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Neverwinter Nights: Hordes of the Underdark

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Neverwinter Nights: Hordes of the Underdark

Dec 2, 2003

Expansion of Neverwinter Nights

3.97 average rating based on 193 ratings

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Neverwinter Nights: Hordes of the Underdark is the second expansion for the role-playing game Neverwinter Nights. BioWare has created a dark and dangerous world of adventure set in the world of Dungeons & Dragons. Your hands are callused from many years of weapon play, your mind is sharp from hundreds of books studied, your feet are nimble from slipping unseen and unheard past thousands of guards and your faith is unshakable in the gods you worship... but will it be enough for this final terror? Will you stand once more for those who cannot? You are the last hope for … More
Neverwinter Nights: Hordes of the Underdark is the second expansion for the role-playing game Neverwinter Nights. BioWare has created a dark and dangerous world of adventure set in the world of Dungeons & Dragons. Your hands are callused from many years of weapon play, your mind is sharp from hundreds of books studied, your feet are nimble from slipping unseen and unheard past thousands of guards and your faith is unshakable in the gods you worship... but will it be enough for this final terror? Will you stand once more for those who cannot? You are the last hope for the Forgotten Realms, you must face the unstoppable, you must decide the fate of all. You are a hero... but are you a legend? Epic levels, new prestige classes, new creatures, spells, feats, weapons and new tilesets to explore... endless adventure! Neverwinter Nights: Hordes of the Underdark will include a new 20-hour single player campaign, designed for high-level characters and set amidst the famous city of Waterdeep and the foreboding Underdark from the D&Dr game's Forgotten Realms campaign setting. Hordes of the Underdark will significantly expand upon the Neverwinter Nights universe, most notably with the addition of Epic Level gameplay. Based upon the rules published by Wizards of the Coast in the D&D game supplement Epic Level HandbookTM, Epic Levels will be available for characters who have reached level 20, allowing them to advance as far as level 40. In addition, Neverwinter Nights: Hordes of the Underdark will introduce several new prestige classes, including the Shifter, a druidic class specializing in shape shifting; dozens of new feats, such as Epic Reputation, Craft Weapon and Armor Skin; a multitude of new weapons and spells, many designed solely for epic level characters; challenging new creatures pulled straight out of the Underdark, including Mind Flayers, Beholders and Driders; several new character voice sets for even greater character customization; and 17 new epic soundtracks from composer Jeremy Soule. Less
Release Dates
Dec 02, 2003 (North_America)
PC (Microsoft Windows)
Dec 05, 2003 (Europe)
PC (Microsoft Windows)
Aug 01, 2004 (North_America)
Mac
Sep 23, 2004 (Japan)
PC (Microsoft Windows)
Sep 02, 2005 (Europe)
Mac
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User Stats
461
In Collection
50
Wish Listed
1
Playing
147
Backlogged
How Long Is Neverwinter Nights: Hordes of the Underdark?
Main story: 25.0 hours
Main + extras: 27.7 hours
100% completion: 24.0 hours
Total completions: 5
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GigaDeathNullGolem
GigaDeathNullGolem gave Jul 21, 2019
GigaDeathNullGolem gave Jul 21, 2019
Good with friends but some bugs

It is a shame that the last bit of development in this game was overlooked in terms of multiplayer. Quite a few bugs and crashes were encountered while playing this with two friends. However, its full of very nice quests and puzzles and feels a lot more fleshed out than the other two 'modules' IMO. with a little patience (and the dungeon master client) bugs and some gross imbalance issues (some of the bosses are surely impossible) this can be played and we found it fun and worthwhile.enter image description here

El_Diegote
El_Diegote gave Jun 19, 2020
El_Diegote gave Jun 19, 2020
Not worth the port, sadly.

Same thing with the other two modules: an infinite amount of bugs. Had to reload a couple of old saves too, as noticed just too late that I have made choices that would not allow me to finish the game. Didn't know the first time that I could respawn my old companions when in Cania and figured out just too late, when facing Grimgnaw only with Aribeth. Same when my archer, without knowing my henchmen true names, went to the final battle just to have my guys fight against me no matter what. Nice addition of more puzzles which makes the game less monotonous than the other two.

It was good to know the future of everyone who helped you or kinda interacted with you. I know that knowing different names or making different choices could influence the final dialogues, but the insane amount of bugs and crashes will keep me off this game for quite a long time. Sad thing, as it would be quite a good game if they actually polished it. 15 years, man, come on, you could have done better than this.