Review Harmid 3/5 · Aug 20, 2024
Amazing atmosphere and story, but the gameplay is unbearable
I decided to check out this game after being blown away by BG3. For context, BG1 is as old as I am, so I'm not exactly familiar with old CRPGs. I had previously watched videos of both BG1 and 2 for the story, before going into 3, so I had an idea of how it looked.
Man, playing this game …
I decided to check out this game after being blown away by BG3. For context, BG1 is as old as I am, so I'm not exactly familiar with old CRPGs. I had previously watched videos of both BG1 and 2 for the story, before going into 3, so I had an idea of how it looked.
Man, playing this game is terrible... And I say "playing" specifically, because everything else is amazing. My best time with BG1 is when I'm not playing the game. Thinking up lore for my character, exploring the wiki to find out more about the world', even just sitting and looking at stat breakpoints and abilities. The problems start after pressing Continue on the main menu.
EVERYTHING, and I mean EVERYTHING, in this game, is a tedium. Moving items around in the inventory, storing scrolls, talking to NPCs, moving around. Auto-pathing is primitive at best. You want to move forward? High chance one of your six characters will decide to slam his head on the wall of the opposite side of the room. Sometimes I can't even comprehend what possible roundabout way they tried to take.
Then there's text explanations, which are confusing and inconsistent. Armor Class is supposed to be better the less you have, yet most defensive spells state they increase it, same with THAC0, a confusing term in the baseline, made even worse by spells and items not knowing how they want to phrase the improvement of said stat. Sometimes increase is good, sometimes increase is bad.
Another issue is cheesing. You can essentially do anything, as long as you have enough patience to reload your save. Waylaid by monsters? Just keep reloading until you complete rest/travel. There's really no point to that mechanic except to waste your time. I see no reason to fight when I know that reloading will just skip it (I consider doing it for the RP straight-up masochistic). Same with spells. Sleep failed? Reload until it hits.
This brings me to the point of feedback, of which there is very little. I've practically studied the wiki to learn how the mechanics work, and still I dont know half the things that happen. Combat consists of several small figures swinging in the air, until somehow something hits, and sometimes the damage will be visible through a reduction in the health bar. I've no idea how much health enemies have, no idea what the spells they cast do, I'm just doing my thing and reloading every time something goes wrong.
The more I play, the worse it gets, and I don't know if I will make it to the end without switching to Story Mode. If anything, this game made me value the QoL features we have now. And I dont mean yellow paint, I mean waypoints, heal on rest, a readable freaking text (yes, I can increase the font size, but that means having to scroll down every 2 lines).
In short Gameplay: 1/5; Story (and everything adjacent): 5/5
That said, I came out net positive from this. I won't touch the game again after finishing, but I'm looking forward to learning more about the Forgotten Realms through books or whatever else.
I consider changing companion portraits part of the fun of the game so my party is actually Ajantis, Rasaad, Branwen, Kivan and Xan.