Icewind Dale (2000)

Black Isle Studios, MumboJumbo

Mac · PC (Microsoft Windows) · iOS

3.69 from 383 ratings

1979 members have it in their collection · 31 playing now · 1128 backlogged · 128 wish listed

How long? Main story 45h · with extras 41h (from 9 logged playthroughs)

In the northernmost reaches of the Forgotten Realms lies a frozen and untamed region known as Icewind Dale. Journey deep into the Spines of the World mountains, a harsh and unforgiving territory teeming with fearsome and merciless beasts. There you must confront an ancient evil that threatens to unleash an unspeakable horror upon the face of Faerûn.

Release dates

  • Jun 29, 2000 (Worldwide) Mac, PC (Microsoft Windows)
  • Mar 26, 2002 (Europe) Mac
  • Nov 08, 2014 (Worldwide) iOS

Related

Bundled in

Expansions

Remasters

Editions

Rating distribution

5 stars
69
4 stars
156
3 stars
127
2 stars
25
1 star
4

Community All Reviews Statuses

SuperFieroStatus

Status SuperFieroStatus Jun 23, 2023

Whew. What a journey. Completed it today. Somewhere towards the end I had moved the difficulty to "Normal" from "Core Rules" to learn a bunch of spells without failing. I forgot to turn it back. So Ch 6 was all done on Normal. Otherwise it was all on Core Rules, except for when I accidentally stumbled into Trials of the …

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Whew. What a journey. Completed it today. Somewhere towards the end I had moved the difficulty to "Normal" from "Core Rules" to learn a bunch of spells without failing. I forgot to turn it back. So Ch 6 was all done on Normal. Otherwise it was all on Core Rules, except for when I accidentally stumbled into Trials of the Luremaster at level 12 and it was genuinely impossible (and you can't leave either!), so I put it on Easy for a couple rooms so I could progress. It was fun, but towards the end I got a little exhausted with Buff Party -> Save -> Battle - > Rest loop, but that's because I had a crappy party composition, I think. Still fun. I grew more attached to these characters than your standard allies from, say, Baldur's Gate. Ugh so much to say. Maybe I'll get around to it tomorrow.

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SuperFieroStatus

Status SuperFieroStatus Jun 18, 2023

OK I hit my stride. I bumbled into Heart of Winter (still in Ch 3 of main campaign) and was getting demolished, but I tweaked my spells and leaned into my summons and I've been having fun with it since. While in Heart of Winter, I subsequently bumbled into Trials of the Luremaster (a tertiary adventure), and it's been a …

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OK I hit my stride. I bumbled into Heart of Winter (still in Ch 3 of main campaign) and was getting demolished, but I tweaked my spells and leaned into my summons and I've been having fun with it since. While in Heart of Winter, I subsequently bumbled into Trials of the Luremaster (a tertiary adventure), and it's been a challenge. Not impossible, though. Well, OK it had its difficulty spikes, but I'm finally inside the castle now with those Spectral Guards that will aggro and destroy me). Having fun, but I'm eager to get back to the Heart of Winter story.

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SuperFieroStatus

Status SuperFieroStatus Jun 8, 2023

Losing steam on this in Chapter 3. I will try my best to keep the momentum up so I don't drop it. But man, these dungeons are so long. Also I made a major mistake in the party construction in the name of some role-playing, and my wizard is totally gimped. I guess I forgot how rare spell scrolls are, …

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Losing steam on this in Chapter 3. I will try my best to keep the momentum up so I don't drop it. But man, these dungeons are so long. Also I made a major mistake in the party construction in the name of some role-playing, and my wizard is totally gimped. I guess I forgot how rare spell scrolls are, and the specialization I chose can't learn fireball. Ever. I guess I just forgot how good that, and other Evocation spells, are. And in a game that's 99% combat...oof. Still, I'll do my best to chug along and finish it.

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SuperFieroStatus

Status SuperFieroStatus May 9, 2023

Finally got around to this, and it's finally sticking. Still in the prologue, but I hit that "just one more door...just one more room...just one more quest..." stride. This is how all infinity engine games work for me. "Start a new game, don't get anywhere, stop playing, try again in 24 months. Repeat 4-6 times." I have been trying to …

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Finally got around to this, and it's finally sticking. Still in the prologue, but I hit that "just one more door...just one more room...just one more quest..." stride. This is how all infinity engine games work for me. "Start a new game, don't get anywhere, stop playing, try again in 24 months. Repeat 4-6 times." I have been trying to play this series since 2002 when I bought the boxed copy of Icewind Dale 2 at an EB games at the mall. The cover was so cool. But the game felt impenetrable to me. I tried again over the next 20 years to get into it. It's finally happening. High school me would be happy.

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LordEnglish

Status LordEnglish Jan 31, 2020

Played the Enchanced Edition.

Didn't finish, though that was because I stumbled into the Heart of Winter expansion in Chapter 2, beat it, then came back to the main story MASSIVELY over-leveled for the challenges. At that point the game almost played itself, and I had no more interesting decisions to make.

It's a pity that can happen, though, because …

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Played the Enchanced Edition.

Didn't finish, though that was because I stumbled into the Heart of Winter expansion in Chapter 2, beat it, then came back to the main story MASSIVELY over-leveled for the challenges. At that point the game almost played itself, and I had no more interesting decisions to make.

It's a pity that can happen, though, because I do enjoy Infinity Engine combat. Being able to create an entire party is a plus, and the depth which made Baldur's Gate so mechanically compelling is on full display here. However, I wish the enemy encounters were more varied. Baldur's Gate 2 was fun to play because of the mind-boggling number of different enemies the game threw at you, the most memorable of which required entirely unique strategies. In Icewind Dale, combat encounters frequently boiled down to killing ten copies of the same enemy (I played on Insane mode with damage modification turned off) and you could go through entire multi-level dungeons without seeing more than three or four enemy types.

Baldur's Gate 2 is better, and I'd even argue that Baldur's Gate 1 is better. Durlag's Tower is a more fun dungeon crawl than any of the levels I played through in Icewind Dale, but Icewind Dale is a decent RPG on its own merits. The dialogue isn't even as bad as people make it out to be, though the story itself is rather drab.

There's something inherently satisfying about the AD&D progression system, and Icewind Dale taps into that masterfully. The power gain happens quickly, and it's easy to get drunk on that. The steady rate at which increasingly powerful weapons, armor, and tools are handed to you compensates for somewhat uninspired level design and slightly repetitive combat. It's a lot of fun to see how your strategies evolve as that gain continues.

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picklestar

Status picklestar Apr 28, 2019

Reliving my misspent teenage years this weekend.

Although I don't remember getting very far into the game and just a few hours in now I feel like I'm already further than I ever got back then. Fifteen years later I still don't have much experience with dnd so the learning curve is steep, and not only did I not know …

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Reliving my misspent teenage years this weekend.

Although I don't remember getting very far into the game and just a few hours in now I feel like I'm already further than I ever got back then. Fifteen years later I still don't have much experience with dnd so the learning curve is steep, and not only did I not know a thing about dnd back then, it was long before we had a wifi router in the house and I definitely didn't have internet access in my bedroom, to be able to google what things me and read up on strategy as I go.

Still, I'm really enjoying Icewind Dale so far.

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Incus

Status Incus Feb 18, 2016

After Baldur's Gate I & II and Planescape: Torment, the lack of a good story just felt too painful and I couldn't finish the game.

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