom
Publishers
Capcom, Hyundai, Playtronic
Genres
Puzzle
Themes
Action
Series
Buster Bros.

Release dates

  • Sep 19, 1990 (Japan) Arcade
  • Sep 19, 1990 (Europe) Arcade
  • Nov 01, 1990 (North_America) Arcade
  • Aug 07, 1992 (Japan) Super Famicom
  • Oct 31, 1992 (North_America) Super Nintendo Entertainment System
  • Dec 31, 1992 (Europe) Super Nintendo Entertainment System
  • Nov 1993 (Brazil) Super Nintendo Entertainment System
  • TBD (Korea) Super Nintendo Entertainment System

Related

Bundled in

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Rating distribution

5 stars
6
4 stars
21
3 stars
23
2 stars
1
1 star
1
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Community All Reviews Statuses

Chovus

Status Chovus Sep 5, 2021

Started tour mode on Expert and died in 2 seconds. Ok maybe I should learn to play before jumping to the highest difficulty. So I beat tour on Normal. Then beat panic mode to level 99, which was intense and took a lot of save state scumming. It was so intense that I had to spend a few lives. The …

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Started tour mode on Expert and died in 2 seconds. Ok maybe I should learn to play before jumping to the highest difficulty. So I beat tour on Normal. Then beat panic mode to level 99, which was intense and took a lot of save state scumming. It was so intense that I had to spend a few lives. The most important thing was to get the star powerup, which destroyed all bubbles, instead of the weak time stop powerup. Then I went back to beat tour on Expert, which was easy compared to panic mode. The gun was obviously the best weapon, but after that I preferred the grappling hook for setting traps. I found it better to anticipate where the bubbles would go and have them bump into the chain part of shots rather than try for direct hits, so I could be out of the way. But sometimes that strategy was too slow and I needed to get under and burst rapidly from below. Another important strategy was going for the smallest bubbles first to minimize the number of enemies that had the be dealt with at one time, and observing bounce trajectories to only shoot enemies that could get to me. Thus the dynamite powerup was usually bad. A very fun game, but felt like it could have had more content.

8.0/10

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AlfredoSalza

Status AlfredoSalza Oct 11, 2015

Completed on SNES emulator (no savestates) on Normal, Tour Mode.

Pretty fun arcade style action! Levels 30-40 are tough so be prepared to die over and over.